FvwmButtons man page on OpenBSD

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FvwmButtons(1)							FvwmButtons(1)

NAME
       FvwmButtons - the FVWM buttonbox module

SYNOPSIS
       FvwmButtons is spawned by fvwm, so no command line invocation will
       work.

DESCRIPTION
       The FvwmButtons module provides a window of buttons which sits on the X
       terminal's root window. The user can press the buttons at any time, and
       trigger invocation of a user-specified command by the window manager.
       FvwmButtons only works when fvwm is used as the window manager.

       The buttonbox can be of any configuration or geometry, and can have
       monochrome or color icons to represent the actions which would be
       invoked.

INITIALIZATION
       During initialization, FvwmButtons will search for a configuration file
       which describes the buttonbox geometry, color, icons, and actions. The
       format of this files will be described later. The configuration file
       will be the one which fvwm used during its initialization.

       To use FvwmButtons with several different configurations, you can
       invoke FvwmButtons with an optional parameter, which it will use as its
       name instead (e.g "Module FvwmButtons SomeButtons").  SomeButtons will
       then read only the lines in the configuration file starting with
       "*SomeButtons", and not the lines belonging to FvwmButtons.

       You can also specify an optional configuration file to use instead of
       the default fvwm configuration file, by giving a second argument which
       is a filename. This will override the setting "*FvwmButtonsFile", see
       below.

INVOCATION
       FvwmButtons can be invoked by inserting the line 'Module FvwmButtons'
       in the .fvwmrc file. This should be placed in the InitFunction if
       FvwmButtons is to be spawned during fvwm's initialization, or can be
       bound to a menu or mouse button or keystroke to invoke it later. Fvwm
       will search directory specified in the ModulePath configuration option
       to attempt to locate FvwmButtons.

CONFIGURATION OPTIONS
       The following options int the .fvwmrc file are understood by
       FvwmButtons:

       *FvwmButtonsBack color
	      Specifies the background color for the buttons. A relief and a
	      shadow color will also be calculated from this.

       *FvwmButtonsBoxSize algorithm
	      This option specifies how serious FvwmButtons takes the Rows and
	      Colums options (see below). It can be one of dumb, fixed or
	      smart.  If fixed is given and both Rows and Columns are
	      specified and non-zero, FvwmButtons will use exactly this
	      numbers of rows and columns of button. If the box is too small
	      to accomodate all buttons the module will fail. Using the smart
	      option FvwmButtons is intelligent enough to enlarge the box so
	      all buttons have a chance to fit. The number of columns is
	      increased to at least the width of the widest button and new
	      rows are added until all buttons can be placed. For best
	      tolerance of configuration of errors use the smart option.

       *FvwmButtonsColumns columns
	      Specifies the number of columns of buttons to be created. If
	      unspecified, the number of columns will be set to the number of
	      buttons requested, divided by the number of rows. If both the
	      rows and columns are specified, but do not specify as many
	      buttons as are defined, then the users columns specification
	      will be ignored unless the value fixed was gived to the BoxSize
	      option (see there).

       *FvwmButtonsFile filename
	      Specifies that the configuration for this button is found in the
	      file filename, which will have to be given with full pathname,
	      or is assumed to be in fvwm's startup directory. The
	      configuration file is in the same format as fvwm's configuration
	      file, but each line is read as if prefixed by "*FvwmButtons".
	      Comments are given by starting a line with "#", line
	      continuation is done by ending a line with a "\".

       *FvwmButtonsFont font
	      Specifies the font to be used for labeling the buttons, or None.

       *FvwmButtonsFore color
	      Specifies the color used for button label text and monochrome
	      icons.

       *FvwmButtonsFrame width
	      Specifies the width of the relief around each button. If this is
	      given as a negative number, the relief will at all times be the
	      inverse of the normal relief. In effect, you will get a sunken
	      button, which is raised when activated.

       *FvwmButtonsGeometry geometry
	      Specifies the FvwmButtons window location. The size should not
	      be specified, as FvwmButtons automatically chooses a size which
	      gracefully accomodates all its buttons. The geometry is a
	      standard X11 window geometry specification.

       *FvwmButtonsPadding width height
	      The amount of free space between the relief of the button and
	      its contents is normally 2 pixels to the sides and 4 pixels
	      above and below, except for swallowed windows and containers,
	      which are not padded at all, unless given specific orders. This
	      setting specifies the default horizontal padding to be width
	      pixels, and the vertical padding to be height pixels.

