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FvwmIconMan(1)			 Fvwm Modules			FvwmIconMan(1)

NAME
       FvwmIconMan - an fvwm icon manager

SYNOPSIS
       FvwmIconMan  is	spawned	 by  fvwm,  so no command line invocation will
       work.

DESCRIPTION
       FvwmIconMan is an icon manager modeled after the TWM icon manager.  The
       user  may  have multiple icon managers, each of which armed with a list
       of window types which it manages. For example, the user	may  have  one
       manager	which lists only emacs windows, and another which lists every‐
       thing else. You may also specify	 what  resolution  each	 icon  manager
       uses,  for  example,  one icon manager may manage windows on all desks,
       and another may manage only those on the current desk, page or  screen.
       FvwmIconMan  can	 display  the miniature icons provided by fvwm for its
       managed windows. The managers may have a maximum number of columns (and
       so grows vertically), a maximum number of rows (and then grows horizon‐
       tally), or stay at a fixed size, and adjust the size of the window but‐
       tons  to	 fit  (think win95's Taskbar). And when support is compiled in
       for the X Shape extension, then the manager windows may be shaped.

       You can specify actions to  be  run  when  mouse,  or  key  events  are
       received. For example, you could bind the first mouse button to iconify
       the selected window, and make bindings for the arrow keys  to  navigate
       the manager window without the mouse.

       FvwmIconMan  can	 be set to display which window currently has the key‐
       board focus, and by binding the select event (see below)	 to  the  fvwm
       Focus function, you can emulate the TWM icon manager's behavior.

INITIALIZATION
       During  initialization, FvwmIconMan searches though the fvwm configura‐
       tion file for the options which are described below. It is highly  rec‐
       ommended	 that you make FvwmIconMan be a sticky window. And if you want
       to make use of the followfocus option,  and/or  binding	an  action  to
       Focus,  then you should make FvwmIconMan clicktofocus. Also, when using
       the Shape option, it's recommended that the FvwmIconMan window  not  be
       decorated at all by fvwm.

INVOCATION
       FvwmIconMan  can	 be invoked by inserting the line 'Module FvwmIconMan'
       in the .fvwm2rc file.  If FvwmIconMan is to be  spawned	during	fvwm's
       initialization,	then  this  line should be placed in the StartFunction
       declarations, or it can be bound to a menu, mouse button, or  keystroke
       to invoke it later.

       If  you	wish  to run FvwmIconMan in a transient mode, such as with the
       built in window list, then pass "-Transient" as an argument. The	 invo‐
       cation  "Module	FvwmIconMan  -Transient" will do nicely. In this mode,
       FvwmIconMan will pop up one manager window directly under  the  cursor.
       When  the  mouse	 button	 is  released, it will execute the appropriate
       action, and then exit.  Things are somewhat  complicated	 by  the  fact
       that you can specify that FvwmIconMan creates multiple manager windows,
       behavior which is unsuitable when running transiently. So, when running
       transiently,  FvwmIconMan  will only create one manager window. Use the
       manager id 'transient' to specify options for this manager window.

       FvwmIconMan may accept an alias name  as	 an  argument.	 For  example,
       "Module FvwmIconMan FvwmIconMan-Variant2".

CONFIGURATION OPTIONS REFERENCE CHART
       FvwmIconMan  has acquired quite a few options. I assume others share my
       dislike of paging though a long man page, so here is a terse  reference
       chart  describing  the  available  options.  They are described in more
       detail in the next section.

