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Convert::Binary::C(3) User Contributed Perl DocumentationConvert::Binary::C(3)

NAME
       Convert::Binary::C - Binary Data Conversion using C Types

SYNOPSIS
   Simple
	 use Convert::Binary::C;

	 #---------------------------------------------
	 # Create a new object and parse embedded code
	 #---------------------------------------------
	 my $c = Convert::Binary::C->new->parse(<<ENDC);

	 enum Month { JAN, FEB, MAR, APR, MAY, JUN,
		      JUL, AUG, SEP, OCT, NOV, DEC };

	 struct Date {
	   int	      year;
	   enum Month month;
	   int	      day;
	 };

	 ENDC

	 #-----------------------------------------------
	 # Pack Perl data structure into a binary string
	 #-----------------------------------------------
	 my $date = { year => 2002, month => 'DEC', day => 24 };

	 my $packed = $c->pack('Date', $date);

   Advanced
	 use Convert::Binary::C;
	 use Data::Dumper;

	 #---------------------
	 # Create a new object
	 #---------------------
	 my $c = new Convert::Binary::C ByteOrder => 'BigEndian';

	 #---------------------------------------------------
	 # Add include paths and global preprocessor defines
	 #---------------------------------------------------
	 $c->Include('/usr/lib/gcc/i686-pc-linux-gnu/4.5.2/include',
		     '/usr/lib/gcc/i686-pc-linux-gnu/4.5.2/include-fixed',
		     '/usr/include')
	   ->Define(qw( __USE_POSIX __USE_ISOC99=1 ));

	 #----------------------------------
	 # Parse the 'time.h' header file
	 #----------------------------------
	 $c->parse_file('time.h');

	 #---------------------------------------
	 # See which files the object depends on
	 #---------------------------------------
	 print Dumper([$c->dependencies]);

	 #-----------------------------------------------------------
	 # See if struct timespec is defined and dump its definition
	 #-----------------------------------------------------------
	 if ($c->def('struct timespec')) {
	   print Dumper($c->struct('timespec'));
	 }

	 #-------------------------------
	 # Create some binary dummy data
	 #-------------------------------
	 my $data = "binary_test_string";

	 #--------------------------------------------------------
	 # Unpack $data according to 'struct timespec' definition
	 #--------------------------------------------------------
	 if (length($data) >= $c->sizeof('timespec')) {
	   my $perl = $c->unpack('timespec', $data);
	   print Dumper($perl);
	 }

	 #--------------------------------------------------------
	 # See which member lies at offset 5 of 'struct timespec'
	 #--------------------------------------------------------
	 my $member = $c->member('timespec', 5);
	 print "member('timespec', 5) = '$member'\n";

DESCRIPTION
       Convert::Binary::C is a preprocessor and parser for C type definitions.
       It is highly configurable and supports arbitrarily complex data
       structures. Its object-oriented interface has "pack" and "unpack"
       methods that act as replacements for Perl's "pack" and "unpack" and
       allow to use C types instead of a string representation of the data
       structure for conversion of binary data from and to Perl's complex data
       structures.

       Actually, what Convert::Binary::C does is not very different from what
       a C compiler does, just that it doesn't compile the source code into an
       object file or executable, but only parses the code and allows Perl to
       use the enumerations, structs, unions and typedefs that have been
       defined within your C source for binary data conversion, similar to
       Perl's "pack" and "unpack".

       Beyond that, the module offers a lot of convenience methods to retrieve
       information about the C types that have been parsed.

   Background and History
       In late 2000 I wrote a real-time debugging interface for an embedded
       medical device that allowed me to send out data from that device over
       its integrated Ethernet adapter.	 The interface was "printf()"-like, so
       you could easily send out strings or numbers. But you could also send
       out what I called arbitrary data, which was intended for arbitrary
       blocks of the device's memory.

       Another part of this real-time debugger was a Perl application running
       on my workstation that gathered all the messages that were sent out
       from the embedded device. It printed all the strings and numbers, and
       hex-dumped the arbitrary data.  However, manually parsing a couple of
       300 byte hex-dumps of a complex C structure is not only frustrating,
       but also error-prone and time consuming.

       Using "unpack" to retrieve the contents of a C structure works fine for
       small structures and if you don't have to deal with struct member
       alignment. But otherwise, maintaining such code can be as awful as
       deciphering hex-dumps.

       As I didn't find anything to solve my problem on the CPAN, I wrote a
       little module that translated simple C structs into "unpack" strings.
       It worked, but it was slow. And since it couldn't deal with struct
       member alignment, I soon found myself adding padding bytes everywhere.
       So again, I had to maintain two sources, and changing one of them
       forced me to touch the other one.

       All in all, this little module seemed to make my task a bit easier, but
       it was far from being what I was thinking of:

       · A module that could directly use the source I've been coding for the
	 embedded device without any modifications.

       · A module that could be configured to match the properties of the
	 different compilers and target platforms I was using.

       · A module that was fast enough to decode a great amount of binary data
	 even on my slow workstation.

       I didn't know how to accomplish these tasks until I read something
       about XS. At least, it seemed as if it could solve my performance
       problems. However, writing a C parser in C isn't easier than it is in
       Perl. But writing a C preprocessor from scratch is even worse.

       Fortunately enough, after a few weeks of searching I found both, a
       lean, open-source C preprocessor library, and a reusable YACC grammar
       for ANSI-C. That was the beginning of the development of
       Convert::Binary::C in late 2001.

       Now, I'm successfully using the module in my embedded environment since
       long before it appeared on CPAN. From my point of view, it is exactly
       what I had in mind. It's fast, flexible, easy to use and portable. It
       doesn't require external programs or other Perl modules.

   About this document
       This document describes how to use Convert::Binary::C. A lot of
       different features are presented, and the example code sometimes uses
       Perl's more advanced language elements. If your experience with Perl is
       rather limited, you should know how to use Perl's very good
       documentation system.

       To look up one of the manpages, use the "perldoc" command.  For
       example,

	 perldoc perl

       will show you Perl's main manpage. To look up a specific Perl function,
       use "perldoc -f":

	 perldoc -f map

       gives you more information about the "map" function.  You can also
       search the FAQ using "perldoc -q":

	 perldoc -q array

       will give you everything you ever wanted to know about Perl arrays. But
       now, let's go on with some real stuff!

   Why use Convert::Binary::C?
       Say you want to pack (or unpack) data according to the following C
       structure:

	 struct foo {
	   char ary[3];
	   unsigned short baz;
	   int bar;
	 };

       You could of course use Perl's "pack" and "unpack" functions:

	 @ary = (1, 2, 3);
	 $baz = 40000;
	 $bar = -4711;
	 $binary = pack 'c3 S i', @ary, $baz, $bar;

       But this implies that the struct members are byte aligned. If they were
       long aligned (which is the default for most compilers), you'd have to
       write

	 $binary = pack 'c3 x S x2 i', @ary, $baz, $bar;

       which doesn't really increase readability.

