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     animate(1)		    (December 12, 1994)		    animate(1)

     NAME
	  animate - animate a sequence of geomview files

     SYNOPSIS
	  animate [-p] [-b] [-s speed] [-o] [-S script] [-hide] [-f file1 file2 ...]

     DESCRIPTION
	  Animate is an interactive animation tool specifically
	  designed to be used with Geomview. It provides several
	  simple animation controls such as looping, bouncing, and
	  single frame stepping, as well as adjustable speed playing.
	  The program works by telling geomview to read in a sequence
	  of geomview files and then telling geomview to display each
	  frame of the sequence in order.

	  There are two methods that Animate provides for specifying
	  which frames one wants to have in the sequence being viewed.
	  The first method is to enter the name of every frame into
	  the text input box and press return or click on load. The
	  name of each frame must correspond with the name of a
	  geomview file existing in the file system.

	  EXAMPLES

		 pict1 pict2 pict3 pict4
		 pict*
		 pic??

	  The second method of loading frames is to first create an
	  animation script file outside of animate and then load the
	  script in by typing its name in the input box and clicking
	  on the script button. The advantage of this method is that
	  you can more easily specify the exact order in which you
	  want the frames to be shown. The format of the script file
	  is a list of frame names each followed by a newline.
	  Comments prepended by a # sign are allowed.

	  EXAMPLE SCRIPT FILE

		 # list of frames for
		 # my rotating cube movie
		 cube.02
		 cube.04
		 cube.03 # get rid of this frame later
		 cube.01
		   .
		   .
		   .
		 cube.90

	  Loading frames into memory may take a little time,

     Page 1					    (printed 12/22/98)

     animate(1)		    (December 12, 1994)		    animate(1)

	  especially if each frame is a particularly large file. Be
	  sure the machine you're using has sufficient memory to load
	  all the frames you desire. Once all frames have been loaded,
	  an 'animate' object will appear in the geomview object
	  browser. It is now possible to begin animating.

	  Scrolling through frames can be accomplished in several
	  different ways.  The first, and most obvious way is by
	  'playing' the frames. Clicking on the Play button causes
	  animate to begin playing through the frames in order,
	  starting with the first frame or whichever frame has been
	  selected.  The corresponding name of each frame being shown
	  is shown in the pink text-entry box.	Click on Stop to cease
	  playing.

	  Animation speed depends on the size and complexity of the
	  object in each frame. Thus different sequences can have
	  considerably different top playing speeds. Use the Speed
	  slider to set an upper limit to the animation rate.  You can
	  also play slowly through the frames can also by clicking
	  repeatedly on either step button.

	  Press the Bounce button to enter bounce mode. While in
	  bounce mode, direction of play reverses whenever the first
	  or last frame is reached.  Clicking on either Step button
	  determines the playing direction.

	  Clicking on Once puts animate in 'once' mode.	 While in this
	  mode, upon reaching the first or last frame (depending on
	  which direction you are going) of a specified sequence,
	  animate will stop playing.  Normal playing can be resumed by
	  clicking on Once again to exit this mode.

	  The Info button will bring up a short menu containing
	  helpful hints for program usage. Clicking on the exit button
	  will cause the program to exit.

     OPTIONS
	  -p   Start playing through the frames right away upon
	       startup.

	  -b   Go into bounce mode upon startup.

	  -s speed
	       Set the speed of play upon startup. The value of speed
	       may be an integer between 0 and 100 which roughly
	       signifies the percentage of top playing speed.

	  -o   Set animation to play through only once upon startup.

	  -S script
	       Specify name of script containing filenames for objects

     Page 2					    (printed 12/22/98)

     animate(1)		    (December 12, 1994)		    animate(1)

	       to be read in upon startup. Takes precedence over -f
	       option if present.

	  -hide
	       Makes animate invisible upon startup. *Warning* all
	       animate commands must be specified on the command line
	       when this option is used since there is no way to
	       access the main window.

	  -f file1 file2 ...
	       Specify names of files containing objects to be read in
	       upon startup.

     BUGS
	  When loading sequences one after another, geomview will
	  often not load a sequence on the first try. This can often
	  be remedied by telling animate to load the sequence yet
	  again.

     SEE ALSO
	  geomview(1) oogl(5)

     AUTHOR
	  Daeron Meyer		   email: daeron@geom.umn.edu
	  The Geometry Center	   phone: (612) 626-8304
	  1300 South Second Street
	  Minneapolis, MN 55454

     Page 3					    (printed 12/22/98)

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