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     DBE(3X11)		X Version 11 (Release 6.6)	     DBE(3X11)

     NAME
	  DBE - Double Buffer Extension

     SYNOPSIS
	  The Double Buffer Extension (DBE) provides a standard way to
	  utilize double-buffering within the framework of the X
	  Window System.  Double-buffering uses two buffers, called
	  front and back, which hold images.  The front buffer is
	  visible to the user; the back buffer is not.	Successive
	  frames of an animation are rendered into the back buffer
	  while the previously rendered frame is displayed in the
	  front buffer.	 When a new frame is ready, the back and front
	  buffers swap roles, making the new frame visible.  Ideally,
	  this exchange appears to happen instantaneously to the user,
	  with no visual artifacts.  Thus, only completely rendered
	  images are presented to the user, and remain visible during
	  the entire time it takes to render a new frame.  The result
	  is a flicker-free animation.

     DESCRIPTION
	  Concepts
	       Normal windows are created using XCreateWindow() or
	       XCreateSimpleWindow(), which allocate a set of window
	       attributes and, for InputOutput windows, a front
	       buffer, into which an image can be drawn.  The contents
	       of this buffer will be displayed when the window is
	       visible.

	       This extension enables applications to use double-
	       buffering with a window.	 This involves creating a
	       second buffer, called a back buffer, and associating
	       one or more back buffer names (XIDs) with the window,
	       for use when referring to (i.e., drawing to or reading
	       from) the window's back buffer.	The back buffer name
	       is a drawable of type XdbeBackBuffer.

	       DBE provides a relative double-buffering model.	One
	       XID, the window, always refers to the front buffer.
	       One or more other XIDs, the back buffer names, always
	       refer to the back buffer.  After a buffer swap, the
	       window continues to refer to the (new) front buffer,
	       and the back buffer name continues to refer to the
	       (new) back buffer.  Thus, applications and toolkits
	       that want to just render to the back buffer always use
	       the back buffer name for all drawing requests to the
	       window.	Portions of an application that want to render
	       to the front buffer always use the window XID for all
	       drawing requests to the window.

	       Multiple clients and toolkits can all use double-
	       buffering on the same window.  DBE does not provide a
	       request for querying whether a window has double-

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     DBE(3X11)		X Version 11 (Release 6.6)	     DBE(3X11)

	       buffering support, and if so, what the back buffer name
	       is.  Given the asynchronous nature of the X Window
	       System, this would cause race conditions.  Instead, DBE
	       allows multiple back buffer names to exist for the same
	       window; they all refer to the same physical back
	       buffer.	The first time a back buffer name is allocated
	       for a window, the window becomes double-buffered and
	       the back buffer name is associated with the window.
	       Subsequently, the window already is a double-buffered
	       window, and nothing about the window changes when a new
	       back buffer name is allocated, except that the new back
	       buffer name is associated with the window.  The window
	       remains double-buffered until either the window is
	       destroyed, or until all of the back buffer names for
	       the window are deallocated.

	       In general, both the front and back buffers are treated
	       the same.  In particular, here are some important
	       characteristics:

		    Only one buffer per window can be visible at a
		    time (the front buffer).

		    Both buffers associated with a window have the
		    same visual type, depth, width, height, and shape
		    as the window.

		    Both buffers associated with a window are
		    "visible" (or "obscured") in the same way.	When
		    an Expose event is generated for a window, this
		    event is considered to apply to both buffers
		    equally.  When a double-buffered window is
		    exposed, both buffers are tiled with the window
		    background.	 Even though the back buffer is not
		    visible, terms such as obscure apply to the back
		    buffer as well as to the front buffer.

		    It is acceptable at any time to pass an
		    XdbeBackBuffer in any function that expects a
		    drawable.  This enables an application to draw
		    directly into XdbeBackBuffer in the same fashion
		    as it would draw into any other drawable.