       Name	       Description		  Default

       NumManagers     number of managers	  1
       Action	       binds command to event	  Mouse 0 N sendcommand Iconify
       Background      default background	  gray
       ButtonGeometry  size of button in pixels
       Colorset	       default colorset
       DontShow	       list of windows to ignore
       DrawIcons       use mini icons		  false
       FocusAndSelectButton			  flat grey black
       FocusAndSelectColorset
       FocusButton     style for focused buttons  up grey black
       FocusColorset
       FollowFocus     show which win has focus	  false
       Font					  8x13
       Foreground      default text color	  white
       Format	       describes button label	  "%c: %i"
       IconName	       manager icon name	  FvwmIconMan
       IconButton      style for icon buttons	  up black grey
       IconColorset
       ManagerGeometry size of manager in buttons 0x1
       MaxButtonWidth  max width of a button
       MaxButtonWidthByColumns
       NoIconAction    animate iconification	  NOP
       PlainButton     style for normal buttons	  up black grey
       PlainColorset
       ReliefThickness size of button relief	  2
       Resolution      global/desk/page/screen	  page
       Reverse	       normal, icon or none	  none
       SelectButton    style for selected buttons flat black grey
       SelectColorset
       Shape	       use shape extension	  false
       Show	       list of windows to show
       ShowOnlyIcons   only icons visible	  false
       ShowNoIcons     icons are not displayed	  false
       ShowTransient   transient windows visible  false
       ShowOnlyFocused only focused visible	  false
       Sort	       keep managers sorted	  name
       SortWeight      weight for sorting
       Tips	       Tool Tips mode		  none
       TipsDelays      Tool Tips mapping delays	  1000 300
       TipsFont	       Font for Tool Tips	  default fvwm font
       TipsColorset    Tool Tips Colorset	  0
       TipsFormat      describes Tips label	  the Format value
       TipsBorderWidth Tool Tips border size	  1
       TipsPlacement   Tips placement vs button	  updown
       TipsJustification Tips Just vs button	  leftup
       TipsOffsets     Tips placement Offsets	  3 2
       Title	       manager title		  FvwmIconMan
       TitleButton     style for title button	  raisededge black grey
       TitleColorset
       UseWinList      honor WinListSkip?	  true

CONFIGURATION OPTIONS
       With the exception of the nummanagers option, all of the options may be
       defined	on a per-manager basis. So, for example, the user may have his
       emacs manager with a red foreground, and his xterm manager with a  blue
       one. A configuration line may therefore have one of two forms:

       *FvwmIconMan: OptionName OptionValue
	      To  specify  that the OptionName takes the value OptionValue for
	      all managers.

       *FvwmIconMan: ManagerId OptionName OptionValue
	      To specify that the option OptionName takes the value  OptionVa‐
	      lue  for	manager	 ManagerId. ManagerId may either be a positive
	      integer, or the string "transient". An integer id refers to man‐
	      agers which FvwmIconMan creates when running normally, and an id
	      of "transient" refers to the single  manager  which  FvwmIconMan
	      creates when running transiently.

	      The  old	syntax,	 that uses an asterisk instead of white spaces
	      before ManagerId and OptionName, is supported  too,  but	it  is
	      obsolete now.

       The following options may be specified:

       *FvwmIconMan: NumManagers num
	      num  is  a  positive integer specifying the total number of icon
	      managers.	 Since FvwmIconMan would like to know  how  many  man‐
	      agers  there  are	 before handling any manager specific options,
	      this should come first. The default is 1.

       *FvwmIconMan: [id] Action type binding
	      Binds an FvwmIconMan command to an event. Type may be one of the
	      values: Key, Mouse, or Select. Actions are described in the fol‐
	      lowing section ACTIONS.

       *FvwmIconMan: [id] Background background
	      Specifies the default background color.

       *FvwmIconMan: [id] ButtonGeometry geometry
	      Specifies the initial geometry of an individual button  in  pix‐
	      els.  If	the  specified	height is 0, then the button height is
	      determined from the font size. X and Y coordinates are ignored.

       *FvwmIconMan: [id] Colorset colorset
	      The default colorset used. Overrides background and  foreground.
	      See FvwmTheme.

       *FvwmIconMan: [id] DrawIcons value
	      If  your	version	 of  fvwm is capable of using mini icons, then
	      this option determines if FvwmIconMan displays the  mini	icons.
	      Otherwise,  it  generates	 an  error message.  "true" means that
	      mini icons are shown for iconified windows,  "false"  that  mini
	      icons  are  never	 shown, and "always" that mini icons are shown
	      for all windows.

       *FvwmIconMan: [id] FocusAndSelectButton style [forecolor backcolor]
	      Same as the plainbutton option, but specifies the look  of  but‐
	      tons which are both selected, and have the keyboard focus.

       *FvwmIconMan: [id] FocusAndSelectColorset colorset
	      Works like focusandselectbutton but uses colorsets instead.  The
	      style setting can still only be applied with  focusandselectbut‐
	      ton.  See FvwmTheme.

       *FvwmIconMan: [id] FocusButton style [forecolor backcolor]
	      Same  as	the plainbutton option, but specifies the look of but‐
	      tons whose windows have the keyboard focus.

       *FvwmIconMan: [id] FocusColorset colorset
	      Works like focusbutton but uses colorsets	 instead.   The	 style
	      setting  can  still  only	 be  applied  with  focusbutton.   See
	      FvwmTheme.

