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QSound(3qt)							   QSound(3qt)

NAME
       QSound - Access to the platform audio facilities

SYNOPSIS
       #include <qsound.h>

       Inherits QObject.

   Public Members
       QSound ( const QString & filename, QObject * parent = 0, const char *
	   name = 0 )
       ~QSound ()
       int loops () const
       int loopsRemaining () const
       void setLoops ( int l )
       QString fileName () const
       bool isFinished () const

   Public Slots
       void play ()
       void stop ()

   Static Public Members
       bool isAvailable ()
       void play ( const QString & filename )
       bool available ()

DESCRIPTION
       The QSound class provides access to the platform audio facilities.

       Qt provides the most commonly required audio operation in GUI
       applications: asynchronously playing a sound file. This is most easily
       accomplished with a single call:

	       QSound::play("mysounds/bells.wav");

       A second API is provided in which a QSound object is created from a
       sound file and is played later:

	       QSound bells("mysounds/bells.wav");
	       bells.play();

       Sounds played using the second model may use more memory but play more
       immediately than sounds played using the first model, depending on the
       underlying platform audio facilities.

       On Microsoft Windows the underlying multimedia system is used; only
       WAVE format sound files are supported.

       On X11 the Network Audio System is used if available, otherwise all
       operations work silently. NAS supports WAVE and AU files.

       On Macintosh, ironically, we use QT (QuickTime) for sound, this means
       all QuickTime formats are supported by Qt/Mac.

       On Qt/Embedded, a built-in mixing sound server is used, which accesses
       /dev/dsp directly. Only the WAVE format is supported.

       The availability of sound can be tested with QSound::isAvailable().

       See also Multimedia Classes.

MEMBER FUNCTION DOCUMENTATION
QSound::QSound ( const QString & filename, QObject * parent = 0, const char *
       name = 0 )
       Constructs a QSound that can quickly play the sound in a file named
       filename.

       This may use more memory than the static play function.

       The parent and name arguments (default 0) are passed on to the QObject
       constructor.

QSound::~QSound ()
       Destroys the sound object. If the sound is not finished playing stop()
       is called on it.

       See also stop() and isFinished().

bool QSound::available () [static]
       Returns TRUE if sound support is available; otherwise returns FALSE.

QString QSound::fileName () const
       Returns the filename associated with the sound.

bool QSound::isAvailable () [static]
       Returns TRUE if sound facilities exist on the platform; otherwise
       returns FALSE. An application may choose either to notify the user if
       sound is crucial to the application or to operate silently without
       bothering the user.

       If no sound is available, all QSound operations work silently and
       quickly.

bool QSound::isFinished () const
       Returns TRUE if the sound has finished playing; otherwise returns
       FALSE.

       Warning: On Windows this function always returns TRUE for unlooped
       sounds.

int QSound::loops () const
       Returns the number of times the sound will play.

int QSound::loopsRemaining () const
       Returns the number of times the sound will loop. This value decreases
       each time the sound loops.

void QSound::play ( const QString & filename ) [static]
       Plays the sound in a file called filename.

       Example: sound/sound.cpp.

void QSound::play () [slot]
       This is an overloaded member function, provided for convenience. It
       behaves essentially like the above function.

       Starts the sound playing. The function returns immediately. Depending
       on the platform audio facilities, other sounds may stop or may be mixed
       with the new sound.

       The sound can be played again at any time, possibly mixing or replacing
       previous plays of the sound.

void QSound::setLoops ( int l )
       Sets the sound to repeat l times when it is played. Passing the value
       -1 will cause the sound to loop indefinitely.

       See also loops().

void QSound::stop () [slot]
       Stops the sound playing.

       On Windows the current loop will finish if a sound is played in a loop.

       See also play().

SEE ALSO
       http://doc.trolltech.com/qsound.html
       http://www.trolltech.com/faq/tech.html

COPYRIGHT
       Copyright 1992-2007 Trolltech ASA, http://www.trolltech.com.  See the
       license file included in the distribution for a complete license
       statement.

AUTHOR
       Generated automatically from the source code.

BUGS
       If you find a bug in Qt, please report it as described in
       http://doc.trolltech.com/bughowto.html.	Good bug reports help us to
       help you. Thank you.

       The definitive Qt documentation is provided in HTML format; it is
       located at $QTDIR/doc/html and can be read using Qt Assistant or with a
       web browser. This man page is provided as a convenience for those users
       who prefer man pages, although this format is not officially supported
       by Trolltech.

       If you find errors in this manual page, please report them to qt-
       bugs@trolltech.com.  Please include the name of the manual page
       (qsound.3qt) and the Qt version (3.3.8).

Trolltech AS			2 February 2007			   QSound(3qt)
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