       Now imagine that you need to pack the data for a completely different
       architecture with different byte order. You would look into the "pack"
       manpage again and perhaps come up with this:

	 $binary = pack 'c3 x n x2 N', @ary, $baz, $bar;

       However, if you try to unpack $foo again, your signed values have
       turned into unsigned ones.

       All this can still be managed with Perl. But imagine your structures
       get more complex? Imagine you need to support different platforms?
       Imagine you need to make changes to the structures? You'll not only
       have to change the C source but also dozens of "pack" strings in your
       Perl code. This is no fun. And Perl should be fun.

       Now, wouldn't it be great if you could just read in the C source you've
       already written and use all the types defined there for packing and
       unpacking? That's what Convert::Binary::C does.

   Creating a Convert::Binary::C object
       To use Convert::Binary::C just say

	 use Convert::Binary::C;

       to load the module. Its interface is completely object oriented, so it
       doesn't export any functions.

       Next, you need to create a new Convert::Binary::C object. This can be
       done by either

	 $c = Convert::Binary::C->new;

       or

	 $c = new Convert::Binary::C;

       You can optionally pass configuration options to the constructor as
       described in the next section.

   Configuring the object
       To configure a Convert::Binary::C object, you can either call the
       "configure" method or directly pass the configuration options to the
       constructor. If you want to change byte order and alignment, you can
       use

	 $c->configure(ByteOrder => 'LittleEndian',
		       Alignment => 2);

       or you can change the construction code to

	 $c = new Convert::Binary::C ByteOrder => 'LittleEndian',
				     Alignment => 2;

       Either way, the object will now know that it should use little endian
       (Intel) byte order and 2-byte struct member alignment for packing and
       unpacking.

       Alternatively, you can use the option names as names of methods to
       configure the object, like:

	 $c->ByteOrder('LittleEndian');

       You can also retrieve information about the current configuration of a
       Convert::Binary::C object. For details, see the section about the
       "configure" method.

   Parsing C code
       Convert::Binary::C allows two ways of parsing C source. Either by
       parsing external C header or C source files:

	 $c->parse_file('header.h');

       Or by parsing C code embedded in your script:

	 $c->parse(<<'CCODE');
	 struct foo {
	   char ary[3];
	   unsigned short baz;
	   int bar;
	 };
	 CCODE

       Now the object $c will know everything about "struct foo".  The example
       above uses a so-called here-document. It allows to easily embed multi-
       line strings in your code. You can find more about here-documents in
       perldata or perlop.

       Since the "parse" and "parse_file" methods throw an exception when a
       parse error occurs, you usually want to catch these in an "eval" block:

	 eval { $c->parse_file('header.h') };
	 if ($@) {
	   # handle error appropriately
	 }

       Perl's special $@ variable will contain an empty string (which
       evaluates to a false value in boolean context) on success or an error
       string on failure.

       As another feature, "parse" and "parse_file" return a reference to
       their object on success, just like "configure" does when you're
       configuring the object. This will allow you to write constructs like
       this:

	 my $c = eval {
	   Convert::Binary::C->new(Include => ['/usr/include'])
			     ->parse_file('header.h')
	 };
	 if ($@) {
	   # handle error appropriately
	 }

   Packing and unpacking
       Convert::Binary::C has two methods, "pack" and "unpack", that act
       similar to the functions of same denominator in Perl.  To perform the
       packing described in the example above, you could write:

	 $data = {
	   ary => [1, 2, 3],
	   baz => 40000,
	   bar => -4711,
	 };
	 $binary = $c->pack('foo', $data);

       Unpacking will work exactly the same way, just that the "unpack" method
       will take a byte string as its input and will return a reference to a
       (possibly very complex) Perl data structure.

	 $binary = get_data_from_memory();
	 $data = $c->unpack('foo', $binary);

       You can now easily access all of the values:

	 print "foo.ary[1] = $data->{ary}[1]\n";

       Or you can even more conveniently use the Data::Dumper module:

	 use Data::Dumper;
	 print Dumper($data);

       The output would look something like this:

	 $VAR1 = {
	   'bar' => -271,
	   'baz' => 5000,
	   'ary' => [
	     42,
	     48,
	     100
	   ]
	 };

   Preprocessor configuration
       Convert::Binary::C uses Thomas Pornin's "ucpp" as an internal C
       preprocessor. It is compliant to ISO-C99, so you don't have to worry
       about using even weird preprocessor constructs in your code.

       If your C source contains includes or depends upon preprocessor
       defines, you may need to configure the internal preprocessor.  Use the
       "Include" and "Define" configuration options for that:

	 $c->configure(Include => ['/usr/include',
				   '/home/mhx/include'],
		       Define  => [qw( NDEBUG FOO=42 )]);

       If your code uses system includes, it is most likely that you will need
       to define the symbols that are usually defined by the compiler.

       On some operating systems, the system includes require the preprocessor
       to predefine a certain set of assertions.  Assertions are supported by
       "ucpp", and you can define them either in the source code using
       "#assert" or as a property of the Convert::Binary::C object using
       "Assert":

	 $c->configure(Assert => ['predicate(answer)']);

       Information about defined macros can be retrieved from the preprocessor
       as long as its configuration isn't changed. The preprocessor is
       implicitly reset if you change one of the following configuration
       options:

	 Include
	 Define
	 Assert
	 HasCPPComments
	 HasMacroVAARGS

   Supported pragma directives
       Convert::Binary::C supports the "pack" pragma to locally override
       struct member alignment. The supported syntax is as follows:

       #pragma pack( ALIGN )
	   Sets the new alignment to ALIGN. If ALIGN is 0, resets the
	   alignment to its original value.

       #pragma pack
	   Resets the alignment to its original value.

       #pragma pack( push, ALIGN )
	   Saves the current alignment on a stack and sets the new alignment
	   to ALIGN. If ALIGN is 0, sets the alignment to the default
	   alignment.

       #pragma pack( pop )
	   Restores the alignment to the last value saved on the stack.

	 /*  Example assumes sizeof( short ) == 2, sizeof( long ) == 4.	 */

	 #pragma pack(1)

	 struct nopad {
	   char a;		 /* no padding bytes between 'a' and 'b' */
	   long b;
	 };

	 #pragma pack		 /* reset to "native" alignment		 */

	 #pragma pack( push, 2 )

	 struct pad {
	   char	   a;		 /* one padding byte between 'a' and 'b' */
	   long	   b;

	 #pragma pack( push, 1 )

	   struct {
	     char  c;		 /* no padding between 'c' and 'd'	 */
	     short d;
	   }	   e;		 /* sizeof( e ) == 3			 */

	 #pragma pack( pop );	 /* back to pack( 2 )			 */

	   long	   f;		 /* one padding byte between 'e' and 'f' */
	 };

	 #pragma pack( pop );	 /* back to "native"			 */

       The "pack" pragma as it is currently implemented only affects the
       maximum struct member alignment. There are compilers that also allow to
       specify the minimum struct member alignment. This is not supported by
       Convert::Binary::C.