		    It is an error (Window) to pass an XdbeBackBuffer
		    in a function that expects a Window.

		    An XdbeBackBuffer will never be sent in a reply,
		    event, or error where a Window is specified.

		    If backing-store and save-under applies to a
		    double-buffered window, it applies to both buffers
		    equally.

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     DBE(3X11)		X Version 11 (Release 6.6)	     DBE(3X11)

		    If the XClearArea() or XClearWindow() function is
		    executed on a double-buffered window, the same
		    area in both the front and back buffers is
		    cleared.

	       The effect of passing a window to a function that
	       accepts a drawable is unchanged by this extension.  The
	       window and front buffer are synonomous with each other.
	       This includes obeying the XGetImage() and
	       XGetSubImage() semantics and the subwindow-mode
	       semantics if a graphics context is involved.
	       Regardless of whether the window was explicitly passed
	       in an XGetImage() or XGetSubImage() call, or implicitly
	       referenced (i.e., one of the window's ancestors was
	       passed in the function), the front (i.e. visible)
	       buffer is always referenced.  Thus, DBE-naive screen
	       dump clients will always get the front buffer.
	       XGetImage() and XGetSubImage() on a back buffer return
	       undefined image contents for any obscured regions of
	       the back buffer that fall within the image.

	       Drawing to a back buffer always uses the clip region
	       that would be used to draw to the front buffer with a
	       GC subwindow-mode of ClipByChildren.  If an ancestor of
	       a double-buffered window is drawn to with a GC having a
	       subwindow-mode of IncludeInferiors, the effect on the
	       double-buffered window's back buffer depends on the
	       depth of the double-buffered window and the ancestor.
	       If the depths are the same, the contents of the back
	       buffer of the double-buffered window are not changed.
	       If the depths are different, the contents of the back
	       buffer of the double-buffered window are undefined for
	       the pixels that the IncludeInferiors drawing touched.

	       DBE adds no new events.	DBE does not extend the
	       semantics of any existing events with the exception of
	       adding a new drawable type called XdbeBackBuffer.

	       If events, replies, or errors that contain a drawable
	       (e.g., GraphicsExpose) are generated in response to a
	       request, the drawable returned will be the one
	       specified in the request.

	       DBE advertises which visuals support double buffering.

	       DBE does not include any timing or synchronization
	       facilities.  Applications that need such facilities
	       (e.g., to maintain a constant frame rate) should
	       investigate the Synchronization Extension, an X
	       Consortium standard.

	  Window Management Operations

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     DBE(3X11)		X Version 11 (Release 6.6)	     DBE(3X11)

	       The basic philosophy of DBE is that both buffers are
	       treated the same by X window management operations.

	       When a double-buffered window is destroyed, both
	       buffers associated with the window are destroyed, and
	       all back buffer names associated with the window are
	       freed.

	       If the size of a double-buffered window changes, both
	       buffers assume the new size.  If the window's size
	       increases, the effect on the buffers depends on whether
	       the implementation honors bit gravity for buffers.  If
	       bit gravity is implemented, then the contents of both
	       buffers are moved in accordance with the window's bit
	       gravity, and the remaining areas are tiled with the
	       window background.  If bit gravity is not implemented,
	       then the entire unobscured region of both buffers is
	       tiled with the window background.  In either case,
	       Expose events are generated for the region that is
	       tiled with the window background.

	       If the XGetGeometry() function is executed on an
	       XdbeBackBuffer, the returned x, y, and border-width
	       will be zero.

	       If the Shape extension ShapeRectangles, ShapeMask,
	       ShapeCombine, or ShapeOffset request is executed on a
	       double-buffered window, both buffers are reshaped to
	       match the new window shape.  The region difference D =
	       new shape - old shape is tiled with the window
	       background in both buffers, and Expose events are
	       generated for D.

