bugle-error man page on DragonFly

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BUGLE-ERROR(7)		       Bugle user manual		BUGLE-ERROR(7)

NAME
       bugle-error - detect errors in OpenGL calls

SYNOPSIS
       filterset error

DESCRIPTION
       This filter-set does not take any visible action on its own, but
       provides a service to other filter-sets. It calls glGetError(3) after
       every OpenGL call to detect OpenGL errors (it does not detect X
       errors).

       Usually you will not need to explicitly load this filter-set; if you
       want to be informed of OpenGL errors, either use the showerror
       filterset, or gldb-gui(1). However, you may occasionally see the
       message

	   An OpenGL error was detected but will be lost to the application.

       This means that bugleĀ“s internal error-checking code accidentally
       collected an error caused by one of your calls, and thus if your
       application later called glGetError(3) it would not be informed of the
       error. However, if you add the error filter-set, it will catch the
       error first and your application will be correctly informed of the
       error.

BUGS
       Because the error reporting semantics of OpenGL are not completely
       defined (in particular, an implementation may choose how many error
       flags it has), it is impossible to guarantee that this filter-set is
       completely transparent to the application. However, the first call to
       glGetError(3) always return an error, and in practice this is all that
       is necessary.

AUTHOR
       bugle is written and maintained by Bruce Merry.

SEE ALSO
       bugle(3), bugle-showerror(7), bugle-trace(7), glGetError(3)

BUGLE 0.0.20091026		 October 2007			BUGLE-ERROR(7)
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