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Math::Trig(3)	       Perl Programmers Reference Guide		 Math::Trig(3)

NAME
       Math::Trig - trigonometric functions

SYNOPSIS
	       use Math::Trig;

	       $x = tan(0.9);
	       $y = acos(3.7);
	       $z = asin(2.4);

	       $halfpi = pi/2;

	       $rad = deg2rad(120);

	       # Import constants pi2, pip2, pip4 (2*pi, pi/2, pi/4).
	       use Math::Trig ':pi';

	       # Import the conversions between cartesian/spherical/cylindrical.
	       use Math::Trig ':radial';

	       # Import the great circle formulas.
	       use Math::Trig ':great_circle';

DESCRIPTION
       "Math::Trig" defines many trigonometric functions not defined by the
       core Perl which defines only the "sin()" and "cos()".  The constant pi
       is also defined as are a few convenience functions for angle conver-
       sions, and great circle formulas for spherical movement.

TRIGONOMETRIC FUNCTIONS
       The tangent

       tan

       The cofunctions of the sine, cosine, and tangent (cosec/csc and
       cotan/cot are aliases)

       csc, cosec, sec, sec, cot, cotan

       The arcus (also known as the inverse) functions of the sine, cosine,
       and tangent

       asin, acos, atan

       The principal value of the arc tangent of y/x

       atan2(y, x)

       The arcus cofunctions of the sine, cosine, and tangent (acosec/acsc and
       acotan/acot are aliases)

       acsc, acosec, asec, acot, acotan

       The hyperbolic sine, cosine, and tangent

       sinh, cosh, tanh

       The cofunctions of the hyperbolic sine, cosine, and tangent
       (cosech/csch and cotanh/coth are aliases)

       csch, cosech, sech, coth, cotanh

       The arcus (also known as the inverse) functions of the hyperbolic sine,
       cosine, and tangent

       asinh, acosh, atanh

       The arcus cofunctions of the hyperbolic sine, cosine, and tangent
       (acsch/acosech and acoth/acotanh are aliases)

       acsch, acosech, asech, acoth, acotanh

       The trigonometric constant pi is also defined.

       $pi2 = 2 * pi;

       ERRORS DUE TO DIVISION BY ZERO

       The following functions

	       acoth
	       acsc
	       acsch
	       asec
	       asech
	       atanh
	       cot
	       coth
	       csc
	       csch
	       sec
	       sech
	       tan
	       tanh

       cannot be computed for all arguments because that would mean dividing
       by zero or taking logarithm of zero. These situations cause fatal run-
       time errors looking like this

	       cot(0): Division by zero.
	       (Because in the definition of cot(0), the divisor sin(0) is 0)
	       Died at ...

       or

	       atanh(-1): Logarithm of zero.
	       Died at...

       For the "csc", "cot", "asec", "acsc", "acot", "csch", "coth", "asech",
       "acsch", the argument cannot be 0 (zero).  For the "atanh", "acoth",
       the argument cannot be 1 (one).	For the "atanh", "acoth", the argument
       cannot be "-1" (minus one).  For the "tan", "sec", "tanh", "sech", the
       argument cannot be pi/2 + k * pi, where k is any integer.  atan2(0, 0)
       is undefined.

       SIMPLE (REAL) ARGUMENTS, COMPLEX RESULTS

       Please note that some of the trigonometric functions can break out from
       the real axis into the complex plane. For example asin(2) has no defi-
       nition for plain real numbers but it has definition for complex num-
       bers.

       In Perl terms this means that supplying the usual Perl numbers (also
       known as scalars, please see perldata) as input for the trigonometric
       functions might produce as output results that no more are simple real
       numbers: instead they are complex numbers.

       The "Math::Trig" handles this by using the "Math::Complex" package
       which knows how to handle complex numbers, please see Math::Complex for
       more information. In practice you need not to worry about getting com-
       plex numbers as results because the "Math::Complex" takes care of
       details like for example how to display complex numbers. For example:

	       print asin(2), "\n";

       should produce something like this (take or leave few last decimals):

	       1.5707963267949-1.31695789692482i

       That is, a complex number with the real part of approximately 1.571 and
       the imaginary part of approximately "-1.317".

PLANE ANGLE CONVERSIONS
       (Plane, 2-dimensional) angles may be converted with the following func-
       tions.

