array_allocate man page on Alpinelinux

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array_allocate(3)					     array_allocate(3)

NAME
       array_allocate - make sure array has at least n elements allocated

SYNTAX
       #include <array.h>

       void* array_allocate(array* x, uint64 membersize, int64 pos);

	 array x;
	 int64 pos;
	 t* p = array_allocate(&x,sizeof(t),pos);

DESCRIPTION
       array_allocate  makes  sure that enough bytes are allocated in x for at
       least pos+1 objects of type t. (The size of t must be positive;	other‐
       wise  the effects are undefined.) If not enough bytes are allocated (or
       x is unallocated), array_allocate  allocates  more  bytes,  moving  the
       dynamically  allocated region if necessary.  array_allocate often allo‐
       cates somewhat more bytes than necessary, to save time later.

       array_allocate then makes sure that the	number	of  bytes  initialized
       covers  at  least those pos+1 objects. If not enough bytes are initial‐
       ized, array_allocate initializes more bytes (setting them to 0), up  to
       exactly the end of the pos+1st object.

       array_allocate  then  returns  a	 pointer  to the pos+1st object; i.e.,
       object number pos, with objects numbered starting at  0.	 This  pointer
       can  be	used to change or inspect the object. The pointer can continue
       to  be  used  through  subsequent  calls	 to  array_get,	  array_start,
       array_length,  and array_bytes, but it must not be used after any other
       operations on this array.

       If something goes wrong, array_allocate returns 0, setting errno appro‐
       priately,  without  touching x. In particular, array_allocate returns 0
       if

       ·      x has failed, or

       ·      pos is negative, or

       ·      not enough memory is available.

       array_allocate does not change x to have failed;	 if  you  want	to  do
       that, use array_fail.

SEE ALSO
       array_get(3), array_start(3), array_fail(3)

							     array_allocate(3)
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