adime_bmp man page on DragonFly

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adime_bmp(3)		      Adime API Reference		  adime_bmp(3)

NAME
       adime_bmp

SYNOPSIS
       #include <adime.h>

       BITMAP *adime_bmp;

DESCRIPTION
       If  you want the dialog to be displayed on a certain video bitmap other
       than `screen´, set this to point to that bitmap.	 This  is  particulary
       useful if you for some reason have scrolled away from the top left area
       of the video memory and want the dialog to be  displayed	 on  currently
       visible	video  memory  rather than on the default location. If this is
       NULL (it is by default), `adime_dialogf()´ & co will scroll to the  top
       left corner of screen and use that part to display the dialog on.

SEE ALSO
       adime_dialogf(3), adime_font(3)

Adime				 version 2.2.1			  adime_bmp(3)
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