       *FvwmButtonsPanel title
	      Specifies the title of a panel. All following *FvwmButtons
	      configuration commands up to the next *FvwmButtonsPanel line
	      refer to the panel.

       *FvwmButtonsPixmap pixmapfile
	      Specifies a background pixmap to use.  Specify "none" for a
	      transparent background.

       *FvwmButtonsRows rows
	      Specifies the number of rows of buttons to be created. If
	      unspecified, 2 rows will be used.

       *FvwmButtons(options) [title icon command]
	      Specifies the contents of a button in the buttonbox.  The
	      following options, separated by commas or whitespace, can be
	      given a button:

	 geometry
	      Specifies the size and position of the button within the
	      FvwmButtons window or container. The button will be width times
	      the normal button width and height times the normal button
	      height. If values for x and y are given, the button is placed x
	      (y) button units from the left (top) of the container if x (y)
	      is positive and x (y) units from the right (bottom) if x (y) is
	      negative. The geometry is a standard X11 window geometry
	      specification. Buttons with position arguments (x and y) are
	      placed before thos without them. If two or more buttons are
	      forced to overlap by this, FvwmButton exits with an error
	      message.

	 Action [(options)] command
	      Specifies an fvwm command to be executed when the button is
	      activated by pressing return or a mouse button. The command
	      needs to be quoted if it contains a comma or a closing
	      parenthesis. The current options are:

	      Mouse n - this action is only executed for mouse button n.  One
	      actions can be defined for each mouse button, in addition to the
	      general action.

	 Back color
	      Specifies the background color to be used drawing this box. A
	      relief color and a shadow color will also be calculated from
	      this.

	 Center
	      The contents of the button is centered on the button. This is
	      the default but may be changed by Left or Right.

	 Container [(options)]
	      Specifies that this button will contain a miniature buttonbox,
	      more or less equivalent to swallowing another FvwmButtons
	      module. The options are the same as can be given for a single
	      button, but they affect all the contained buttons. Options
	      available for this use are Back, Font, Fore, Frame and Padding.
	      Flags for Title and Swallow options can be set with Title(flags)
	      and Swallow(flags).  You should also specify either "Columns
	      width" or "Rows height", or "Rows 2" will be assumed for purpose
	      of arranging the buttons inside the container. For an example,
	      see the Sample configuration section.

	      The container button itself (separate from the contents) can
	      take format options like Frame and Padding, and commands can be
	      bound to it. This means you can make a sensitive relief around a
	      container, like

		*FvwmButtons(2x2, Frame 5, Padding 2 2, Action Beep,\
		    Container(Frame 1))

	      Typically you will want to at least give the container a size
	      setting widthxheight.

	 End Specifies that no more buttons are defined for the current
	      container, and further buttons will be put in the container's
	      parent. This option should be given on a line by itself, i.e

		*FvwmButtons(End)

	 Font fontname
	      Specifies that the font fontname is to be used for labeling this
	      button.

	 Fore color
	      Specifies a color of the title and monochrome icons in this
	      button.

	 Frame width
	      The relief of the button will be width pixels wide. If width is
	      given as a negative number, the relief will at all times be the
	      inverse of the normal relief.  In effect, you will get a sunken
	      button, which is raised when activated.

	 Icon filename
	      The name of an X11 bitmap file or XPM color icon file,
	      containing the icon to display on the button. FvwmButtons will
	      search through the path specified in the fvwm IconPath or
	      PixmapPath configuration items to find the icon file.

	 Left
	      The contents of the button will be aligned to the left. The
	      default is to center the contents on the button.

	 NoSize
	      This option specifies that this button will not be considered at
	      all when making the initial calculations of buttonsizes. Useful
	      for the odd button that gets just a couple of pixels to large to
	      keep in line, and therefor blows up your whole buttonbox.
	      "NoSize" is equivalent to "Size 0 0".

	 Padding width height
	      The amount of free space between the relief of the button and
	      its contents is normally 2 pixels to the sides and 4 pixels
	      above and below, except for swallowed windows and containers,
	      which are by default not padded at all.  This option sets the
	      horizontal padding to width and the vertical padding to height.