   Automatic configuration using "ccconfig"
       As there are over 20 different configuration options, setting all of
       them correctly can be a lengthy and tedious task.

       The "ccconfig" script, which is bundled with this module, aims at
       automatically determining the correct compiler configuration by testing
       the compiler executable. It works for both, native and cross compilers.

UNDERSTANDING TYPES
       This section covers one of the fundamental features of
       Convert::Binary::C. It's how type expressions, referred to as TYPEs in
       the method reference, are handled by the module.

       Many of the methods, namely "pack", "unpack", "sizeof", "typeof",
       "member", "offsetof", "def", "initializer" and "tag", are passed a TYPE
       to operate on as their first argument.

   Standard Types
       These are trivial. Standard types are simply enum names, struct names,
       union names, or typedefs. Almost every method that wants a TYPE will
       accept a standard type.

       For enums, structs and unions, the prefixes "enum", "struct" and
       "union" are optional. However, if a typedef with the same name exists,
       like in

	 struct foo {
	   int bar;
	 };

	 typedef int foo;

       you will have to use the prefix to distinguish between the struct and
       the typedef. Otherwise, a typedef is always given preference.

   Basic Types
       Basic types, or atomic types, are "int" or "char", for example.	It's
       possible to use these basic types without having parsed any code. You
       can simply do

	 $c = new Convert::Binary::C;
	 $size = $c->sizeof('unsigned long');
	 $data = $c->pack('short int', 42);

       Even though the above works fine, it is not possible to define more
       complex types on the fly, so

	 $size = $c->sizeof('struct { int a, b; }');

       will result in an error.

       Basic types are not supported by all methods. For example, it makes no
       sense to use "member" or "offsetof" on a basic type. Using "typeof"
       isn't very useful, but supported.

   Member Expressions
       This is by far the most complex part, depending on the complexity of
       your data structures. Any standard type that defines a compound or an
       array may be followed by a member expression to select only a certain
       part of the data type. Say you have parsed the following C code:

	 struct foo {
	   long type;
	   struct {
	     short x, y;
	   } array[20];
	 };

	 typedef struct foo matrix[8][8];

       You may want to know the size of the "array" member of "struct foo".
       This is quite easy:

	 print $c->sizeof('foo.array'), " bytes";

       will print

	 80 bytes

       depending of course on the "ShortSize" you configured.

       If you wanted to unpack only a single column of "matrix", that's easy
       as well (and of course it doesn't matter which index you use):

	 $column = $c->unpack('matrix[2]', $data);

       Just like in C, it is possible to use out-of-bounds array indices.
       This means that, for example, despite "array" is declared to have 20
       elements, the following code

	 $size	 = $c->sizeof('foo.array[4711]');
	 $offset = $c->offsetof('foo', 'array[-13]');

       is perfectly valid and will result in:

	 $size	 = 4
	 $offset = -48

       Member expressions can be arbitrarily complex:

	 $type = $c->typeof('matrix[2][3].array[7].y');
	 print "the type is $type";

       will, for example, print

	 the type is short

       Member expressions are also used as the second argument to "offsetof".

   Offsets
       Members returned by the "member" method have an optional offset suffix
       to indicate that the given offset doesn't point to the start of that
       member. For example,

	 $member = $c->member('matrix', 1431);
	 print $member;

       will print

	 [2][1].type+3

       If you would use this as a member expression, like in

	 $size = $c->sizeof("matrix $member");

       the offset suffix will simply be ignored. Actually, it will be ignored
       for all methods if it's used in the first argument.

       When used in the second argument to "offsetof", it will usually do what
       you mean, i. e. the offset suffix, if present, will be considered when
       determining the offset. This behaviour ensures that

	 $member = $c->member('foo', 43);
	 $offset = $c->offsetof('foo', $member);
	 print "'$member' is located at offset $offset of struct foo";

       will always correctly set $offset:

	 '.array[9].y+1' is located at offset 43 of struct foo

       If this is not what you mean, e.g. because you want to know the offset
       where the member returned by "member" starts, you just have to remove
       the suffix:

	 $member =~ s/\+\d+$//;
	 $offset = $c->offsetof('foo', $member);
	 print "'$member' starts at offset $offset of struct foo";

       This would then print:

	 '.array[9].y' starts at offset 42 of struct foo

USING TAGS
       In a nutshell, tags are properties that you can attach to types.

       You can add tags to types using the "tag" method, and remove them using
       "tag" or "untag", for example:

	 # Attach 'Format' and 'Hooks' tags
	 $c->tag('type', Format => 'String', Hooks => { pack => \&rout });

	 $c->untag('type', 'Format');  # Remove only 'Format' tag
	 $c->untag('type');	       # Remove all tags

       You can also use "tag" to see which tags are attached to a type, for
       example:

	 $tags = $c->tag('type');

       This would give you:

	 $tags = {
	   'Hooks' => {
	     'pack' => \&rout
	   },
	   'Format' => 'String'
	 };

       Currently, there are only a couple of different tags that influence the
       way data is packed and unpacked. There are probably more tags to come
       in the future.

   The Format Tag
       One of the tags currently available is the "Format" tag.	 Using this
       tag, you can tell a Convert::Binary::C object to pack and unpack a
       certain data type in a special way.

       For example, if you have a (fixed length) string type

	 typedef char str_type[40];

       this type would, by default, be unpacked as an array of "char"s. That's
       because it is only an array of "char"s, and Convert::Binary::C doesn't
       know it is actually used as a string.

       But you can tell Convert::Binary::C that "str_type" is a C string using
       the "Format" tag:

	 $c->tag('str_type', Format => 'String');

       This will make "unpack" (and of course also "pack") treat the binary
       data like a null-terminated C string:

	 $binary = "Hello World!\n\0 this is just some dummy data";
	 $hello = $c->unpack('str_type', $binary);
	 print $hello;

       would thusly print:

	 Hello World!

       Of course, this also works the other way round:

	 use Data::Hexdumper;

	 $binary = $c->pack('str_type', "Just another C::B::C hacker");
	 print hexdump(data => $binary);

       would print:

	   0x0000 : 4A 75 73 74 20 61 6E 6F 74 68 65 72 20 43 3A 3A : Just.another.C::
	   0x0010 : 42 3A 3A 43 20 68 61 63 6B 65 72 00 00 00 00 00 : B::C.hacker.....
	   0x0020 : 00 00 00 00 00 00 00 00			    : ........