       *FvwmIconMan: [id] FollowFocus boolean
	      If true, then the button appearance reflects which  window  cur‐
	      rently has focus.	 Default is false.

       *FvwmIconMan: [id] Font font
	      Specifies	 the  font  to	be  used for labeling the buttons. The
	      default is 8x13.

       *FvwmIconMan: [id] Foreground foreground
	      Specifies the default foreground color.

       *FvwmIconMan: [id] Format formatstring
	      A printf like format string which describes  the	string	to  be
	      printed  in the manager window for each managed window. Possible
	      flags are: %t, %i, %c, and  %r  for  the	window's  title,  icon
	      title,  class,  or  resource name, respectively.	The default is
	      "%c: %i". Warning: m4 reserves the word format, so  if  you  use
	      m4, take appropriate action.

       *FvwmIconMan: [id] IconName iconstring
	      Specifies	 the  window  icon name for that manager window. Icon‐
	      string may either be a single word,  or  a  string  enclosed  in
	      quotes. The default is "FvwmIconMan".

       *FvwmIconMan: [id] IconButton style [forecolor backcolor]
	      Same  as	the plainbutton option, but specifies the look of but‐
	      tons whose windows are iconified.

       *FvwmIconMan: [id] IconColorset colorset
	      Works like iconbutton but uses  colorsets	 instead.   The	 style
	      setting	can  still  only  be  applied  with  iconbutton.   See
	      FvwmTheme.

       *FvwmIconMan: [id] ManagerGeometry geometry
	      Specifies the initial geometry of the manager, in units of  but‐
	      tons.  If	 height is 0, then the manager will use width columns,
	      and will grow vertically once it has more	 than  width  windows.
	      Likewise, if width is 0, it will use height rows, and grow hori‐
	      zontally.	 If both are nonzero, then the manager window will  be
	      exactly  that  size,  and stay that way. As columns are created,
	      the buttons will narrow to  accommodate.	 If  the  geometry  is
	      specified	 with a negative y coordinate, then the window manager
	      will grow upwards. Otherwise, it will grow downwards.

       *FvwmIconMan: [id] MaxButtonWidth width
	      Defines a maximum for the width of  a  button  (in  pixels).  By
	      default  there  is  no maximum. A value of 0 resets the default.
	      The maximum is only used with a non growing  manager  (the  Man‐
	      agerGeometry option specifies non zero width and height).

       *FvwmIconMan: [id] MaxButtonWidthByColumns col
	      This  is another way to set the button width.  col is the number
	      of columns of icons.  The button width is determined by dividing
	      the  total  width	 of FvwmIconMan by the number of columns.  For
	      example if the width of FvwmIconMan manager is 1024,  MaxButton‐
	      WidthByColumns  is 4 then MaxButtonWidth is 256.	This is useful
	      when you do not know, at config time, the width of the  manager,
	      for example, for a swallowed FvwmIconMan.

       *FvwmIconMan: [id] NoIconAction	action
	      Tells  FvwmIconMan  to  do  action when a NoIcon style window is
	      iconified or de-iconified. Relevant coordinates are appended  to
	      action  so that the icon can be traced to an FvwmIconMan button.
	      An example action is "*FvwwmIconMan:  NoIconAction  SendToModule
	      FvwmAnimate  animate". A blank or null action turns this feature
	      off.

       *FvwmIconMan: [id] PlainButton style [forecolor backcolor]
	      Specifies how normal buttons look. style may be one of flat, up,
	      down,  raisededge,  or sunkedge, and describes how the button is
	      drawn. The color options are both optional, and if not set, then
	      the default colors are used. If on a monochrome screen, then the
	      style option is ignored, but must still be set.

       *FvwmIconMan: [id] PlainColorset colorset
	      Works like plainbutton but uses colorsets	 instead.   The	 style
	      setting  can  still  only	 be  applied  with  plainbutton.   See
	      FvwmTheme.

       *FvwmIconMan: [id] ReliefThickness num
	      num is an integer specifying the number of pixels thick that the
	      relief  at the edge of non-flat buttons should be.  Setting this
	      to 0 will produce flat buttons, as if the values for FocusAndSe‐
	      lectButton,  FocusButton, IconButton, PlainButton, SelectButton,
	      and TitleButton were all set to flat.  If num is	negative,  the
	      button  will  be	inverted  as  if  you had used Reverse for all
	      classes.

