bugle-checks man page on DragonFly

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BUGLE-CHECKS(7)		       Bugle user manual	       BUGLE-CHECKS(7)

NAME
       bugle-checks - check for errors that OpenGL defines as undefined
       behaviour

SYNOPSIS
       filterset checks

DESCRIPTION
       While OpenGL checks for many error conditions, there are some for which
       the specification does not define behaviour. These instances are
       usually in performance-critical paths where error-checking would impact
       on performance. This filter-set checks for some of these conditions.
       Because of the high cost of the checks, it is only intended for
       debugging.

       The checks that are made are for:

       ·   Sourcing vertex or index data from unreadable client memory.

       ·   Sourcing vertex or index data from outside the valid range of a
	   vertex buffer object.

       ·   Calling glVertex from outside glBegin/glEnd.

       ·   Setting client state from inside glBegin/glEnd.

       ·   Specifying indices to glDrawRangeElements that are outside the
	   specified range.

       When an error is detected, a warning is written to standard error and
       the call is ignored. There is currently no convenient way to trap the
       errors in a debugger (you can, however, find the message in the bugle
       source and set a breakpoint on the appropriate line).

BUGS
       Due to the design of C, there is no way to perfectly reliably check for
       vertex array overruns, although memory debuggers can help.

       Mesa, up to 6.5.1, has a bug that prevents generic vertex attributes
       from being validated.

AUTHOR
       bugle is written and maintained by Bruce Merry.

SEE ALSO
       bugle(3), bugle-unwindstack(7)

BUGLE 0.0.20091026		 October 2007		       BUGLE-CHECKS(7)
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