       If you want Convert::Binary::C to not interpret the binary data at all,
       you can set the "Format" tag to "Binary".  This might not be seem very
       useful, as "pack" and "unpack" would just pass through the unmodified
       binary data.  But you can tag not only whole types, but also compound
       members. For example

	 $c->parse(<<ENDC);
	 struct packet {
	   unsigned short header;
	   unsigned short flags;
	   unsigned char  payload[28];
	 };
	 ENDC

	 $c->tag('packet.payload', Format => 'Binary');

       would allow you to write:

	 read FILE, $payload, $c->sizeof('packet.payload');

	 $packet = {
		     header  => 4711,
		     flags   => 0xf00f,
		     payload => $payload,
		   };

	 $binary = $c->pack('packet', $packet);

	 print hexdump(data => $binary);

       This would print something like:

	   0x0000 : 12 67 F0 0F 6E 6F 0A 6E 6F 0A 6E 6F 0A 6E 6F 0A : .g..no.no.no.no.
	   0x0010 : 6E 6F 0A 6E 6F 0A 6E 6F 0A 6E 6F 0A 6E 6F 0A 6E : no.no.no.no.no.n

       For obvious reasons, it is not allowed to attach a "Format" tag to
       bitfield members. Trying to do so will result in an exception being
       thrown by the "tag" method.

   The ByteOrder Tag
       The "ByteOrder" tag allows you to override the byte order of certain
       types or members. The implementation of this tag is considered
       experimental and may be subject to changes in the future.

       Usually it doesn't make much sense to override the byte order, but
       there may be applications where a sub-structure is packed in a
       different byte order than the surrounding structure.

       Take, for example, the following code:

	 $c = Convert::Binary::C->new(ByteOrder => 'BigEndian',
				      OrderMembers => 1);
	 $c->parse(<<'ENDC');

	 typedef unsigned short u_16;

	 struct coords_3d {
	   long x, y, z;
	 };

	 struct coords_msg {
	   u_16 header;
	   u_16 length;
	   struct coords_3d coords;
	 };

	 ENDC

       Assume that while "coords_msg" is big endian, the embedded coordinates
       "coords_3d" are stored in little endian format for some reason. In C,
       you'll have to handle this manually.

       But using Convert::Binary::C, you can simply attach a "ByteOrder" tag
       to either the "coords_3d" structure or to the "coords" member of the
       "coords_msg" structure. Both will work in this case. The only
       difference is that if you tag the "coords" member, "coords_3d" will
       only be treated as little endian if you "pack" or "unpack" the
       "coords_msg" structure. (BTW, you could also tag all members of
       "coords_3d" individually, but that would be inefficient.)

       So, let's attach the "ByteOrder" tag to the "coords" member:

	 $c->tag('coords_msg.coords', ByteOrder => 'LittleEndian');

       Assume the following binary message:

	   0x0000 : 00 2A 00 0C FF FF FF FF 02 00 00 00 2A 00 00 00 : .*..........*...

       If you unpack this message...

	 $msg = $c->unpack('coords_msg', $binary);

       ...you will get the following data structure:

	 $msg = {
	   'header' => 42,
	   'length' => 12,
	   'coords' => {
	     'x' => -1,
	     'y' => 2,
	     'z' => 42
	   }
	 };

       Without the "ByteOrder" tag, you would get:

	 $msg = {
	   'header' => 42,
	   'length' => 12,
	   'coords' => {
	     'x' => -1,
	     'y' => 33554432,
	     'z' => 704643072
	   }
	 };

       The "ByteOrder" tag is a recursive tag, i.e. it applies to all children
       of the tagged object recursively. Of course, it is also possible to
       override a "ByteOrder" tag by attaching another "ByteOrder" tag to a
       child type. Confused? Here's an example. In addition to tagging the
       "coords" member as little endian, we now tag "coords_3d.y" as big
       endian:

	 $c->tag('coords_3d.y', ByteOrder => 'BigEndian');
	 $msg = $c->unpack('coords_msg', $binary);

       This will return the following data structure:

	 $msg = {
	   'header' => 42,
	   'length' => 12,
	   'coords' => {
	     'x' => -1,
	     'y' => 33554432,
	     'z' => 42
	   }
	 };

       Note that if you tag both a type and a member of that type within a
       compound, the tag attached to the type itself has higher precedence.
       Using the example above, if you would attach a "ByteOrder" tag to both
       "coords_msg.coords" and "coords_3d", the tag attached to "coords_3d"
       would always win.

       Also note that the "ByteOrder" tag might not work as expected along
       with bitfields, which is why the implementation is considered
       experimental. Bitfields are currently not affected by the "ByteOrder"
       tag at all. This is because the byte order would affect the bitfield
       layout, and a consistent implementation supporting multiple layouts of
       the same struct would be quite bulky and probably slow down the whole
       module.

       If you really need the correct behaviour, you can use the following
       trick:

	 $le = Convert::Binary::C->new(ByteOrder => 'LittleEndian');

	 $le->parse(<<'ENDC');

	 typedef unsigned short u_16;
	 typedef unsigned long	u_32;

	 struct message {
	   u_16 header;
	   u_16 length;
	   struct {
	     u_32 a;
	     u_32 b;
	     u_32 c :  7;
	     u_32 d :  5;
	     u_32 e : 20;
	   } data;
	 };

	 ENDC

	 $be = $le->clone->ByteOrder('BigEndian');

	 $le->tag('message.data', Format => 'Binary', Hooks => {
	     unpack => sub { $be->unpack('message.data', @_) },
	     pack   => sub { $be->pack('message.data', @_) },
	   });

	 $msg = $le->unpack('message', $binary);

       This uses the "Format" and "Hooks" tags along with a big endian "clone"
       of the original little endian object. It attaches hooks to the little
       endian object and in the hooks it uses the big endian object to "pack"
       and "unpack" the binary data.

   The Dimension Tag
       The "Dimension" tag allows you to override the declared dimension of an
       array for packing or unpacking data. The implementation of this tag is
       considered very experimental and will definitely change in a future
       release.

       That being said, the "Dimension" tag is primarily useful to support
       variable length arrays. Usually, you have to write the following code
       for such a variable length array in C:

	 struct c_message
	 {
	   unsigned count;
	   char data[1];
	 };

       So, because you cannot declare an empty array, you declare an array
       with a single element. If you have a ISO-C99 compliant compiler, you
       can write this code instead:

	 struct c99_message
	 {
	   unsigned count;
	   char data[];
	 };

       This explicitly tells the compiler that "data" is a flexible array
       member. Convert::Binary::C already uses this information to handle
       flexible array members in a special way.