       *FvwmIconMan: [id] Resolution resolution
	      Specifies when the manager will display an entry for  a  certain
	      window. resolution may take one of the following values: global,
	      desk, page, screen, !desk, !page, or !screen.  If	 global,  then
	      all  windows  of the appropriate type (see the show and dontshow
	      options below) will be shown. If desk, then only	those  windows
	      on  the current desk are shown. If page, then only those windows
	      on the current page are shown. If screen, then only  those  win‐
	      dows  on	the  current Xinerama screen are shown. !desk reverses
	      the sense of desk, displaying only those windows not on the cur‐
	      rent  desk.  Likewise, !page shows only those windows not on the
	      current page and !screen shows only those	 windows  not  on  the
	      current Xinerama screen. The default is page. If Xinerama is not
	      active or only a single screen is	 used,	page  and  screen  are
	      equivalent.

	      This configuration line is respected when FvwmIconMan is running
	      as well, the resolution is changed dynamically.

       *FvwmIconMan: [id] Reverse class
	      Causes certain classes of buttons to  have  their	 relief	 lines
	      reversed	so  that  up and down styles are reversed. This has no
	      affect on flat buttons. The class can be icon, normal  or	 none.
	      The default is none.

       *FvwmIconMan: [id] SelectButton style [forecolor backcolor]
	      Same  as	the plainbutton option, but specifies the look of but‐
	      tons when the mouse is over them.

       *FvwmIconMan: [id] SelectColorset colorset
	      Works like selectbutton but uses colorsets instead.   The	 style
	      setting  can  still  only	 be  applied  with  selectbutton.  See
	      FvwmTheme.

       *FvwmIconMan: [id] Shape boolean
	      If True, then use make the window shaped. Probably  only	useful
	      if you have multiple columns or rows. If FvwmIconMan wasn't com‐
	      piled to support the Shape extension, this  generates  an	 error
	      message. When using shaped windows, it's recommended that a fvwm
	      style is made for FvwmIconMan that has no	 borders.   Otherwise,
	      fvwm will get confused.

       *FvwmIconMan: [id] Sort value
	      If  name,	 then the manager list is sorted by name. If namewith‐
	      case, then it is sorted by name sensitive to case. If  id,  then
	      the manager list is sorted by the window id, which never changes
	      after the window is created. If weighted, then the manager  list
	      is  sorted  by weight (see the description of sortweight below).
	      Or it can be set to none, which results in no  sorting.  Default
	      is name.

       *FvwmIconMan: [id] SortWeight weight pattern-list
	      Assigns the specified weight to windows that match pattern-list.
	      The list is made up of patterns of the form type=pattern,	 where
	      type  is	one of class, resource, title, or icon, and pattern is
	      an expression of the same format used in the fvwm style  command
	      (minimalistic shell pattern matching). Multiple sort weights can
	      be given.	 Each window is	 matched  against  the	list  of  sort
	      weights, in order, and is given the weight from the first match.
	      Lower-weighted windows are placed first in the manager list. For
	      example:
	      *FvwmIconMan: Sort       weighted
	      *FvwmIconMan: SortWeight 1 class=XTerm title=special*
	      *FvwmIconMan: SortWeight 10 class=XTerm
	      *FvwmIconMan: SortWeight 5
	      In this example, xterm windows whose titles start with "special"
	      (weight 1) are listed first, followed by	everything  but	 other
	      xterms  (weight  5), and the other xterms (weight 10) are listed
	      last. If no default weight (empty pattern list)  is  given,  the
	      default  weight  is  0. Only relevant if the sort type is set to
	      weighted.

       *FvwmIconMan: [id] Title title-string
	      Specifies the window  title  string  for	that  manager  window.
	      Titlestring may either be a single word, or a string enclosed in
	      quotes. The default is "FvwmIconMan". This will be drawn in  the
	      title  bar  of the manager window, if any, and in the title but‐
	      ton, which is the button drawn when the manager is empty.

       *FvwmIconMan: [id] TitleButton style [forecolor backcolor]
	      Same as the plainbutton option, but specifies the	 look  of  the
	      title  button  (the button drawn when the manager is empty). The
	      manager's title is drawn in the title button.

       *FvwmIconMan: [id] UseWinList boolean
	      If true, then honor the WinListSkip style flag.  Otherwise,  all
	      windows are subject to possible management according to the show
	      and dontshow lists.

