bugle-eps man page on DragonFly

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BUGLE-EPS(7)		       Bugle user manual		  BUGLE-EPS(7)

NAME
       bugle-eps - captures vector graphics representatios of scenes

SYNOPSIS
       filterset eps
       {
	   filename "screenshot.eps"
	   key_eps "key"
	   title "My screenshot"
	   bsp "no"
	   buffer "10000000"
       }

DESCRIPTION
       This screenshot is similar to bugle-screenshot(7), but instead of a
       raster image, it produces a vector graphic suitable for printing. This
       is achieved through gl2ps[1], which is incorporated into bugle. The
       supported formats are Postscript, Encapsulated Postscript (EPS),
       Portable Document Format (PDF) and Scalable Vector Graphic SVG).

       The capturing process utilises the OpenGL feedback buffer (see
       glFeedbackBuffer(3)), which creates some inherent limitations. No
       per-fragment effects (such as texturing or bitmap rendering) are
       captured, not will vertex programs work correctly. Essentially, the
       colour of each vertex must be either directly specified or determined
       by the OpenGL lighting model.

OPTIONS
       filename
	   The file to which the screenshot will be written. The extension is
	   used to determine the file format. Valid extensions are .ps, .eps,
	   .pdf and .svg.

       key_eps
	   The key-press which triggers the snapshot.

       title
	   The title that is embedded in Postscript and EPS files.

       bsp
	   If this boolean is enabled, the depth sorting is done with a BSP
	   tree to give accurate results. This may be necessary to get correct
	   results in scenes with complex occlusion, but it is much slower.

       buffer
	   The number of entries to allocate for the feedback buffer. If this
	   is too low, the feedback buffer will overflow and the screenshot
	   will fail. The default should be enough for most simple scenes, but
	   for highly complex scenes it may be necessary to create a larger
	   buffer.

AUTHOR
       bugle is written and maintained by Bruce Merry.

SEE ALSO
       bugle(3), glFeedbackBuffer(3)

NOTES
	1. gl2ps
	   http://www.geuz.org/gl2ps/

BUGLE 0.0.20091026		 October 2007			  BUGLE-EPS(7)
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