	 Panel [ (direction) ] name
	      Pop up a panel in the specified direction from the invoking
	      button. A position set with *FvwmButtonsGeometry is taken as a
	      relative offset to this position. direction may be "up" (the
	      default), "left", "down" od "right". The panel is a button bar
	      itself. See FvwmButtonsPanel. To get the panel at a specific
	      place on the screen use "geometry" in place of the direction.
	      The *FvwmButtonsGeometry line will then be treated as a normal X
	      geometry specification.

	 Right
	      The contents of the button will be aligned to the Right. The
	      default is to center the contents on the button.

	 Size width height
	      Specifies that the contents of this button will require width by
	      height pixels, regardless of what size FvwmButtons calculates
	      from the icon and the title. A buttonbar with only swallowed
	      windows will not get very large without this option specified,
	      as FvwmButtons does not consider sizes for swallowing buttons.
	      Note that this option gives the minimum space assured; other
	      buttons might require the buttonbox to use larger sizes.

	 Swallow [(flags)] hangon command
	      Causes FvwmButtons to execute command, and when a window
	      matching the name hangon appears, it is captured and swallowed
	      into this button.	 An example:

		*FvwmButtons(Swallow XClock 'Exec xclock &')

	      will take the first window whose name, class or resource is
	      "XClock" and display it in the button. Modules can be swallowed
	      by specifying the module instead of 'Exec whatever', like:

		*FvwmButtons(Swallow "FvwmPager" "FvwmPager 0 0")

	      The flags that can be given to swallow are:

	      NoClose / Close - Specifies whether the swallowed program in
	      this button will be unswallowed or closed when FvwmButtons exit
	      cleanly. "NoClose" can be combined with "UseOld" to have windows
	      survive restart of windowmanager. The default setting is
	      "Close".

	      NoHints / Hints - Specifies whether hints from the swallowed
	      program in this button will be ignored or not, useful in forcing
	      a window to resize itself to fit its button. The default value
	      is "Hints".

	      NoKill / Kill - Specifies whether the swallowed program will be
	      closed by killing it or by sending a message to it. This can be
	      useful in ending programs that doesn't accept window manager
	      protocol. The default value is "NoKill".	This has no effect if
	      "NoClose" is specified.

	      NoRespawn / Respawn - Specifies whether the swallowed program is
	      to be respawn if it dies.	 If "Respawn" is specified, the
	      program will be respawned using the original command. Use this
	      option with care, the program might have a very legitimate
	      reason to die.

	      NoOld / UseOld - Specifies whether the button will try to
	      swallow an existing window matching the hangon name before
	      spawning one itself with command.	 The default value is "NoOld".
	      "UseOld" can be combined with "NoKill" to have windows survive
	      restart of windowmanager. If you want FvwmButtons to swallow an
	      old window, and not spawn one itself if failing, let the command
	      be "Nop":

		*FvwmButtons(Swallow (UseOld) "Console" Nop)

	      If you want to be able to start it yourself, combine it with an
	      action:

		*FvwmButtons(Swallow (UseOld) "Console" Nop, \
			     Action `Exec "Console" console &`)

	      NoTitle / UseTitle - Specifies whether the title of the button
	      will be taken from the swallowed window's title or not. If
	      "UseTitle" is given, the title on the button will change
	      dynamically to reflect the window name. The default is
	      "NoTitle".

	 Title [(options)] name
	      Specifies the title which will be written on the button.
	      Whitespace can be included in the title by quoting it.  If a
	      title at any time is to long for its buttons, characters are
	      chopped of one at a time until it fits.  If justify is "Right",
	      the head is removed, otherwise its tail is removed.  These
	      options can be given to Title:

	      Center - The title will be centered horizontally. This is the
	      default.

	      Left - The title will be justified to the left side.

	      Right - The title will be justified to the right side.

	      Side - This will cause the title to appear on the right hand
	      side of any icon or swallowed window, instead of below it which
	      is the default.  If you use small icons, and combine this with
	      the "Left" option, you can get a look similar to fvwm's menus.

       Legacy fields [title icon command]
	      These fields are kept for compatibility with previous versions
	      of FvwmButtons, and their use is discouraged.  The title field
	      is similar to the option Title name. If the title field is "-",
	      no title will be displayed.  The icon field is similar to the
	      option Icon filename. If the icon field is "-" no icon will be
	      displayed.  The command field is similar to the option Action
	      command or alternatively Swallow "hangon" command.