       The two following options control which windows get  handled  by	 which
       managers.  A manager can get two lists, one of windows to show, and one
       of windows to ignore. If only the show list is given, then that manager
       will  show  only	 the windows in the list. If only the DontShow list is
       given, then the manager will show all windows except those in the list.
       If  both	 lists	are given, then a window will be shown if it is not in
       the DontShow list, and in the Show list. And finally, if	 neither  list
       is  given,  then the manager will handle all windows. Each list is made
       up of patterns of the form type=pattern, where type is  one  of	class,
       resource, title, or icon, and pattern is an expression of the same for‐
       mat used in the fvwm style command (minimalistic shell  pattern	match‐
       ing).  Quotes  around  the pattern will be taken as part of the expres‐
       sion. If a window could be handled by more than one manager,  then  the
       manager with the lowest id gets it.

       *FvwmIconMan: [id] Show pattern list
	      If a window matches one of the patterns in the list, then it may
	      be handled by this manager.

       *FvwmIconMan: [id] DontShow pattern list
	      If a window matches one of the patterns in the list, then it may
	      not be handled by this manager.

       *FvwmIconMan: [id] ShowTransient boolean
	      Show transient windows in the list (default false).

       *FvwmIconMan: [id] ShowOnlyIcons boolean
	      Only iconified windows are shown if boolean is true.

       *FvwmIconMan: [id] ShowNoIcons boolean
	      Only  windows  that  are	not  iconified are shown if boolean is
	      true.

       *FvwmIconMan: [id] ShowOnlyFocused boolean
	      Only window with the focus is shown if boolean is true.

       The following two options control tips.

       *FvwmIconMan: [id] Tips value
	      where value can be always, needed or false. Default is false, no
	      tips  are displayed. With always, tips are enabled. With needed,
	      a tip is displayed only if either the button string is truncated
	      or  the tip string is not equal to the button string.  This con‐
	      figuration line is respected  when  FvwmIconMan  is  running  as
	      well.

       *FvwmIconMan: [id] TipsDelays delay [mappeddelay]
	      where delay and mappeddelay are time out values in milliseconds.
	      If no mappeddelay is given delay is  assumed.  Default  is  1000
	      300. When the cursor is on a button, FvwmIconMan wait delay mil‐
	      liseconds before displaying the tip. In the case where a tip  is
	      already mapped and the cursor goes to an other button, FvwmIcon‐
	      Man waits mappeddelay milliseconds  before  displaying  the  new
	      tip.

       *FvwmIconMan: [id] TipsFont fontname
	      Specifies	 the  font to be used for tips. Default is the default
	      fvwm font.

       *FvwmIconMan: [id] TipsColorset colorset
	      Specifies the colors for tips window.  Default  is  colorset  0.
	      See  FvwmTheme.

       *FvwmIconMan: [id] TipsFormat formatstring
	      Similar  to  the	Format	option	but  for  the tips window. The
	      default is the format string from the Format option.

       *FvwmIconMan: [id] TipsBorderWidth pixels
	      Specifies the border width  (in  pixels)	of  the	 tips  window.
	      Default is 1.

       *FvwmIconMan: [id] TipsPlacement value
	      where  value  can be up, down, right, left, updown or leftright.
	      This value specifies the position of the tips window relative to
	      its  button.  Default is updown where buttons on the top half of
	      the screen get tips below the button,  otherwise	the  tips  are
	      above the button.

       *FvwmIconMan: [id] TipsJustification value
	      where  value  can be leftup, rightdown or center.	 Specifies the
	      justification (direction) of the tips  window  relative  to  its
	      button after the tips window has been placed.  Default is leftup
	      which means that if a tip is placed above or below  its  button,
	      then  the	 left border of the tip and of the button are aligned.
	      If the tip is placed on the left or on the right of its  button,
	      leftup  aligns  the  top borders. rightdown and center work like
	      leftup but in different directions.  The alignment  is  adjusted
	      by the TipsOffset option.	 See next option.

       *FvwmIconMan: [id] TipsOffsets placementoffset justoffset
	      where  placementoffset  and justoffset are offsets in pixels for
	      the TipsPlacement and  TipsJustification	configuration  option.
	      Default is 3 2.

ACTIONS
       Actions	are commands which may be bound to an event of the type: a key
       press, a mouse click, or the mouse entering a window manager  button  -
       denoted by the action types Key, Mouse, and Select.

