Games::FrozenBubble man page on OpenSuSE

Man page or keyword search:  
man Server   25941 pages
apropos Keyword Search (all sections)
Output format
OpenSuSE logo
[printable version]

Games::FrozenBubble(3)User Contributed Perl DocumentatioGames::FrozenBubble(3)

NAME
       Games::FrozenBubble - arcade/reflex game - THIS IS A BETA VERSION

TIPS
       During net/lan game choose, there is a chat system. Here are the
       available keys and tips:

       just type and hit enter to send a message
       page up and page down allow you to view history as in IRC programs
       arrow up and down allow you to recall previous messages you've sent
       the TAB key triggers nick completion on listening players
       in the pre-game chat, the following commands are available:
	       /me <action>: sends an action message instead of sending a regular message
	       /nick <new_nick>: change your nick
	       /server: query the name of the server you're connected to
	       /fs: toggle fullscreen
	       /list: view list of listening players
	       /geolocate: geolocate yourself again
	       /autokick <nick> [<text>]: add/remove that nick to autokick list

       in the in-game chat, the following commands are available:
	       /kick <nick> [<text>]: kick a joiner from your game (if you're
				      creator), optionally with an explanatory text

       During a game, the following default key shortcuts are available:

       TAB: next playlist music (if sound available and when playlist is used)
       F11: toggle music
       F12: toggle sound
       Keypad Minus: lower music/sound volume
       Keypad Plus: raise music/sound volume

       When in multiplayer with 3+ players:

       F1: send malus to top left player
       F2: send malus to top right player
       F3: send malus to bottom left player
       F4: send malus to bottom right player
       F10: send malus to all opponents

       Notice: you can see who you attack because the F1..F4 little text next
       to the player turns white - you can see who is attacking by the
       presence of the small pinguins of the opponent on the left of your
       igloo.

TROUBLESHOOTING
   Having problems running Frozen Bubble?
       If you are colourblind, we already have what you're looking for: please
       use the "-cb"commandline parameter, and bubbles will be printed with
       little geometrical symbols inside.

   Fix your problems
       Most of the problems you can encounter with Frozen-Bubble don't require
       contacting us directly, and actually we can't fix most of them.

       First, please notice that we have developed this software on the
       GNU/Linux platform. There are ports to other operating systems, but we
       can't and don't want to support them. If you happen to be using Frozen-
       Bubble on FreeBSD, NetBSD, Windows or Mac OS X, please contact the
       authors of this "port" if you have trouble installing/running/whatever.
       Thank you.

       Then, if you use Linux and installed a package provided by your
       distribution, you have to contact the guys of your distribution. We
       don't know the intrinsics of every Linux distributions and neither the
       patches they have applied to Frozen-Bubble when packaging.

   Troubleshoot most common problems on GNU/Linux
       First, please notice that we are not a GNU/Linux vendor, we are not
       Debian, Red Hat, Ubuntu, Mandriva or Gentoo. So if you can't install it
       with apt-get, emerge, urpmi, yum or whatever, or if you managed to
       install it but it won't start or won't run properly, there are much
       higher chances this is a problem with your vendor, not with us. Try to
       think before contacting us: is your problem really with our software?
       or with how your vendor compiled/integrated it with the system?

       Now, to ease your life, we provide links to common problems you may
       encounter.

       "...cannot handle TLS data..." message at startup
	   It seems this is related with buggy or badly installed nvidia
	   drivers. Debian has a bugreport and a fix
	   (<http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=223096>) for
	   this one.

       "Can't locate SDL.pm in @INC..." message at startup
	   Either you didn't install sdlperl, or you installed it at the wrong
	   location.  Check where the file SDL.pm was installed on your system
	   and what is the @INC search path of perl, there are chances they
	   don't match.

	       perl -e 'print join("\n", @INC)

       crash with a "SIGILL" when trying to start a new game
	   You're probably using buggy "SDL-1.2.6" on an Intel processor;
	   please update to "SDL-1.2.7" or more recent.

       "Not a HASH reference at /usr/games/frozen-bubble line 310" message at
       startup
	   It seems that you're using an incompatible (too recent) version of
	   perl-SDL on FB1. Either downgrade or apply this patch.
	   <http://www.frozen-bubble.org/perl-SDL.patch>

       If you have more to add, you may want to contact us: "contact2 @
       frozen-bubble.org", <http://github.com/kthakore/frozen-bubble/issues>

FREQUENTLY ASKED QUESTIONS
   Help! I am unable to download Frozen-Bubble from your website!
       Uh, the downloads page (<http://www.frozen-bubble.org/downloads/>)
       should be fairly understandableX

       If you're using Windows, or Mac OS X, read the Ports section of the
       downloads page (<http://www.frozen-bubble.org/downloads/#Ports>)!  man,
       you can do it, I am sure you can, don't quit trying so fast!

   Help! Frozen-Bubble doesn't work!
       Easy, go to the troubleshooting page
       (<http://www.frozen-bubble.org/troubleshooting/>).  And don't forget we
       don't know your system or distribution, help yourself or ask your
       vendor.

