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FvwmAnimate(1)			 Fvwm Modules			FvwmAnimate(1)

NAME
       FvwmAnimate - the fvwm animate module

SYNOPSIS
       Module FvwmAnimate [ModuleAlias]

       FvwmAnimate  can	 only  be invoked by fvwm.  Command line invocation of
       the FvwmAnimate module will not work.

       From within the .fvwm2rc file, FvwmAnimate is spawned as follows:

       Module FvwmAnimate

       or from within an fvwm pop-up menu:

       DestroyMenu Module-Popup
       AddToMenu   Module-Popup "Modules" Title
       + "Fvwm Animate Icons" Module FvwmAnimate ModuleAlias

DESCRIPTION
       The FvwmAnimate module animates iconification and  de-iconification  or
       on command.  There are currently 6 different animation effects.

INVOCATION
       FvwmAnimate  must  be invoked by the fvwm window manager.  When invoked
       with the OptionalName argument, the ModuleAlias is used to find config‐
       uration	commands,  configuration files, and name the internally gener‐
       ated menus and forms instead of "FvwmAnimate".  During startup, FvwmAn‐
       imate  defines menus and forms for configuring and controlling FvwmAni‐
       mate.  The default menu name is "MenuFvwmAnimate" and the form name  is
       "FormFvwmAnimate".   If	the  optional  name is used, the menu would be
       "Menu<ModuleAlias>" and the form would be "Form<ModuleAlias>".

       Assuming you already had a  builtin  menu  called  "Module-Popup",  you
       could use FvwmAnimate by configuring it like this:

       AddToFunc "StartFunction" "I" Module FvwmAnimate
       AddToMenu "Module-Popup" "Control Animation" Popup MenuFvwmAnimate

CONFIGURATION OPTIONS
       Since  the pop up menu "MenuFvwmAnimate" allows complete control of the
       FvwmAnimate module, you don't really have to know what any of the  con‐
       figuration commands are.	 This section describes them anyway.

       FvwmAnimate  gets  configuration	 info from fvwm's module configuration
       database (see fvwm(1), section MODULE COMMANDS).	 In addition, FvwmAni‐
       mate  reads the file $HOME/.FvwmAnimate, and accepts commands from fvwm
       and its modules as it runs.

       If ModuleAlias is used to  start FvwmAnimate, the optional name is used
       in  all	commands,  messages, menus and forms generated by  FvwmAnimate
       and in the configuration file name.   Unlike other fvwm modules,	 there
       is little reason to use the optional name.

       *FvwmAnimate: Color color
	      Tells  FvwmAnimate  what	color  to  draw	 with.	 The  color is
	      "XOR'ed" (exclusive ORed) onto the background.  Depending on the
	      display  type  you are using,  the effect this causes will vary.
	      Especially on 8-bit displays, it helps if the  background	 is  a
	      solid  color.   You  have	 to experiment with this to see how it
	      works.

	      The default color is not really a color and can  be  entered  as
	      "Black^White",  or  more simply "None".  This is the same as the
	      default XOR mask used by fvwm for move and resize frames.

	      Other colors can be specified using standard X  color  notation.
	      Ie. color names like "LightBlue", or RGB values like "#FFFFFF".

       *FvwmAnimate: Pixmap pixmap
	      Tells FvwmAnimate to use pixmap to draw with. This can be useful
	      if *FvwmAnimate: Color gives poor results.

       *FvwmAnimate: Delay msecs
	      Tells FvwmAnimate how many milliseconds to sleep between	frames
	      of animation.

       *FvwmAnimate: Iterations iterations
	      Tells FvwmAnimate how many steps to break the animation into.

       *FvwmAnimate: Twist twist
	      Tells  FvwmAnimate  how many revolutions to twist the iconifica‐
	      tion frame.

       *FvwmAnimate: Width width
	      Tells FvwmAnimate how wide a line to  draw  with.	  The  default
	      width of 0 (zero) is a fast line of Width 1.

       *FvwmAnimate: Effect mode
	      Tells  FvwmAnimate which animation effect to use.	 Currently the
	      effects are: Frame, Lines, Flip, Turn, Zoom3D, Twist Random, and
	      None.   None  is normally set in the configuration file, in-case
	      FvwmAnimate is started automatically,  but  an  individual  user
	      doesn't want it running.

       *FvwmAnimate: Stop
	      Tells FvwmAnimate to stop.

       *FvwmAnimate: Save
	      Tells  FvwmAnimate  to  save the current configuration in a file
	      named ".FvwmAnimate" in the users	 home  directory.   This  same
	      file is read automatically by FvwmAnimate during startup.

COMMANDS
       FvwmAnimate  can	 be asked to produce an animation thru the "SendToMod‐
       ule" command.  The format of the command is:

	    SendToModule FvwmAnimate animate sx sy sw sh dx dy dw dh

       The second word must match the name FvwmAnimate is started with.	 The 8
       fields  after  animate must be numbers.	The first 4 are for the source
       (or starting) location of the animation.	 The last 4 are for the desti‐
       nation  of  the animation.  The 2 pairs of 4 numbers, represent rectan‐
       gles.  The first 2 numbers are the x and y location of the upper	 right
       corner.	The next 2 numbers are the width and height.  One or more spa‐
       ces can separate the fields in the command.

       Modules can use the "SendToModule" command to animate "NoIcon" windows,
       or  you	can  think up your own ways to have all kinds of fun with this
       command.

       Additional available commands are: pause, play, push,  pop  and	reset.
       These may be space separated.

       pause  causes a module to not temporarily produce any animations.  play
       causes a module to produce an animation again.  push stores the current
       playing	state  for  a  future  and pop restores it.  reset removes all
       stored states and sets playing on.

       Suppose, we don't want to wait for all 40 xterms to be animated:

	    SendToModule FvwmAnimate pause
	    All (XTerm) Iconify on

       And if we don't want to damage the current playing state, then:

	    SendToModule FvwmAnimate push pause
	    All (XTerm) Iconify on
	    SendToModule FvwmAnimate pop

ORIGIN
       FvwmAnimate is based on the  Animate  module  from  Afterstep  1.5pre6.
       Porting	to  fvwm  and  lots  of	 other	changes were done by Dan Espen
       <despen@telcordia.com>.	Below are the original author and  acknowledg‐
       ments.

AUTHOR
       Alfredo Kengi Kojima <kojima@inf.ufrgs.br>

ACKNOWLEDGMENTS
       These people have contributed to FvwmAnimate:

       Kaj Groner <kajg@mindspring.com>
	      Twisty iconification, configuration file parsing, man page.

       Frank Scheelen <scheelen@worldonline.nl>

3rd Berkeley Distribution    20 April 2012 (2.6.5)		FvwmAnimate(1)
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