       As you can see in the following example, the two types are treated
       differently:

	 $data = pack 'NC*', 3, 1..8;
	 $uc   = $c->unpack('c_message', $data);
	 $uc99 = $c->unpack('c99_message', $data);

       This will result in:

	 $uc = {'count' => 3,'data' => [1]};
	 $uc99 = {'count' => 3,'data' => [1,2,3,4,5,6,7,8]};

       However, only few compilers support ISO-C99, and you probably don't
       want to change your existing code only to get some extra features when
       using Convert::Binary::C.

       So it is possible to attach a tag to the "data" member of the
       "c_message" struct that tells Convert::Binary::C to treat the array as
       if it were flexible:

	 $c->tag('c_message.data', Dimension => '*');

       Now both "c_message" and "c99_message" will behave exactly the same
       when using "pack" or "unpack".  Repeating the above code:

	 $uc = $c->unpack('c_message', $data);

       This will result in:

	 $uc = {'count' => 3,'data' => [1,2,3,4,5,6,7,8]};

       But there's more you can do. Even though it probably doesn't make much
       sense, you can tag a fixed dimension to an array:

	 $c->tag('c_message.data', Dimension => '5');

       This will obviously result in:

	 $uc = {'count' => 3,'data' => [1,2,3,4,5]};

       A more useful way to use the "Dimension" tag is to set it to the name
       of a member in the same compound:

	 $c->tag('c_message.data', Dimension => 'count');

       Convert::Binary::C will now use the value of that member to determine
       the size of the array, so unpacking will result in:

	 $uc = {'count' => 3,'data' => [1,2,3]};

       Of course, you can also tag flexible array members. And yes, it's also
       possible to use more complex member expressions:

	 $c->parse(<<ENDC);
	 struct msg_header
	 {
	   unsigned len[2];
	 };

	 struct more_complex
	 {
	   struct msg_header hdr;
	   char data[];
	 };
	 ENDC

	 $data = pack 'NNC*', 42, 7, 1 .. 10;

	 $c->tag('more_complex.data', Dimension => 'hdr.len[1]');

	 $u = $c->unpack('more_complex', $data);

       The result will be:

	 $u = {
	   'hdr' => {
	     'len' => [
	       42,
	       7
	     ]
	   },
	   'data' => [
	     1,
	     2,
	     3,
	     4,
	     5,
	     6,
	     7
	   ]
	 };

       By the way, it's also possible to tag arrays that are not embedded
       inside a compound:

	 $c->parse(<<ENDC);
	 typedef unsigned short short_array[];
	 ENDC

	 $c->tag('short_array', Dimension => '5');

	 $u = $c->unpack('short_array', $data);

       Resulting in:

	 $u = [0,42,0,7,258];

       The final and most powerful way to define a "Dimension" tag is to pass
       it a subroutine reference. The referenced subroutine can execute
       whatever code is neccessary to determine the size of the tagged array:

	 sub get_size
	 {
	   my $m = shift;
	   return $m->{hdr}{len}[0] / $m->{hdr}{len}[1];
	 }

	 $c->tag('more_complex.data', Dimension => \&get_size);

	 $u = $c->unpack('more_complex', $data);

       As you can guess from the above code, the subroutine is being passed a
       reference to hash that stores the already unpacked part of the compound
       embedding the tagged array. This is the result:

	 $u = {
	   'hdr' => {
	     'len' => [
	       42,
	       7
	     ]
	   },
	   'data' => [
	     1,
	     2,
	     3,
	     4,
	     5,
	     6
	   ]
	 };

       You can also pass custom arguments to the subroutines by using the
       "arg" method. This is similar to the functionality offered by the
       "Hooks" tag.

       Of course, all that also works for the "pack" method as well.

       However, the current implementation has at least one shortcomings,
       which is why it's experimental: The "Dimension" tag doesn't impact
       compound layout. This means that while you can alter the size of an
       array in the middle of a compound, the offset of the members after that
       array won't be impacted. I'd rather like to see the layout adapt
       dynamically, so this is what I'm hoping to implement in the future.

   The Hooks Tag
       Hooks are a special kind of tag that can be extremely useful.

       Using hooks, you can easily override the way "pack" and "unpack" handle
       data using your own subroutines.	 If you define hooks for a certain
       data type, each time this data type is processed the corresponding hook
       will be called to allow you to modify that data.

       Basic Hooks

       Here's an example. Let's assume the following C code has been parsed:

	 typedef unsigned long u_32;
	 typedef u_32	       ProtoId;
	 typedef ProtoId       MyProtoId;

	 struct MsgHeader {
	   MyProtoId id;
	   u_32	     len;
	 };

	 struct String {
	   u_32 len;
	   char buf[];
	 };

       You could now use the types above and, for example, unpack binary data
       representing a "MsgHeader" like this:

	 $msg_header = $c->unpack('MsgHeader', $data);

       This would give you:

	 $msg_header = {
	   'len' => 13,
	   'id' => 42
	 };

       Instead of dealing with "ProtoId"'s as integers, you would rather like
       to have them as clear text. You could provide subroutines to convert
       between clear text and integers:

	 %proto = (
	   CATS	     =>	   1,
	   DOGS	     =>	  42,
	   HEDGEHOGS => 4711,
	 );

	 %rproto = reverse %proto;

	 sub ProtoId_unpack {
	   $rproto{$_[0]} || 'unknown protocol'
	 }

	 sub ProtoId_pack {
	   $proto{$_[0]} or die 'unknown protocol'
	 }

       You can now register these subroutines by attaching a "Hooks" tag to
       "ProtoId" using the "tag" method:

	 $c->tag('ProtoId', Hooks => { pack   => \&ProtoId_pack,
				       unpack => \&ProtoId_unpack });

       Doing exactly the same unpack on "MsgHeader" again would now return:

	 $msg_header = {
	   'len' => 13,
	   'id' => 'DOGS'
	 };

       Actually, if you don't need the reverse operation, you don't even have
       to register a "pack" hook. Or, even better, you can have a more
       intelligent "unpack" hook that creates a dual-typed variable:

	 use Scalar::Util qw(dualvar);

	 sub ProtoId_unpack2 {
	   dualvar $_[0], $rproto{$_[0]} || 'unknown protocol'
	 }

	 $c->tag('ProtoId', Hooks => { unpack => \&ProtoId_unpack2 });

	 $msg_header = $c->unpack('MsgHeader', $data);

       Just as before, this would print

	 $msg_header = {
	   'len' => 13,
	   'id' => 'DOGS'
	 };

       but without requiring a "pack" hook for packing, at least as long as
       you keep the variable dual-typed.