   Hey, why not porting Frozen-Bubble to <my favorite phone or whatever>?
       Simple! Because we aren't interested in this. Ask the authors of other
       ports, maybe they will be. But no use emailing us about it.  Thanks.

   I'd suggest adding mouse aiming to the game
       Yes, but, see, it would not be fair to players using keyboard, because
       mouse aiming is analog-based, whereas keys are not. So, no mouse,
       sorry.

   My joystick doesn't work!
       If you're not using Linux, sorry we don't know and support your system.

       If you're using Linux, maybe we can help. When trying to use your
       joystick in Frozen-Bubble, if nothing comes up, most probably your
       joystick isn't configured correctly (or supported in Linux), use
       "--joysticks-info" commandline parameter to verify that FB detects your
       joystick properly: if it does, information about your joystick(s) will
       be printed in console on startup, and you should have no problem using
       your joystick in FB - just trigger a direction or a button in the
       "change keys" dialog; if not, try to load the proper kernel modules etc
       - for example, the kernel module "joydev" is needed for all joysticks,
       but it is sometimes not automatically loaded when plugging in a
       joystick (even in modern distros and with USB joysticks) - after
       loading this kernel module, retry in FB.

   Special keys
       In the 3p/4p/5p network game, you can see F1, F2, F3 and F4 printed in
       the game screen - one function key per remote player. These keys allow
       you to aim at a particular remote player instead of everyone at the
       same time. Indeed, by default, when you create malus bubbles to be sent
       to your opponents (by exploding a larger group or when bubbles were
       sticked to exploding bubbles), they are distributed evenly among all of
       the (living) opponents. If you hit the, say, F2 key before (you can
       verify you did because F2 is then printed in white on the game screen),
       next time you will create malus bubbles, they will all be sent to the
       top-right opponent. This feature can allow you to team up or to aim at
       the strongest opponent. You can hit F10 to request back an evenly
       distribution. Notice that when using at least version 2.1.0, you can
       see who's attacking you at any time by looking at at pinguins left to
       your igloo
       (<http://www.frozen-bubble.org/data/fb2.1-attackmaterialized.png>).

       The keys F11 and F12 are also useful (version 2.1.0 minimum): F11
       allows one to toggle the music, and F12 allows one to toggle the sound
       (music plus sound effects).  Additionally, keypad's minus and plus keys
       allow to alter sound volume.

   It is a shame, I cannot toggle sound in the game!
       Easy, read the "Special keys" FAQ item.

   Why not 2 or more players on the same computer, and still a 3/4/5 player
       game in network?
       Because in 3p/4p/5p game, there is room for only one player with full
       size graphics. For the other players, the graphics are smaller
       (<http://www.frozen-bubble.org/downloads/data/fb2-5p.png>), so more
       than one local player is not possible.

   What are chain reactions?
       When you pop some bubbles, and another bubble was being held up by the
       bubbles you popped, that other bubble falls and becomes a malus bubble.
       In chain reaction mode, that other bubble can also rise up and pop some
       other bubbles, if you have a pair of bubbles on your screen that are
       the same color as it with a free position next to it.  This might, in
       turn, release more bubbles, which can also rise up and pop pairs of
       their own color, in a big chain reaction. Let's illustrate that:

       1. First, you pop some bubbles of the same color, yellow in our
       example, which release some extra bubbles of a different color (black
       and purple).
	   <http://www.frozen-bubble.org/data/cr1-0.png>

       2. The purple bubble just falls.	 The black bubble would fall too, but
       this is chain-reaction mode.  So instead of falling, the black bubble
       sees a group of other black bubble with a free position next to it, and
       swoops back up to be with them.
	   <http://www.frozen-bubble.org/data/cr1-1.png>

       3. The black bubbles pop, releasing several other bubbles.  The orange
       bubble sees a group of other orange bubbles with a free position next
       to it, and swoops back up to be with them.
	   <http://www.frozen-bubble.org/data/cr1-2.png>

       4. The orange bubbles pop, releasing a couple of other bubbles.
	   <http://www.frozen-bubble.org/data/cr1-3.png>

       5. But there are no more groups for these bubbles, so the chain
       reaction is over.
	   <http://www.frozen-bubble.org/data/cr1-4.png>

   What's single player targetting?
       Easy, read the "Special keys" FAQ item.

   Can I meet the game designers or other players on IRC?
       Sure! Please join the IRC channel "#fb2-en" for English, or "#fb2-fr"
       for French, on irc.freenode.net (<http://freenode.net/>) - though we're
       rarely there. Best is to send a mail.

CONTRIBUTE
       Talk to FROGGS or kthakore on #sdl irc.perl.org.

       Fork and hack on <http://github.com/kthakore/frozen-bubble>

perl v5.18.1			  2013-09-24		Games::FrozenBubble(3)
[top]

List of man pages available for OpenSuSE

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net