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alIntro(3dm)							  alIntro(3dm)

NAME
     alIntro, audio - Introduction to the Silicon Graphics Audio Library (AL)

SYNOPSIS
     #include <dmedia/audio.h>

     -laudio


DESCRIPTION
     The Silicon Graphics Audio Library (AL) provides a uniform, device-
     independent programming interface to real-time audio I/O on Silicon
     Graphics workstations.

     The AL was designed to enable multiple programs to share the audio
     resources of the workstation. Multiple programs may have input and output
     streams open concurrently, either sharing audio devices or using
     independent audio devices.

     The Audio Library provides four major capabilities:

	  1. input and output of digital audio data

	  2. control of the attributes of the digital audio data

	  3. control of physical parameters of the audio subsystem

	  4. Audio subsystem event notification

     The first two of these capabilities are briefly described in the section
     "Basic I/O." The device control capabilities are described in the section
     "Resources and Control." The audio event notification model is described
     in the "Audio Events" section.

BASIC I/O
     The basic data types for the Audio Library are ALconfig and ALport.  An
     application uses an ALconfig to define the attributes of the digital
     audio data it wishes to send or receive. It then opens an ALport, which
     actually writes or reads the audio data to or from the hardware.

     The Audio Library includes the following functions:

     alNewConfig(3dm)	      - create a new ALconfig

     alFreeConfig(3dm)	      - free ALconfig

     alSetConfig(3dm)	      - set an ALconfig on an existing ALport

     alGetConfig(3dm)	      - get the ALconfig from an ALport

									Page 1

alIntro(3dm)							  alIntro(3dm)

     alSetQueueSize(3dm)      - set the sample queue size for an audio port

     alGetQueueSize(3dm)      - get the sample queue size for an audio port

     alSetWidth(3dm)	      - set the sample wordsize for an audio port

     alGetWidth(3dm)	      - get the sample wordsize for an audio port

     alSetSampFmt(3dm)	      - set the sample data type and format for an
			      audio port

     alGetSampFmt(3dm)	      - get the sample data type and format for an
			      audio port

     alSetChannels(3dm)	      - set the number of channels for an audio port

     alGetChannels(3dm)	      - get the number of channels for an audio port

     alSetFloatMax(3dm)	      - set the max. amplitude of floating point data
			      for an AL port

     alGetFloatMax(3dm)	      - get the max. amplitude of floating point data
			      for an AL port

     alSetLimiting(3dm)	      - specify if limiting is required for floating-
			      point data

     alGetLimiting(3dm)	      - determine whether or not limiting is specified
			      for an ALconfig

     alOpenPort(3dm)	      - open an audio port and begin I/O

     alClosePort(3dm)	      - close an audio port and stop I/O

     alGetFilled(3dm)	      - get number of filled spots in an audio port

     alGetFillable(3dm)	      - get number of fillable spots in an audio port

     alReadFrames(3dm)	      - read interleaved sample frames from an audio
			      port

     alWriteFrames(3dm)	      - write interleaved sample frames to an audio
			      port

     alZeroFrames(3dm)	      - write zero-valued sample-frames to an output
			      audio port

     alDiscardFrames(3dm)     - discard data from an input or output audio
			      port

									Page 2

alIntro(3dm)							  alIntro(3dm)

     alReadBuffers(3dm)	      - read flexibly interleaved or non-interleaved
			      sample frames from an audio port

     alWriteBuffers(3dm)      - write flexibly interleaved or non-interleaved
			      sample frames to an audio port

     alGetFD(3dm)	      - get a file descriptor for an audio port, so
			      that one can use select(2) or poll(2) to block
			      waiting for a fillpoint

     alSetFillPoint(3dm)      - define audio port high-/low-water mark
			      (fillpoint) to unblock application

     alGetFillPoint(3dm)      - get the current fillpoint from an audio port.

     alGetFrameNumber(3dm)    - get the absolute sample frame number
			      associated with a port

     alGetFrameTime(3dm)      - get the time at which a sample frame came in
			      or will go out