       Normally,  actions  bound to a mouse click are executed when the button
       is pressed. In transient mode, the action is executed when  the	button
       is  released,  since  it	 is assumed that FvwmIconMan was bound to some
       mouse event. A tip/warning: FvwmIconMan still keeps track of the	 mouse
       button  and  any modifier keys in this case, so if you bind FvwmIconMan
       to say, meta-button3, then it would be wise to ensure that  the	action
       you want to execute will be executed when the meta-button3 event occurs
       (which would be the button release, assuming you kept  your  finger  on
       the meta key).

       The syntax for actions are:

       Key actions: Key Keysym Modifiers FunctionList
	      Keysym  and  Modifiers  are exactly the same as for the fvwm Key
	      command.

       Mouse actions: Mouse Button Modifiers FunctionList
	      Button and Modifiers are exactly the same as for the fvwm	 Mouse
	      command.

       Select actions: Select FunctionList

       A  FunctionList is a sequence of commands separated by commas. They are
       executed in left to right order, in one shared  context	-  which  cur‐
       rently  only contains a pointer to the "current" button. If a button is
       selected (typically by the mouse pointer sitting on it) when the action
       is  executed,  then  the	 current button is initialized to that button.
       Otherwise, it points to nothing.

       Most of the available  commands	then  modify  this  "current"  button,
       either  by  moving  it around, making it become the selected button, or
       sending commands to fvwm acting on the window represented by that  but‐
       ton.  Note  that	 while	this  current  button is initialized to be the
       selected button, the selected button  does  not	implicitly  follow  it
       around.	This way, the user can send commands to various windows, with‐
       out changing which button is selected.

       Commands take five types of arguments: Integer, Manager,	 Window,  But‐
       ton,  and  String. A String is a string specified exactly as for fvwm -
       either in quotes or as a single word not in quotes. Again, you may bind
       a  sequence  of commands to an event, by listing them separated by com‐
       mas.

       Window and Button types look exactly the same in the .fvwm2rc file, but
       are interpreted as either specifying a managed window, or a FvwmIconMan
       button representing a window. They can either be an integer  (which  is
       interpreted  module  N  where  N is the number of buttons - so 0 is the
       first and -1 is the last), or one of the strings:  Select,  Focus,  Up,
       Down,  Right, Left, Next, Prev. Select and Focus refer to the currently
       selected or focused button or window. Up, Down, Right, and  Left	 refer
       to  the	button or window above, below, to the right of, or to the left
       of the current button in the manager window, allowing navigation around
       the  manager  window.  Next  and Prev designates the window, button, or
       manager after or before the current button, allowing navigation of  the
       one  dimensional	 list of windows which is drawn in the manager window.
       If the manager is sorted, Next and Prev move through the windows in the
       sorted order.

       The  Manager type can either be an integer, Next, or Prev.  The meaning
       is analogous to that of the Button type, but in terms of	 the  integral
       index of the managers, restricted to managers which are nonempty.

       The following functions are currently defined:

       bif Button Integer/String
	      A	 relative  branch  instruction.	 If Button is Select or Focus,
	      then take the branch if there is a selected button or a  focused
	      button.  If  Button is an integer, then branch if nonzero. If it
	      is one of Up, Down, Right, Left, Next, Prev, then the branch  is
	      taken when the current button can move in that direction. If the
	      branch is taken, then Integer commands are skipped. No backwards
	      branches are allowed.

       bifn Button Integer/String
	      The  complement  of bif. The branch is taken if Button evaluates
	      to false, by the criteria listed for bif.

       gotobutton Button
	      Sets current button to Button. If Button is an integer, then the
	      current button is set to Button modulo the number of buttons, in
	      the whichever manager contains the selected button, if any.

       gotomanager Manager
	      Sets button to button 0 of Manager. This will only go to a visi‐
	      ble,  nonempty  manager. So an integral argument is taken modulo
	      the number of such managers.

       jmp Integer/String
	      Executes a relative  jump	 of  Integer  instructions.  Backwards
	      jumps  are  not  allowed.	 The  jump is computed relative to the
	      instruction following the jmp.

       label String
	      Provides a label that previous instructions can jump to. It will
	      not  be  visible	to  subsequent jump instructions, and the same
	      label can be used multiple times in the  same  instruction  list
	      (though it would be perverse to do so.)

       print String
	      Prints String to the console. Useful for debugging actions.

