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Net::XMPP::Client(3)  User Contributed Perl Documentation Net::XMPP::Client(3)

NAME
       Net::XMPP::Client - XMPP Client Module

SYNOPSIS
	 Net::XMPP::Client is a module that provides a developer easy access
	 to the Extensible Messaging and Presence Protocol (XMPP).

DESCRIPTION
	 Client.pm uses Protocol.pm to provide enough high level APIs and
	 automation of the low level APIs that writing an XMPP Client in
	 Perl is trivial.  For those that wish to work with the low level
	 you can do that too, but those functions are covered in the
	 documentation for each module.

	 Net::XMPP::Client provides functions to connect to an XMPP server,
	 login, send and receive messages, set personal information, create
	 a new user account, manage the roster, and disconnect.	 You can use
	 all or none of the functions, there is no requirement.

	 For more information on how the details for how Net::XMPP is written
	 please see the help for Net::XMPP itself.

	 For a full list of high level functions available please see
	 Net::XMPP::Protocol.

       Basic Functions

	   use Net::XMPP;

	   $Con = new Net::XMPP::Client();

	   $Con->SetCallbacks(...);

	   $Con->Execute(hostname=>"jabber.org",
			 username=>"bob",
			 password=>"XXXX",
			 resource=>"Work'
			);

	   #
	   # For the list of available functions see Net::XMPP::Protocol.
	   #

	   $Con->Disconnect();

METHODS
       Basic Functions

	   new(debuglevel=>0|1|2, - creates the Client object.	debugfile
	       debugfile=>string,   should be set to the path for the debug
	       debugtime=>0|1)	    log to be written.	If set to "stdout"
				    then the debug will go there.  debuglevel
				    controls the amount of debug.  For more
				    information about the valid setting for
				    debuglevel, debugfile, and debugtime see
				    Net::XMPP::Debug.

	   Connect(hostname=>string,	  - opens a connection to the server
		   port=>integer,	    listed in the hostname (default
		   timeout=>int		    localhost), on the port (default
		   connectiontype=>string,  5222) listed, using the
		   tls=>0|1)		    connectiontype listed (default
					    tcpip).  The two connection types
					    available are:
					      tcpip  standard TCP socket
					      http   TCP socket, but with the
						     headers needed to talk
						     through a web proxy
					    If you specify tls, then it TLS
					    will be used if it is available
					    as a feature.

	   Execute(hostname=>string,	   - Generic inner loop to handle
		   port=>int,		     connecting to the server, calling
		   tls=>0|1,		     Process, and reconnecting if the
		   username=>string,	     connection is lost.  There are
		   password=>string,	     five callbacks available that are
		   resource=>string,	     called at various places:
		   register=>0|1,	       onconnect - when the client has
		   connectiontype=>string,		   made a connection.
		   connecttimeout=>string,     onauth - when the connection is
		   connectattempts=>int,		made and user has been
		   connectsleep=>int,			authed.	 Essentially,
		   processtimeout=>int)			this is when you can
							start doing things
							as a Client.  Like
							send presence, get your
							roster, etc...
					       onprocess - this is the most
							   inner loop and so
							   gets called the most.
							   Be very very careful
							   what you put here
							   since it can
							   *DRASTICALLY* affect
							   performance.
					       ondisconnect - when the client
							      disconnects from
							      the server.
					       onexit - when the function gives
							up trying to connect and
							exits.
					     The arguments are passed straight
					     on to the Connect function, except
					     for connectattempts and connectsleep.
					     connectattempts is the number of
					     times that the Component should try
					     to connect before giving up.  -1
					     means try forever.	 The default is
					     -1. connectsleep is the number of
					     seconds to sleep between each
					     connection attempt.

					     If you specify register=>1, then the
					     Client will attempt to register the
					     sepecified account for you, if it
					     does not exist.

	   Process(integer) - takes the timeout period as an argument.	If no
			      timeout is listed then the function blocks until
			      a packet is received.  Otherwise it waits that
			      number of seconds and then exits so your program
			      can continue doing useful things.	 NOTE: This is
			      important for GUIs.  You need to leave time to
			      process GUI commands even if you are waiting for
			      packets.	The following are the possible return
			      values, and what they mean:

				  1   - Status ok, data received.
				  0   - Status ok, no data received.
				undef - Status not ok, stop processing.

			      IMPORTANT: You need to check the output of every
			      Process.	If you get an undef then the connection
			      died and you should behave accordingly.

	   Disconnect() - closes the connection to the server.

	   Connected() - returns 1 if the Transport is connected to the server,
			 and 0 if not.

AUTHOR
       Ryan Eatmon

COPYRIGHT
       This module is free software, you can redistribute it and/or modify it
       under the LGPL.

perl v5.10.0			  2011-08-25		  Net::XMPP::Client(3)
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