	       $radians	 = deg2rad($degrees);
	       $radians	 = grad2rad($gradians);

	       $degrees	 = rad2deg($radians);
	       $degrees	 = grad2deg($gradians);

	       $gradians = deg2grad($degrees);
	       $gradians = rad2grad($radians);

       The full circle is 2 pi radians or 360 degrees or 400 gradians.	The
       result is by default wrapped to be inside the [0, {2pi,360,400}[ cir-
       cle.  If you don't want this, supply a true second argument:

	       $zillions_of_radians  = deg2rad($zillions_of_degrees, 1);
	       $negative_degrees     = rad2deg($negative_radians, 1);

       You can also do the wrapping explicitly by rad2rad(), deg2deg(), and
       grad2grad().

RADIAL COORDINATE CONVERSIONS
       Radial coordinate systems are the spherical and the cylindrical sys-
       tems, explained shortly in more detail.

       You can import radial coordinate conversion functions by using the
       ":radial" tag:

	   use Math::Trig ':radial';

	   ($rho, $theta, $z)	  = cartesian_to_cylindrical($x, $y, $z);
	   ($rho, $theta, $phi)	  = cartesian_to_spherical($x, $y, $z);
	   ($x, $y, $z)		  = cylindrical_to_cartesian($rho, $theta, $z);
	   ($rho_s, $theta, $phi) = cylindrical_to_spherical($rho_c, $theta, $z);
	   ($x, $y, $z)		  = spherical_to_cartesian($rho, $theta, $phi);
	   ($rho_c, $theta, $z)	  = spherical_to_cylindrical($rho_s, $theta, $phi);

       All angles are in radians.

       COORDINATE SYSTEMS

       Cartesian coordinates are the usual rectangular (x, y, z)-coordinates.

       Spherical coordinates, (rho, theta, pi), are three-dimensional coordi-
       nates which define a point in three-dimensional space.  They are based
       on a sphere surface.  The radius of the sphere is rho, also known as
       the radial coordinate.  The angle in the xy-plane (around the z-axis)
       is theta, also known as the azimuthal coordinate.  The angle from the
       z-axis is phi, also known as the polar coordinate.  The North Pole is
       therefore 0, 0, rho, and the Gulf of Guinea (think of the missing big
       chunk of Africa) 0, pi/2, rho.  In geographical terms phi is latitude
       (northward positive, southward negative) and theta is longitude (east-
       ward positive, westward negative).

       BEWARE: some texts define theta and phi the other way round, some texts
       define the phi to start from the horizontal plane, some texts use r in
       place of rho.

       Cylindrical coordinates, (rho, theta, z), are three-dimensional coordi-
       nates which define a point in three-dimensional space.  They are based
       on a cylinder surface.  The radius of the cylinder is rho, also known
       as the radial coordinate.  The angle in the xy-plane (around the
       z-axis) is theta, also known as the azimuthal coordinate.  The third
       coordinate is the z, pointing up from the theta-plane.

       3-D ANGLE CONVERSIONS

       Conversions to and from spherical and cylindrical coordinates are
       available.  Please notice that the conversions are not necessarily
       reversible because of the equalities like pi angles being equal to -pi
       angles.

       cartesian_to_cylindrical
		   ($rho, $theta, $z) = cartesian_to_cylindrical($x, $y, $z);

       cartesian_to_spherical
		   ($rho, $theta, $phi) = cartesian_to_spherical($x, $y, $z);

       cylindrical_to_cartesian
		   ($x, $y, $z) = cylindrical_to_cartesian($rho, $theta, $z);

       cylindrical_to_spherical
		   ($rho_s, $theta, $phi) = cylindrical_to_spherical($rho_c, $theta, $z);

	   Notice that when $z is not 0 $rho_s is not equal to $rho_c.

       spherical_to_cartesian
		   ($x, $y, $z) = spherical_to_cartesian($rho, $theta, $phi);

       spherical_to_cylindrical
		   ($rho_c, $theta, $z) = spherical_to_cylindrical($rho_s, $theta, $phi);

	   Notice that when $z is not 0 $rho_c is not equal to $rho_s.

GREAT CIRCLE DISTANCES AND DIRECTIONS
       You can compute spherical distances, called great circle distances, by
       importing the great_circle_distance() function:

	 use Math::Trig 'great_circle_distance';

	 $distance = great_circle_distance($theta0, $phi0, $theta1, $phi1, [, $rho]);

       The great circle distance is the shortest distance between two points
       on a sphere.  The distance is in $rho units.  The $rho is optional, it
       defaults to 1 (the unit sphere), therefore the distance defaults to
       radians.