       printdebug
	      Prints  defined  actions	to the console. Should only be used by
	      developers.  To enable this command, set	CONFIG	and  FUNCTIONS
	      variables	 to  '1' in the modules/FvwmIconMan/debug.h and recom‐
	      pile this module.

       quit   Quits FvwmIconMan.

       refresh
	      Causes all manager windows to redraw themselves.

       ret    Stop executing the entire action.

       searchback String
	      Sets button to button  before  the  current  one	whose  printed
	      string in the manager window matches specified String, which may
	      contain wildcards.

       searchforward String
	      Sets button to button after the current one whose printed string
	      in  the  manager window matches specified String, which may con‐
	      tain wildcards.

       select Selects the current button, if any. If a select action has  been
	      specified,  it  will  then  be  run. Therefore, it is considered
	      unwise to set the select button in the select action.

       sendcommand Command
	      Sends the fvwm command Command to the window represented by  the
	      current button, if any.

       warp   Warps cursor to current button, if any.

       Examples:
       gotobutton select, gotobutton Down, select
       Selects	the button below the currently selected button. Since the cur‐
       rent button is already initialized to the selected button, this may  be
       shortened to "gotobutton Down, select".

       gotobutton Up, select
       Selects the button above the currently selected button.

       gotobutton 0, select
       Selects the first button of the current manager. If there is no current
       manager, which is the case when no button is selected, then  this  does
       nothing.

       gotobutton -1, select
       Selects the last button of the current manager.

       gotobutton focus, select
       Selects the button corresponding to the focused window.

       gotobutton focus, Iconify
       Sends  the  fvwm	 command Iconify to the focused window. Note that this
       does not change the selected button.

       bif Next 3, gotobutton 0, select, ret, gotobutton Next, select
       If a button is selected, and it's the last button, go to button	0.  If
       it's not the last button, go to the next button. Otherwise, do nothing.
       Basically, this action cycles through all buttons in the	 current  man‐
       ager.

       bif select 7, bif focus 3, gotomanager 0, select, ret, gotobutton focus, \
	 select, ret, gotobutton down, select
       This is good for sending to FvwmIconMan with a SendToModule command. If
       there is a selected button, it moves down. Otherwise,  if  there	 is  a
       focused	button,	 it is selected. Otherwise, button 0 of manager 0 gets
       selected.

       bif select Select, bif focus Focus, gotomanager 0, select, ret, label Focus, \
	 gotobutton focus, select, ret, label Select, gotobutton down, select
       Same as previous, but using the label instruction.

       In addition to being bound to keys and mice, actions can be  sent  from
       fvwm  to FvwmIconMan via the SendToModule command. Don't quote the com‐
       mand when using SendToModule. Also, due to a bug in the current version
       of fvwm, don't quote FvwmIconMan either.

SAMPLE CONFIGURATIONS
       This  first  example  is	 of  a the simplest invocation of FvwmIconMan,
       which only has one manager, and handles all windows:

       ##############################################################
       # Load any modules which should be started during
       # fvwm initialization
       ModulePath /usr/lib/X11/fvwm:/usr/bin/X11
       Module FvwmIconMan

       # Make FvwmIconMan title-bar-less, sticky, and give it an icon
       Style "Fvwm*"	  Icon toolbox.xpm,NoTitle,NoHandles,Sticky
       Style "FvwmIconMan" HandleWidth 5, Handles, BorderWidth 5

       ##############################################################
       ##############################################################
       #Definitions used by the modules

       *FvwmIconMan: NumManagers	1
       *FvwmIconMan: Resolution		global
       *FvwmIconMan: Background		slategrey
       *FvwmIconMan: Foreground		white
       *FvwmIconMan: Font		7x13
       *FvwmIconMan: ButtonGeometry	100x0
       *FvwmIconMan: ManagerGeometry	1x0-0+0

       This example is the Reader's Digest version of my  personal  configura‐
       tion.  It  has two managers, one for emacs and one for everything else,
       minus things with no icon title. Only windows on the current  page  are
       displayed.  The	use  of	 the drawicons and shape options requires that
       fvwm and FvwmIconMan we compiled with the correct options. Note how the
       geometry and show options are specified per manager, and the others are
       common to all:

       Style "FvwmIconMan"  NoTitle, Sticky, WindowListSkip, BorderWidth 0
       Style "FvwmIconMan"  HandleWidth 0