       Hooks are usually called with exactly one argument, which is the data
       that should be processed (see "Advanced Hooks" for details on how to
       customize hook arguments). They are called in scalar context and
       expected to return the processed data.

       To get rid of registered hooks, you can either undefine only certain
       hooks

	 $c->tag('ProtoId', Hooks => { pack => undef });

       or all hooks:

	 $c->tag('ProtoId', Hooks => undef);

       Of course, hooks are not restricted to handling integer values.	You
       could just as well attach hooks for the "String" struct from the code
       above. A useful example would be to have these hooks:

	 sub string_unpack {
	   my $s = shift;
	   pack "c$s->{len}", @{$s->{buf}};
	 }

	 sub string_pack {
	   my $s = shift;
	   return {
	     len => length $s,
	     buf => [ unpack 'c*', $s ],
	   }
	 }

       (Don't be confused by the fact that the "unpack" hook uses "pack" and
       the "pack" hook uses "unpack".  And also see "Advanced Hooks" for a
       more clever approach.)

       While you would normally get the following output when unpacking a
       "String"

	 $string = {
	   'len' => 12,
	   'buf' => [
	     72,
	     101,
	     108,
	     108,
	     111,
	     32,
	     87,
	     111,
	     114,
	     108,
	     100,
	     33
	   ]
	 };

       you could just register the hooks using

	 $c->tag('String', Hooks => { pack   => \&string_pack,
				      unpack => \&string_unpack });

       and you would get a nice human-readable Perl string:

	 $string = 'Hello World!';

       Packing a string turns out to be just as easy:

	 use Data::Hexdumper;

	 $data = $c->pack('String', 'Just another Perl hacker,');

	 print hexdump(data => $data);

       This would print:

	   0x0000 : 00 00 00 19 4A 75 73 74 20 61 6E 6F 74 68 65 72 : ....Just.another
	   0x0010 : 20 50 65 72 6C 20 68 61 63 6B 65 72 2C	    : .Perl.hacker,

       If you want to find out if or which hooks are registered for a certain
       type, you can also use the "tag" method:

	 $hooks = $c->tag('String', 'Hooks');

       This would return:

	 $hooks = {
	   'unpack' => \&string_unpack,
	   'pack' => \&string_pack
	 };

       Advanced Hooks

       It is also possible to combine hooks with using the "Format" tag.  This
       can be useful if you know better than Convert::Binary::C how to
       interpret the binary data. In the previous section, we've handled this
       type

	 struct String {
	   u_32 len;
	   char buf[];
	 };

       with the following hooks:

	 sub string_unpack {
	   my $s = shift;
	   pack "c$s->{len}", @{$s->{buf}};
	 }

	 sub string_pack {
	   my $s = shift;
	   return {
	     len => length $s,
	     buf => [ unpack 'c*', $s ],
	   }
	 }

	 $c->tag('String', Hooks => { pack   => \&string_pack,
				      unpack => \&string_unpack });

       As you can see in the hook code, "buf" is expected to be an array of
       characters. For the "unpack" case Convert::Binary::C first turns the
       binary data into a Perl array, and then the hook packs it back into a
       string. The intermediate array creation and destruction is completely
       useless.	 Same thing, of course, for the "pack" case.

       Here's a clever way to handle this. Just tag "buf" as binary

	 $c->tag('String.buf', Format => 'Binary');

       and use the following hooks instead:

	 sub string_unpack2 {
	   my $s = shift;
	   substr $s->{buf}, 0, $s->{len};
	 }

	 sub string_pack2 {
	   my $s = shift;
	   return {
	     len => length $s,
	     buf => $s,
	   }
	 }

	 $c->tag('String', Hooks => { pack   => \&string_pack2,
				      unpack => \&string_unpack2 });

       This will be exactly equivalent to the old code, but faster and
       probably even much easier to understand.

       But hooks are even more powerful. You can customize the arguments that
       are passed to your hooks and you can use "arg" to pass certain special
       arguments, such as the name of the type that is currently being
       processed by the hook.

       The following example shows how it is easily possible to peek into the
       perl internals using hooks.

	 use Config;

	 $c = new Convert::Binary::C %CC, OrderMembers => 1;
	 $c->Include(["$Config{archlib}/CORE", @{$c->Include}]);
	 $c->parse(<<ENDC);
	 #include "EXTERN.h"
	 #include "perl.h"
	 ENDC

	 $c->tag($_, Hooks => { unpack_ptr => [\&unpack_ptr,
					       $c->arg(qw(SELF TYPE DATA))] })
	     for qw( XPVAV XPVHV );

       First, we add the perl core include path and parse perl.h. Then, we add
       an "unpack_ptr" hook for a couple of the internal data types.

       The "unpack_ptr" and "pack_ptr" hooks are called whenever a pointer to
       a certain data structure is processed. This is by far the most
       experimental part of the hooks feature, as this includes any kind of
       pointer. There's no way for the hook to know the difference between a
       plain pointer, or a pointer to a pointer, or a pointer to an array
       (this is because the difference doesn't matter anywhere else in
       Convert::Binary::C).

       But the hook above makes use of another very interesting feature: It
       uses "arg" to pass special arguments to the hook subroutine.  Usually,
       the hook subroutine is simply passed a single data argument.  But using
       the above definition, it'll get a reference to the calling object
       ("SELF"), the name of the type being processed ("TYPE") and the data
       ("DATA").

       But how does our hook look like?

	 sub unpack_ptr {
	   my($self, $type, $ptr) = @_;
	   $ptr or return '<NULL>';
	   my $size = $self->sizeof($type);
	   $self->unpack($type, unpack("P$size", pack('I', $ptr)));
	 }

       As you can see, the hook is rather simple. First, it receives the
       arguments mentioned above. It performs a quick check if the pointer is
       "NULL" and shouldn't be processed any further. Next, it determines the
       size of the type being processed. And finally, it'll just use the "P"n
       unpack template to read from that memory location and recursively call
       "unpack" to unpack the type. (And yes, this may of course again call
       other hooks.)