       If you think geographically the theta are longitudes: zero at the
       Greenwhich meridian, eastward positive, westward negative--and the phi
       are latitudes: zero at the North Pole, northward positive, southward
       negative.  NOTE: this formula thinks in mathematics, not geographi-
       cally: the phi zero is at the North Pole, not at the Equator on the
       west coast of Africa (Bay of Guinea).  You need to subtract your geo-
       graphical coordinates from pi/2 (also known as 90 degrees).

	 $distance = great_circle_distance($lon0, pi/2 - $lat0,
					   $lon1, pi/2 - $lat1, $rho);

       The direction you must follow the great circle (also known as bearing)
       can be computed by the great_circle_direction() function:

	 use Math::Trig 'great_circle_direction';

	 $direction = great_circle_direction($theta0, $phi0, $theta1, $phi1);

       (Alias 'great_circle_bearing' is also available.)  The result is in
       radians, zero indicating straight north, pi or -pi straight south, pi/2
       straight west, and -pi/2 straight east.

       You can inversely compute the destination if you know the starting
       point, direction, and distance:

	 use Math::Trig 'great_circle_destination';

	 # thetad and phid are the destination coordinates,
	 # dird is the final direction at the destination.

	 ($thetad, $phid, $dird) =
	   great_circle_destination($theta, $phi, $direction, $distance);

       or the midpoint if you know the end points:

	 use Math::Trig 'great_circle_midpoint';

	 ($thetam, $phim) =
	   great_circle_midpoint($theta0, $phi0, $theta1, $phi1);

       The great_circle_midpoint() is just a special case of

	 use Math::Trig 'great_circle_waypoint';

	 ($thetai, $phii) =
	   great_circle_waypoint($theta0, $phi0, $theta1, $phi1, $way);

       Where the $way is a value from zero ($theta0, $phi0) to one ($theta1,
       $phi1).	Note that antipodal points (where their distance is pi radi-
       ans) do not have waypoints between them (they would have an an "equa-
       tor" between them), and therefore "undef" is returned for antipodal
       points.	If the points are the same and the distance therefore zero and
       all waypoints therefore identical, the first point (either point) is
       returned.

       The thetas, phis, direction, and distance in the above are all in radi-
       ans.

       You can import all the great circle formulas by

	 use Math::Trig ':great_circle';

       Notice that the resulting directions might be somewhat surprising if
       you are looking at a flat worldmap: in such map projections the great
       circles quite often do not look like the shortest routes-- but for
       example the shortest possible routes from Europe or North America to
       Asia do often cross the polar regions.

EXAMPLES
       To calculate the distance between London (51.3N 0.5W) and Tokyo (35.7N
       139.8E) in kilometers:

	       use Math::Trig qw(great_circle_distance deg2rad);

	       # Notice the 90 - latitude: phi zero is at the North Pole.
	       sub NESW { deg2rad($_[0]), deg2rad(90 - $_[1]) }
	       my @L = NESW( -0.5, 51.3);
	       my @T = NESW(139.8, 35.7);
	       my $km = great_circle_distance(@L, @T, 6378); # About 9600 km.

       The direction you would have to go from London to Tokyo (in radians,
       straight north being zero, straight east being pi/2).

	       use Math::Trig qw(great_circle_direction);

	       my $rad = great_circle_direction(@L, @T); # About 0.547 or 0.174 pi.

       The midpoint between London and Tokyo being

	       use Math::Trig qw(great_circle_midpoint);

	       my @M = great_circle_midpoint(@L, @T);

       or about 68.11N 24.74E, in the Finnish Lapland.

       CAVEAT FOR GREAT CIRCLE FORMULAS

       The answers may be off by few percentages because of the irregular
       (slightly aspherical) form of the Earth.	 The errors are at worst about
       0.55%, but generally below 0.3%.

BUGS
       Saying "use Math::Trig;" exports many mathematical routines in the
       caller environment and even overrides some ("sin", "cos").  This is
       construed as a feature by the Authors, actually... ;-)

       The code is not optimized for speed, especially because we use
       "Math::Complex" and thus go quite near complex numbers while doing the
       computations even when the arguments are not. This, however, cannot be
       completely avoided if we want things like asin(2) to give an answer
       instead of giving a fatal runtime error.

       Do not attempt navigation using these formulas.

AUTHORS
       Jarkko Hietaniemi <jhi@iki.fi> and Raphael Manfredi <Raphael_Man-
       fredi@pobox.com>.

perl v5.8.8			  2006-06-14			 Math::Trig(3)
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