       Key F8 A N SendToModule FvwmIconMan bif select Select, bif focus Focus, \
	 gotomanager 0, select, sendcommand WarpToWindow, ret, label Focus, \
	 gotobutton focus, select, sendcommand WarpToWindow, ret, label Select, \
	 gotobutton prev, select, sendcommand WarpToWindow
       Key F9 A N SendToModule FvwmIconMan bif select Select, bif focus Focus, \
	 gotomanager 0, select, sendcommand WarpToWindow, ret, label Focus, \
	 gotobutton focus, select, sendcommand WarpToWindow, ret, label Select, \
	 gotobutton next, select, sendcommand WarpToWindow

       *FvwmIconMan: NumManagers 2
       *FvwmIconMan: Resolution	 page
       *FvwmIconMan: Background	 steelblue
       *FvwmIconMan: Foreground	 white
       *FvwmIconMan: Font	 7x13
       *FvwmIconMan: UseWinList	 true
       *FvwmIconMan: DrawIcons	 true
       *FvwmIconMan: Shape	 true
       *FvwmIconMan: FollowFocus true
       *FvwmIconMan: Sort	 name
       *FvwmIconMan: PlainButton	  up white steelblue
       *FvwmIconMan: SelectButton	  down white steelblue
       *FvwmIconMan: FocusButton	  up white brown
       *FvwmIconMan: FocusAndSelectButton down white brown
       *FvwmIconMan: TitleButton	  raisededge white steelblue
       *FvwmIconMan: NoIconAction	  "SendToModule FvwmAnimate animate"

       *FvwmIconMan: 1 Title	       "Emacs windows"
       *FvwmIconMan: 1 IconName	       "FvwmIconMan: Emacs"
       *FvwmIconMan: 1 Format	       "%i"
       *FvwmIconMan: 1 Show	       resource=emacs resource=gemacs
       *FvwmIconMan: 1 ManagerGeometry 1x0-400+0
       *FvwmIconMan: 1 ButtonGeometry  200x0

       *FvwmIconMan: 2 Title	       "All windows"
       *FvwmIconMan: 2 IconName	       "FvwmIconMan: all"
       *FvwmIconMan: 2 Format	       "%c: %i"
       *FvwmIconMan: 2 DontShow	       icon=Untitled
       *FvwmIconMan: 2 ManagerGeometry 2x4-0+0
       *FvwmIconMan: 2 ButtonGeometry  200x0

       *FvwmIconMan: transient Geometry 194x100
       *FvwmIconMan: transient DontShow icon=Untitled
       *FvwmIconMan: transient Action	Mouse 0 A sendcommand select select Iconify

       *FvwmIconMan: Action	Mouse	  1 N sendcommand Iconify
       *FvwmIconMan: Action	Mouse	  2 N sendcommand WarpToWindow
       *FvwmIconMan: Action	Mouse	  3 N sendcommand "Module FvwmIdent FvwmIdent"
       *FvwmIconMan: Action	Key  Left  N gotobutton Left, select
       *FvwmIconMan: Action	Key  Right N gotobutton Right, select
       *FvwmIconMan: Action	Key  Up	   N gotobutton Up, select
       *FvwmIconMan: Action	Key  Down  N gotobutton Down, select
       *FvwmIconMan: Action	Key  q	   N quit

UNFINISHED BUSINESS
       There is one bug that I know of. A honest to goodness solution to  this
       would  be  appreciated.	When an icon manager is set to grow upwards or
       leftwards, on some machines it may wander occasionally.

       It doesn't handle windows without resource names as  gracefully	as  it
       should.

AUTHOR
       Brady Montz (bradym@cs.arizona.edu).

THANKS
       Thanks to:
	    David Berson <berson@cs.pitt.edu>,
	    Gren Klanderman <greg@alphatech.com>,
	    David Goldberg <dsg@mitre.org>,
	    Pete Forman <gsez020@compo.bedford.waii.com>,
	    Neil Moore <amethyst@maxwell.ml.org>,
	    Josh M. Osborne <stripes@va.pubnix.com,
	    Adam Rice <wysiwyg@glympton.airtime.co.uk>,
	    Chris Siebenmann <cks@hawkwind.utcs.toronto.edu>,
	    Bjorn Victor <victor@delial.docs.uu.se>.

       for contributing either code or truly keen ideas.

3rd Berkeley Distribution    20 April 2012 (2.6.5)		FvwmIconMan(1)
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