	  Complex Swap Actions

	       DBE has no explicit knowledge of ancillary buffers
	       (e.g. depth buffers or alpha buffers), and only has a
	       limited set of defined swap actions.  Some applications
	       may need a richer set of swap actions than DBE
	       provides.  Some DBE implementations have knowledge of
	       ancillary buffers, and/or can provide a rich set of
	       swap actions. Instead of continually extending DBE to
	       increase its set of swap actions, DBE provides a
	       flexible "idiom" mechanism.  If an applications's needs
	       are served by the defined swap actions, it should use
	       them; otherwise, it should use the following method of
	       expressing a complex swap action as an idiom.
	       Following this policy will ensure the best possible
	       performance across a wide variety of implementations.

	       As suggested by the term "idiom," a complex swap action
	       should be expressed as a group/series of requests.

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     DBE(3X11)		X Version 11 (Release 6.6)	     DBE(3X11)

	       Taken together, this group of requests may be combined
	       into an atomic operation by the implementation, in
	       order to maximize performance.  The set of idioms
	       actually recognized for optimization is implementation
	       dependent.  To help with idiom expression and
	       interpretation, an idiom must be surrounded by two
	       function calls: XdbeBeginIdiom() and XdbeEndIdiom().
	       Unless this begin-end pair surrounds the idiom, it may
	       not be recognized by a given implementation, and
	       performance will suffer.

	       For example, if an application wants to swap buffers
	       for two windows, and use X to clear only certain planes
	       of the back buffers, the application would make the
	       following calls as a group, and in the following order:

		    XdbeBeginIdiom().

		    XdbeSwapBuffers() with XIDs for two windows, each
		    of which uses a swap action of Untouched.

		    XFillRectangle() to the back buffer of one window.

		    XFillRectangle() to the back buffer of the other
		    window.

		    XdbeEndIdiom().

	       The XdbeBeginIdiom() and XdbeEndIdiom() functions do
	       not perform any actions themselves.  They are treated
	       as markers by implementations that can combine certain
	       groups/series of requests as idioms, and are ignored by
	       other implementations or for non-recognized
	       groups/series of requests.  If these function calls are
	       made out of order, or are mismatched, no errors are
	       sent, and the functions are executed as usual, though
	       performance may suffer.

	       XdbeSwapBuffers() need not be included in an idiom.
	       For example, if a swap action of Copied is desired, but
	       only some of the planes should be copied, XCopyArea()
	       may be used instead of XdbeSwapBuffers(). If
	       XdbeSwapBuffers() is included in an idiom, it should
	       immediately follow the XdbeBeginIdiom() call.  Also,
	       when the XdbeSwapBuffers() is included in an idiom,
	       that request's swap action will still be valid, and if
	       the swap action might overlap with another request,
	       then the final result of the idiom must be as if the
	       separate requests were executed serially.  For example,
	       if the specified swap action is Untouched, and if a
	       XFillRectangle() using a client clip rectangle is done
	       to the window's back buffer after the XdbeSwapBuffers()

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     DBE(3X11)		X Version 11 (Release 6.6)	     DBE(3X11)

	       call, then the contents of the new back buffer (after
	       the idiom) will be the same as if the idiom was not
	       recognized by the implementation.

	       It is highly recommended that API providers define, and
	       application developers use, "convenience" functions
	       that allow client applications to call one procedure
	       that encapsulates common idioms.	 These functions will
	       generate the XdbeBeginIdiom(), idiom, and
	       XdbeEndIdiom() calls.  Usage of these functions will
	       ensure best possible performance across a wide variety
	       of implementations.

     SEE ALSO
	  XdbeAllocateBackBufferName(), XdbeBeginIdiom(),
	  XdbeDeallocateBackBufferName(), XdbeEndIdiom(),
	  XdbeFreeVisualInfo(), XdbeGetBackBufferAttributes(),
	  XdbeGetVisualInfo(), XdbeQueryExtension(),
	  XdbeSwapBuffers().

     Page 6					     (printed 7/20/06)

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