       Now, let's test that:

	 my $ref = { foo => 42, bar => 4711 };
	 my $ptr = hex(("$ref" =~ /\(0x([[:xdigit:]]+)\)$/)[0]);

	 print Dumper(unpack_ptr($c, 'AV', $ptr));

       Just for the fun of it, we create a blessed array reference. But how do
       we get a pointer to the corresponding "AV"? This is rather easy, as the
       address of the "AV" is just the hex value that appears when using the
       array reference in string context. So we just grab that and turn it
       into decimal. All that's left to do is just call our hook, as it can
       already handle "AV" pointers. And this is what we get:

	 $VAR1 = {
	   'sv_any' => {
	     'xnv_u' => {
	       'xnv_nv' => '0',
	       'xgv_stash' => 0,
	       'xpad_cop_seq' => {
		 'xlow' => 0,
		 'xhigh' => 0
	       },
	       'xbm_s' => {
		 'xbm_previous' => 0,
		 'xbm_flags' => 0,
		 'xbm_rare' => 0
	       }
	     },
	     'xav_fill' => 2,
	     'xav_max' => 7,
	     'xiv_u' => {
	       'xivu_iv' => 2,
	       'xivu_uv' => 2,
	       'xivu_p1' => 2,
	       'xivu_i32' => 2,
	       'xivu_namehek' => 2,
	       'xivu_hv' => 2
	     },
	     'xmg_u' => {
	       'xmg_magic' => 0,
	       'xmg_ourstash' => 0
	     },
	     'xmg_stash' => 0
	   },
	   'sv_refcnt' => 1,
	   'sv_flags' => 536870924,
	   'sv_u' => {
	     'svu_pv' => 142054140,
	     'svu_iv' => 142054140,
	     'svu_uv' => 142054140,
	     'svu_rv' => 142054140,
	     'svu_array' => 142054140,
	     'svu_hash' => 142054140,
	     'svu_gp' => 142054140
	   }
	 };

       Even though it is rather easy to do such stuff using "unpack_ptr"
       hooks, you should really know what you're doing and do it with extreme
       care because of the limitations mentioned above. It's really easy to
       run into segmentation faults when you're dereferencing pointers that
       point to memory which you don't own.

       Performance

       Using hooks isn't for free. In performance-critical applications you
       have to keep in mind that hooks are actually perl subroutines and that
       they are called once for every value of a registered type that is being
       packed or unpacked. If only about 10% of the values require hooks to be
       called, you'll hardly notice the difference (if your hooks are
       implemented efficiently, that is).  But if all values would require
       hooks to be called, that alone could easily make packing and unpacking
       very slow.

   Tag Order
       Since it is possible to attach multiple tags to a single type, the
       order in which the tags are processed is important. Here's a small
       table that shows the processing order.

	 pack	     unpack
	 ---------------------
	 Hooks	     Format
	 Format	     ByteOrder
	 ByteOrder   Hooks

       As a general rule, the "Hooks" tag is always the first thing processed
       when packing data, and the last thing processed when unpacking data.

       The "Format" and "ByteOrder" tags are exclusive, but when both are
       given the "Format" tag wins.

METHODS
   new
       "new"
       "new" OPTION1 => VALUE1, OPTION2 => VALUE2, ...
	       The constructor is used to create a new Convert::Binary::C
	       object.	You can simply use

		 $c = new Convert::Binary::C;

	       without additional arguments to create an object, or you can
	       optionally pass any arguments to the constructor that are
	       described for the "configure" method.

   configure
       "configure"
       "configure" OPTION
       "configure" OPTION1 => VALUE1, OPTION2 => VALUE2, ...
	       This method can be used to configure an existing
	       Convert::Binary::C object or to retrieve its current
	       configuration.

	       To configure the object, the list of options consists of key
	       and value pairs and must therefore contain an even number of
	       elements. "configure" (and also "new" if used with
	       configuration options) will throw an exception if you pass an
	       odd number of elements. Configuration will normally look like
	       this:

		 $c->configure(ByteOrder => 'BigEndian', IntSize => 2);

	       To retrieve the current value of a configuration option, you
	       must pass a single argument to "configure" that holds the name
	       of the option, just like

		 $order = $c->configure('ByteOrder');

	       If you want to get the values of all configuration options at
	       once, you can call "configure" without any arguments and it
	       will return a reference to a hash table that holds the whole
	       object configuration. This can be conveniently used with the
	       Data::Dumper module, for example:

		 use Convert::Binary::C;
		 use Data::Dumper;

		 $c = new Convert::Binary::C Define  => ['DEBUGGING', 'FOO=123'],
					     Include => ['/usr/include'];

		 print Dumper($c->configure);

	       Which will print something like this:

		 $VAR1 = {
		   'Define' => [
		     'DEBUGGING',
		     'FOO=123'
		   ],
		   'StdCVersion' => 199901,
		   'ByteOrder' => 'LittleEndian',
		   'LongSize' => 4,
		   'IntSize' => 4,
		   'HostedC' => 1,
		   'ShortSize' => 2,
		   'HasMacroVAARGS' => 1,
		   'Assert' => [],
		   'UnsignedChars' => 0,
		   'DoubleSize' => 8,
		   'CharSize' => 1,
		   'EnumType' => 'Integer',
		   'PointerSize' => 4,
		   'EnumSize' => 4,
		   'DisabledKeywords' => [],
		   'FloatSize' => 4,
		   'Alignment' => 1,
		   'LongLongSize' => 8,
		   'LongDoubleSize' => 12,
		   'KeywordMap' => {},
		   'Include' => [
		     '/usr/include'
		   ],
		   'HasCPPComments' => 1,
		   'Bitfields' => {
		     'Engine' => 'Generic'
		   },
		   'UnsignedBitfields' => 0,
		   'Warnings' => 0,
		   'CompoundAlignment' => 1,
		   'OrderMembers' => 0
		 };

	       Since you may not always want to write a "configure" call when
	       you only want to change a single configuration item, you can
	       use any configuration option name as a method name, like:

		 $c->ByteOrder('LittleEndian') if $c->IntSize < 4;

	       (Yes, the example doesn't make very much sense... ;-)

	       However, you should keep in mind that configuration methods
	       that can take lists (namely "Include", "Define" and "Assert",
	       but not "DisabledKeywords") may behave slightly different than
	       their "configure" equivalent.  If you pass these methods a
	       single argument that is an array reference, the current list
	       will be replaced by the new one, which is just the behaviour of
	       the corresponding "configure" call.  So the following are
	       equivalent:

		 $c->configure(Define => ['foo', 'bar=123']);
		 $c->Define(['foo', 'bar=123']);

	       But if you pass a list of strings instead of an array reference
	       (which cannot be done when using "configure"), the new list
	       items are appended to the current list, so

		 $c = new Convert::Binary::C Include => ['/include'];
		 $c->Include('/usr/include', '/usr/local/include');
		 print Dumper($c->Include);

		 $c->Include(['/usr/local/include']);
		 print Dumper($c->Include);

	       will first print all three include paths, but finally only
	       "/usr/local/include" will be configured:

		 $VAR1 = [
		   '/include',
		   '/usr/include',
		   '/usr/local/include'
		 ];
		 $VAR1 = [
		   '/usr/local/include'
		 ];

	       Furthermore, configuration methods can be chained together, as
	       they return a reference to their object if called as a set
	       method. So, if you like, you can configure your object like
	       this:

		 $c = Convert::Binary::C->new(IntSize => 4)
			->Define(qw( __DEBUG__ DB_LEVEL=3 ))
			->ByteOrder('BigEndian');

		 $c->configure(EnumType => 'Both', Alignment => 4)
		   ->Include('/usr/include', '/usr/local/include');

	       In the example above, "qw( ... )" is the word list quoting
	       operator. It returns a list of all non-whitespace sequences,
	       and is especially useful for configuring preprocessor defines
	       or assertions. The following assignments are equivalent:

		 @array = ('one', 'two', 'three');
		 @array = qw(one two three);

	       You can configure the following options. Unknown options, as
	       well as invalid values for an option, will cause the object to
	       throw exceptions.