       The command
	      Any fvwm command is recognized by FvwmButtons. See fvwm(1) for
	      more info on this. The Exec command has a small extension when
	      used in Actions, its syntax is here:

		Exec ["hangon"] command

	      When FvwmButtons finds such an Exec command, the button will
	      remain pushed in until a window whose name or class matches the
	      qouted portion of the command is encountered. This is intended
	      to provide visual feedback to the user that the action he has
	      requested will be performed. If the qouted portion contains no
	      characters, then the button will pop out immediately.  Note that
	      users can continue pressing the button, and re-executing the
	      command, even when it looks "pressed in."

       Quoting
	      Any string which contains whitespace must be quoted. Contrary to
	      earlier versions commands no longer need to be quoted. In this
	      case any quoting character will be passed on to the application
	      untouched. Only commas ',' and closing parentheses ')' have to
	      be quoted inside a command.  Quoting can be done with any of the
	      three quotation characters; single quote:

		'This is a "quote"',

	      double quote:

		"It's another `quote'",

	      and backquote:

		`This is a strange quote`.

	      The backquoting is purposeful if you use a preprocessor like
	      FvwmCpp and want it to get into your commands, like this:

		#define BG gray60
		*FvwmButtons(Swallow "xload" `Exec xload -bg BG &`)

	      Furthermore a single character can be quoted with a preceding
	      backslash ''.

ARRANGEMENT ALGORITHM

       FvwmButtons tries to arrange its buttons as best it can, by using
       recursively, on each container including the buttonbox itself, the
       following algorithm.

       Getting the size right
	      First it calculates the number of button unit areas it will
	      need, by adding the width times the height in buttons of each
	      button. Containers are for the moment considered a normal
	      button.  Then it considers the given rows and columns arguments.
	      If the number of rows is given, it will calculate how many
	      columns are needed, and stick to that, unless columns is larger,
	      in which case you will get some empty space at the bottom of the
	      buttonbox.  If the number of columns is given, it calculates how
	      many rows it needs to fit all the buttons.  If neither is given,
	      it assumes you want two rows, and finds the number of columns
	      from that.  If the BoxSize option is set to smart at least the
	      height/width of the tallest/widest button is used while the
	      fixed value prevents the box from getting resized if both rows
	      and colums have been set to non-zero.

       Shuffling buttons
	      Now it has a large enough area to place the buttons in, all that
	      is left is to place them right. There are two kinds ob buttons:
	      fixed and floating buttons. A fixed button is forced to a
	      specific slot in the button box by a x/y geometry argument. All
	      other buttons are considered floating. Fixed buttons are placed
	      first. Should a fixed button overlap another one or shall be
	      place outside the buttons window, FvwmButtons exits with an
	      error message.  After that the floating buttons are placed.  The
	      algorithm tries to place the buttons in a left to right, top to
	      bottom western fashion. If a button fits at the suggested
	      position it is placed there, if not the current slot stays empty
	      and the slot to the right will be considered. After the button
	      has been placed, the next button is tried to be placed in the
	      next slot and so on until all buttons are placed.	 Additional
	      rows are added below the bottom line of buttons until all
	      buttons are placed if necessary if the BoxSize option smart is
	      used.

       Containers
	      Containers are arranged by the same algorithm, in fact they are
	      shuffled recursively as the algorithm finds them.

       Clarifying example
	      An example might be useful here: Suppose you have 6 buttons, all
	      unit sized except number two, which is 2x2. This makes for 5
	      times 1 plus 1 times 4 equals 9 unit buttons total area. Assume
	      you have requested 3 columns.

	      1) +---+---+---+	 2) +---+---+---+   3) +---+---+---+
		 | 1 |	     |	    | 1 |	|      | 1 |	   |
		 +---+	     +	    +---+   2	+      +---+   2   +
		 |	     |	    |	|	|      | 3 |	   |
		 +	     +	    +	+---+---+      +---+---+---+
		 |	     |	    |		|      |   |   |   |
		 +-----------+	    +---+-------+      +---+---+---+

	      4) +---+---+---+	 5) +---+-------+   6) +---+-------+
		 | 1 |	     |	    | 1 |	|      | 1 |	   |
		 +---+	 2   +	    +---+   2	|      +---+   2   |
		 | 3 |	     |	    | 3 |	|      | 3 |	   |
		 +---+---+---+	    +---+---+---+      +---+-------+
		 | 4 |	     |	    | 4 | 5 |	|      | 4 | 5 | 6 |
		 +---+---+---+	    +---+---+---+      +---+---+---+

       What size will the buttons be?
	      When FvwmButtons has read the icons and fonts that are required
	      by its configuration, it can find out which size is needed for
	      every non-swallowing button. The unit button size of a container
	      is set to be large enough to hold the largest button in it
	      without squeezing it. Swallowed windows are simply expected to
	      be comfortable with the buttonsize they get from this scheme. If
	      a particular configuration requires more space for a swallowed
	      window, it can be set in that button's configuration line using
	      the option "Size width height". This will tell FvwmButtons to
	      give this button at least width by height pixels inside the
	      relief and padding.

