al_draw_indexed_prim man page on DragonFly

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al_draw_indexed_prim(3)				       al_draw_indexed_prim(3)

NAME
       al_draw_indexed_prim - Allegro 5 API

SYNOPSIS
	      #include <allegro5/allegro_primitives.h>

	      int al_draw_indexed_prim(const void* vtxs, const ALLEGRO_VERTEX_DECL* decl,
		 ALLEGRO_BITMAP* texture, const int* indices, int num_vtx, int type)

DESCRIPTION
       Draws  a	 subset	 of  the  passed vertex buffer.	 This function uses an
       index array to specify which vertices to use.

       Parameters:

       · texture - Texture to use, pass 0 to use only shaded primitves

       · vtxs - Pointer to an array of vertices

       · decl - Pointer to a vertex declaration.  If set to 0,	the  vtxs  are
	 assumed to be of the ALLEGRO_VERTEX type

       · indices - An array of indices into the vertex buffer

       · num_vtx - Number of indices from the indices array you want to draw

       · type  -  A member of the ALLEGRO_PRIM_TYPE(3) enumeration, specifying
	 what kind of primitive to draw

       Returns: Number of primitives drawn

SEE ALSO
       ALLEGRO_VERTEX(3),    ALLEGRO_PRIM_TYPE(3),     ALLEGRO_VERTEX_DECL(3),
       al_draw_prim(3)

Allegro reference manual			       al_draw_indexed_prim(3)
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