backgammon man page on OpenSuSE

Man page or keyword search:  
man Server   25941 pages
apropos Keyword Search (all sections)
Output format
OpenSuSE logo
[printable version]

BACKGAMMON(6)		       BSD Games Manual			 BACKGAMMON(6)

NAME
     backgammon — the game of backgammon
     teachgammon — learn to play backgammon

SYNOPSIS
     backgammon [-] [-nrwb] [-pr] [-pw] [-pb] [-t term] [-s file]
     teachgammon

DESCRIPTION
     This program lets you play backgammon against the computer or against a
     "friend".	All commands are only one letter, so you don't need to type a
     carriage return, except at the end of a move.  The program is mostly
     self-explanatory, so that a question mark (?) will usually get some help.
     If you answer `y' when the program asks if you want the rules, you will
     get text explaining the rules of the game, some hints on strategy,
     instructions on how to use the program, and a tutorial consisting of a
     practice game against the computer.  A description of how to use the pro‐
     gram can be obtained by answering `y' when it asks if you want instruc‐
     tions.

     The possible arguments for backgammon (most are unnecessary but some are
     very convenient) consist of:

     -n	     don't ask for rules or instructions

     -r	     player is red (implies n)

     -w	     player is white (implies n)

     -b	     two players, red and white (implies n)

     -pr     print the board before red's turn

     -pw     print the board before white's turn

     -pb     print the board before both player's turn

     -t term
	     terminal is type term, uses /usr/share/misc/termcap

     -s file
	     recover previously saved game from file

     Any unrecognized arguments are ignored.  An argument of a lone `-' gets a
     description of possible arguments.

     If term has capabilities for direct cursor movement (see termcap(5))
     backgammon ``fixes'' the board after each move, so the board does not
     need to be reprinted, unless the screen suffers some horrendous malady.
     Also, any `p' option will be ignored.  (The `t' option is not necessary
     unless the terminal type does not match the entry in the
     /usr/share/misc/termcap data base.)

QUICK REFERENCE
     When the program prompts by typing only your color, type a space or car‐
     riage return to roll, or

     d	     to double

     p	     to print the board

     q	     to quit

     s	     to save the game for later

     When the program prompts with 'Move:', type

     p	     to print the board

     q	     to quit

     s	     to save the game

     or a move, which is a sequence of

     s-f     move from s to f

     s/r     move one man on s the roll r separated by commas or spaces and
	     ending with a newline.  Available abbreviations are

	     s-f1-f2
		     means s-f1,f1-f2

	     s/r1r2  means s/r1,s/r2

     Use b for bar and h for home, or 0 or 25 as appropriate.

AUTHOR
     Alan Char

FILES
     /usr/games/teachgammon   rules and tutorial
     /usr/share/misc/termcap  terminal capabilities

BUGS
     The program's strategy needs much work.

BSD				 May 31, 1993				   BSD
[top]

List of man pages available for OpenSuSE

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net