SAMPLE CONFIGURATION
       The following are excepts from a .fvwmrc file which describe
       FvwmButtons initialization commands:

       XCOMM#########################################################
       XCOMM Load any modules which should be started during fvwm
       XCOMM initialization

       ModulePath /usr/lib/X11/fvwm:/usr/bin/X11

       XCOMM Make sure FvwmButtons is always there.
       AddToFunc InitFunction	  "I" Module FvwmButtons
       AddToFunc RestartFunction  "I" Module FvwmButtons

       XCOMM Make it titlebar-less, sticky, and give it an icon
       Style "FvwmButtons" Icon toolbox.xpm, NoTitle, Sticky

       XCOMM Make the menu/panel look like CDE
       Style "FvwmButtonsPanel" Title, NoHandles, BorderWidth 0
       Style "FvwmButtonsPanel" NoButton 2, NoButton 4, Sticky

       XCOMM#########################################################

       *FvwmButtonsFore Black
       *FvwmButtonsBack rgb:90/80/90
       *FvwmButtonsGeometry -135-5
       *FvwmButtonsRows 1
       *FvwmButtonsBoxSize smart
       *FvwmButtonsFont -*-helvetica-medium-r-*-*-12-*
       *FvwmButtonsPadding 2 2

       *FvwmButtons(Title WinOps,Panel WinOps)
       *FvwmButtons(Title Tools ,Panel Tools)

       *FvwmButtons(Title Resize,Icon resize.xpm ,Action Resize)
       *FvwmButtons(Title Move	,Icon arrows2.xpm,Action Move  )
       *FvwmButtons(Title Lower ,Icon Down	 ,Action Lower )
       *FvwmButtons(Title Raise ,Icon Up	 ,Action Raise )
       *FvwmButtons(Title Kill	,Icon bomb.xpm	 ,Action Destroy)

       *FvwmButtons(1x1,Container(Rows 3,Frame 1))
       *FvwmButtons(Title Dopey ,Action				 \
	   `Exec "big_win" xterm -T big_win -geometry 80x50 &`)
       *FvwmButtons(Title Snoopy, Font fixed, Action		 \
	   `Exec "small_win" xterm -T small_win &`)
       *FvwmButtons(Title Smokin')
       *FvwmButtons(End)

       *FvwmButtons(Title Xcalc, Icon rcalc.xpm,		 \
		    Action `Exec "Calculator" xcalc &`)
       *FvwmButtons(Title XMag, Icon magnifying_glass2.xpm,	 \
		    Action `Exec "xmag" xmag &`)
       *FvwmButtons(Title Mail, Icon mail2.xpm,			 \
		    Action `Exec "xmh" xmh &`)
       *FvwmButtons(4x1, Swallow "FvwmPager" `FvwmPager 0 3`	 \
		    Frame 3)

       *FvwmButtons(Swallow(UseOld,NoKill) "xload15" `Exec xload \
	    -title xload15 -nolabel -bg rgb:90/80/90 -update 15 &`)

       The last lines are a little tricky - one spawns an FvwmPager module,
       and captures it to display in a quadruple width button.	is used, the
       Pager will be as big as possible within the button's relief.

       The final line is even more magic. Note the combination of UseOld and
       NoKill, which will try to swallow an existing window with the name
       "xload15" when starting up (if failing: starting one with the specified
       command), which is unswallowed when ending FvwmButtons.

