al_set_current_opengl_context man page on DragonFly

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al_set_current_opengl_context(3)	      al_set_current_opengl_context(3)

NAME
       al_set_current_opengl_context - Allegro 5 API

SYNOPSIS
	      #include <allegro5/allegro_opengl.h>

	      void al_set_current_opengl_context(ALLEGRO_DISPLAY *display)

DESCRIPTION
       Make  the  OpenGL context associated with the given display current for
       the calling thread.  If there is a current target bitmap which  belongs
       to  a  different	 OpenGL	 context, the target bitmap will be changed to
       NULL.

       Normally you do not need to use this function, as the context  will  be
       made  current  when  you	 call  al_set_target_bitmap(3)	or al_set_tar‐
       get_backbuffer(3).  You might need if it you created an OpenGL "forward
       compatible"  context.   Then al_get_backbuffer(3) only returns NULL, so
       it would not work to pass that to al_set_target_bitmap(3).

Allegro reference manual		      al_set_current_opengl_context(3)
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