SDL_SetPalette(3) SDL API Reference SDL_SetPalette(3)NAMESDL_SetPalette - Sets the colors in the palette of an 8-bit surface.
SYNOPSIS
#include "SDL.h"
int SDL_SetPalette(SDL_Surface *surface, int flags, SDL_Color *colors,
int firstcolor, int ncolors);
DESCRIPTION
Sets a portion of the palette for the given 8-bit surface.
Palettized (8-bit) screen surfaces with the SDL_HWPALETTE flag have two
palettes, a logical palette that is used for mapping blits to/from the
surface and a physical palette (that determines how the hardware will
map the colors to the display). SDL_BlitSurface always uses the logical
palette when blitting surfaces (if it has to convert between surface
pixel formats). Because of this, it is often useful to modify only one
or the other palette to achieve various special color effects (e.g.,
screen fading, color flashes, screen dimming).
This function can modify either the logical or physical palette by
specifing SDL_LOGPAL or SDL_PHYSPALthe in the flags parameter.
When surface is the surface associated with the current display, the
display colormap will be updated with the requested colors. If
SDL_HWPALETTE was set in SDL_SetVideoMode flags, SDL_SetPalette will
always return 1, and the palette is guaranteed to be set the way you
desire, even if the window colormap has to be warped or run under emu‐
lation.
The color components of a SDL_Color structure are 8-bits in size, giv‐
ing you a total of 256^3=16777216 colors.
RETURN VALUE
If surface is not a palettized surface, this function does nothing,
returning 0. If all of the colors were set as passed to SDL_SetPalette,
it will return 1. If not all the color entries were set exactly as
given, it will return 0, and you should look at the surface palette to
determine the actual color palette.
EXAMPLE
/* Create a display surface with a grayscale palette */
SDL_Surface *screen;
SDL_Color colors[256];
int i;
.
.
.
/* Fill colors with color information */
for(i=0;i<256;i++){
colors[i].r=i;
colors[i].g=i;
colors[i].b=i;
}
/* Create display */
screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
if(!screen){
printf("Couldn't set video mode: %s
", SDL_GetError());
exit(-1);
}
/* Set palette */
SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
.
.
.
.
SEE ALSO
SDL_SetColors, SDL_SetVideoMode, SDL_Surface, SDL_Color
SDL Tue 11 Sep 2001, 23:01 SDL_SetPalette(3)