       The other panels are specified after the root panel:

       XCOMM######### PANEL
       *FvwmButtonsPanel WinOps
       *FvwmButtonsBack bisque2
       *FvwmButtonsGeometry -3-3
       *FvwmButtonsColumns 1

       *FvwmButtons(Title Resize,Icon resize.xpm ,Action Resize)
       *FvwmButtons(Title Move	,Icon arrows2.xpm,Action Move  )
       *FvwmButtons(Title Lower ,Icon Down	 ,Action Lower )
       *FvwmButtons(Title Raise ,Icon Up	 ,Action Raise )

       XCOMM######### PANEL
       *FvwmButtonsPanel Tools
       *FvwmButtonsBack bisque2
       *FvwmButtonsGeometry -1-1
       *FvwmButtonsColumns 1

       *FvwmButtons(Title Kill	,Icon bomb.xpm	 ,Action Destroy)

       The color specification rgb:90/80/90 is actually the most correct way
       of specifying independent colors in X, and should be used instead of
       the older #908090. If the latter specification is used in your
       configuration file, you should be sure to escape the hash in any of the
       commands which will be executed, or fvwm will consider the rest of the
       line a comment.

       Note that with the x/y geometry specs you can easily build button
       windows with gaps. Here is another example. You can not accomplish this
       without geometry specs for the buttons:

       XCOMM#########################################################

       XCOMM Make it titlebar-less, sticky, and give it an icon
       Style "FvwmButtons" Icon toolbox.xpm, NoTitle, Sticky

       *FvwmButtonsFont	       5x7
       *FvwmButtonsBack rgb:90/80/90
       *FvwmButtonsFore	       black
       *FvwmButtonsFrame       1
       XCOMM 9x11 pixels per button, 4x4 pixels for the frame
       *FvwmButtonsGeometry    580x59+0-0
       *FvwmButtonsRows	       5
       *FvwmButtonsColumns     64
       *FvwmButtonsBoxSize     fixed
       *FvwmButtonsPadding     1 1

       XCOMM Menu Popups
       *FvwmButtons(9x1+3+0, Padding 0, Title "Modules",     \
	 Action `Menu Modulepopup mouse c -8p Nop`)
       XCOMM first row of buttons from left to right:
       *FvwmButtons(3x2+0+1, Icon my_lock.xpm, Action `Exec xlock`)
       *FvwmButtons(3x2+3+1, Icon my_recapture.xpm, Action Recapture)
       *FvwmButtons(3x2+6+1, Icon my_resize.xpm, Action Resize)
       *FvwmButtons(3x2+9+1, Icon my_move.xpm, Action Move)
       *FvwmButtons(3x2+12+1, Icon my_fvwmconsole.xpm,	     \
	 Action 'Module FvwmConsole')
       XCOMM second row of buttons from left to right:
       *FvwmButtons(3x2+0+3, Icon my_exit.xpm, Action QuitSave)
       *FvwmButtons(3x2+3+3, Icon my_restart.xpm, Action Restart)
       *FvwmButtons(3x2+6+3, Icon my_kill.xpm, Action Destroy)
       *FvwmButtons(3x2+9+3, Icon my_shell.xpm, Action 'Exec rxvt')
       XCOMM big items
       *FvwmButtons(10x5, Swallow (NoKill, NoCLose)	     \
	 "FvwmPager" 'FvwmPager * * -geometry 40x40-1024-1024')
       *FvwmButtons(6x5, Swallow "FvwmXclock" `Exec xclock   \
	 -name FvwmXclock -geometry 40x40+0-0 -padding 1     \
	 -analog -chime -bg rgb:90/80/90`)
       *FvwmButtons(13x5, Left, Swallow (NoClose)	     \
       "FvwmIconMan" 'Module FvwmIconMan')
       *FvwmButtons(20x5, Padding 0, Swallow "xosview"	     \
	 `Exec /usr/X11R6/bin/xosview -cpu -int -page -net   \
	 -geometry 100x50+0-0 -font 5x7`)

BUGS

       The action part of the Swallow option must be quoted if it contains any
       whitespace character.

COPYRIGHTS
       The FvwmButtons program, and the concept for interfacing this module to
       the Window Manager, are all original work by Robert Nation

       Copyright 1993, Robert Nation. No guarantees or warranties or anything
       are provided or implied in any way whatsoever. Use this program at your
       own risk. Permission to use this program for any purpose is given, as
       long as the copyright is kept intact.

       Further modifications and patching by Jarl Totland, copyright 1996.
       The statement above still applies.

AUTHOR
       Robert Nation.  Somewhat enhanced by Jarl Totland, Jui-Hsuan Joshua
       Feng and Dominik Vogt.

3rd Berkeley Distribution					    Nov 1 1998
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