RESOURCES AND CONTROL
     The AL manages a number of hardware and software entities called
     resources (see alResources(3dm) for a more detailed description).
     Resources include devices, ports, clock generators, master clocks,
     connections, interfaces, subsystems, and the system resource.
     Applications can acquire or change the state of the audio resources
     through the following functions:

     alParams(3dm)
	  - general information about AL parameters

     alGetParams(3dm)
	  - get parameter values from an audio resource

     alSetParams(3dm)
	  - set parameter values on an audio resource

     alGetParamInfo(3dm)
	  - find out what kinds of values a parameter can have on a specific
	  resource

     alQueryValues(3dm)
	  - find the set of possible values for a discrete-valued parameter

     alIsSubtype(3dm)
	  - determine if one resource type is a subtype of another

     alGetResourceByName(3dm)
	  - find a resource with a given name

									Page 3

alIntro(3dm)							  alIntro(3dm)

     alConnect(3dm)
	  - connect the output of one audio I/O resource to the input of
	  another

     alDisconnect(3dm)
	  - disconnect one audio I/O resource from another

AUDIO EVENTS
     The AL provides event notification for applications interested in
     monitoring audio system changes.  An audio event is represented by an
     ALevent structure.	 This structure includes the parameter which changed
     of event, the new parameter value in many cases, the time at which the
     event was posted, and the sources of the event. Events are delivered to
     each application via an ALeventQueue. Following is the list of event-
     related functions:

     alOpenEventQueue(3dm)
	  - Allocate and initialize an event queue

     alCloseEventQueue(3dm)
	  - Deallocate a previously initialized event queue

     alNewEvent(3dm)
	  - Allocate and initialize an event

     alFreeEvent(3dm)
	  - Deallocate a previously initialized event

     alSelectEvents(3dm)
	  - Select events to be received into event queue

     alDeselectEvents(3dm)
	  - Deselect events from event queue

     alGetEventQueueFD(3dm)
	  - Get file descriptor of event queue

     alNextEvent(3dm)
	  - Retrieves the next event from an event queue

     alCheckEvent(3dm)
	  - Check for a particular event in an event queue

     alPendingEvents(3dm)
	  - Get the number of pending events in an event queue

     alFlushEvents(3dm)
	  - Flush all events from event queue

     alGetEventParam(3dm)
	  - Returns the event parameter

									Page 4

alIntro(3dm)							  alIntro(3dm)

     alGetEventResource(3dm)
	  - Returns the id of the resource that posted the event

     alGetEventSrcResource(3dm)
	  - Returns the id of the resource that generated the event

     alGetEventUST(3dm)
	  - Returns the Unadjusted System Time of an event

     alGetEventValue(3dm)
	  - Return the new value of the event parameter

     alGetEventData(3dm)
	  - Returns a pointer to an event info struct

MISCELLANEOUS
     alGetErrorString(3dm)
	  - get a text message associated with an AL error return code

     alDoubleToFixed(3dm)
	  - convert from double-precision to AL-format fixed-point

     alFixedToDouble(3dm)
	  - convert from AL-format fixed-point to double-precision

     alSetErrorHandler(3dm)
	  - specify a user-defined error handler, if desired

     /usr/include/dmedia/audio.h	- Audio Library header file

     /usr/share/src/dmedia/audio/*	- code examples

     /usr/share/src/dmedia/soundcommands/*   - code examples

     /usr/share/src/dmedia/soundplayer/*     - code examples

SEE ALSO
     DOCUMENTATION:

	  Digital Media Programming Guide: Audio, MIDI, Video, and Compression

     RELATED LIBRARIES:

	  AFintro(3dm) - Introduction to the Audio File Library

	  CDaudio(3) - Introduction to the audio Compact Disc library

	  DATaudio(3) - Introduction to the Digital Audio Tape Library

									Page 5

alIntro(3dm)							  alIntro(3dm)

	  mdIntro(3dm) - Introduction to the Silicon Graphics MIDI Library
	  (libmd)

     IRIX Real-time Support:

	  select(2), sproc(2), setitimer(2), schedctl(2), prctl(2), poll(2),
	  mpin(2)

									Page 6

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