	       "IntSize" => 0 | 1 | 2 | 4 | 8
		   Set the number of bytes that are occupied by an integer.
		   This is in most cases 2 or 4. If you set it to zero, the
		   size of an integer on the host system will be used. This is
		   also the default unless overridden by
		   "CBC_DEFAULT_INT_SIZE" at compile time.

	       "CharSize" => 0 | 1 | 2 | 4 | 8
		   Set the number of bytes that are occupied by a "char".
		   This rarely needs to be changed, except for some platforms
		   that don't care about bytes, for example DSPs.  If you set
		   this to zero, the size of a "char" on the host system will
		   be used. This is also the default unless overridden by
		   "CBC_DEFAULT_CHAR_SIZE" at compile time.

	       "ShortSize" => 0 | 1 | 2 | 4 | 8
		   Set the number of bytes that are occupied by a short
		   integer.  Although integers explicitly declared as "short"
		   should be always 16 bit, there are compilers that make a
		   short 8 bit wide. If you set it to zero, the size of a
		   short integer on the host system will be used. This is also
		   the default unless overridden by "CBC_DEFAULT_SHORT_SIZE"
		   at compile time.

	       "LongSize" => 0 | 1 | 2 | 4 | 8
		   Set the number of bytes that are occupied by a long
		   integer.  If set to zero, the size of a long integer on the
		   host system will be used. This is also the default unless
		   overridden by "CBC_DEFAULT_LONG_SIZE" at compile time.

	       "LongLongSize" => 0 | 1 | 2 | 4 | 8
		   Set the number of bytes that are occupied by a long long
		   integer. If set to zero, the size of a long long integer on
		   the host system, or 8, will be used. This is also the
		   default unless overridden by "CBC_DEFAULT_LONG_LONG_SIZE"
		   at compile time.

	       "FloatSize" => 0 | 1 | 2 | 4 | 8 | 12 | 16
		   Set the number of bytes that are occupied by a single
		   precision floating point value.  If you set it to zero, the
		   size of a "float" on the host system will be used. This is
		   also the default unless overridden by
		   "CBC_DEFAULT_FLOAT_SIZE" at compile time.  For details on
		   floating point support, see "FLOATING POINT VALUES".

	       "DoubleSize" => 0 | 1 | 2 | 4 | 8 | 12 | 16
		   Set the number of bytes that are occupied by a double
		   precision floating point value.  If you set it to zero, the
		   size of a "double" on the host system will be used. This is
		   also the default unless overridden by
		   "CBC_DEFAULT_DOUBLE_SIZE" at compile time.  For details on
		   floating point support, see "FLOATING POINT VALUES".

	       "LongDoubleSize" => 0 | 1 | 2 | 4 | 8 | 12 | 16
		   Set the number of bytes that are occupied by a double
		   precision floating point value.  If you set it to zero, the
		   size of a "long double" on the host system, or 12 will be
		   used. This is also the default unless overridden by
		   "CBC_DEFAULT_LONG_DOUBLE_SIZE" at compile time. For details
		   on floating point support, see "FLOATING POINT VALUES".

	       "PointerSize" => 0 | 1 | 2 | 4 | 8
		   Set the number of bytes that are occupied by a pointer.
		   This is in most cases 2 or 4. If you set it to zero, the
		   size of a pointer on the host system will be used. This is
		   also the default unless overridden by
		   "CBC_DEFAULT_PTR_SIZE" at compile time.

	       "EnumSize" => -1 | 0 | 1 | 2 | 4 | 8
		   Set the number of bytes that are occupied by an enumeration
		   type.  On most systems, this is equal to the size of an
		   integer, which is also the default. However, for some
		   compilers, the size of an enumeration type depends on the
		   size occupied by the largest enumerator. So the size may
		   vary between 1 and 8. If you have

		     enum foo {
		       ONE = 100, TWO = 200
		     };

		   this will occupy one byte because the enum can be
		   represented as an unsigned one-byte value. However,

		     enum foo {
		       ONE = -100, TWO = 200
		     };

		   will occupy two bytes, because the -100 forces the type to
		   be signed, and 200 doesn't fit into a signed one-byte
		   value.  Therefore, the type used is a signed two-byte
		   value.  If this is the behaviour you need, set the EnumSize
		   to 0.

		   Some compilers try to follow this strategy, but don't care
		   whether the enumeration has signed values or not. They
		   always declare an enum as signed. On such a compiler, given

		     enum one { ONE = -100, TWO = 100 };
		     enum two { ONE =  100, TWO = 200 };

		   enum "one" will occupy only one byte, while enum "two" will
		   occupy two bytes, even though it could be represented by a
		   unsigned one-byte value. If this is the behaviour of your
		   compiler, set EnumSize to "-1".

	       "Alignment" => 0 | 1 | 2 | 4 | 8 | 16
		   Set the struct member alignment. This option controls where
		   padding bytes are inserted between struct members. It
		   globally sets the alignment for all structs/unions.
		   However, this can be overridden from within the source code
		   with the common "pack" pragma as explained in "Supported
		   pragma directives".	The default alignment is 1, which
		   means no padding bytes are inserted. A setting of 0 means
		   native alignment, i.e.  the alignment of the system that
		   Convert::Binary::C has been compiled on. You can determine
		   the native properties using the "native" function.

		   The "Alignment" option is similar to the "-Zp[n]" option of
		   the Intel compiler. It globally specifies the maximum
		   boundary to which struct members are aligned. Consider the
		   following structure and the sizes of "char", "short",
		   "long" and "double" being 1, 2, 4 and 8, respectively.

		     struct align {
		       char   a;
		       short  b, c;
		       long   d;
		       double e;
		     };

		   With an alignment of 1 (the default), the struct members
		   would be packed tightly:

		     0	 1   2	 3   4	 5   6	 7   8	 9  10	11  12
		     +---+---+---+---+---+---+---+---+---+---+---+---+
		     | a |   b	 |   c	 |	 d	 |	       ...
		     +---+---+---+---+---+---+---+---+---+---+---+---+

			12  13	14  15	16  17
			 +---+---+---+---+---+
		     ...     e		     |
			 +---+---+---+---+---+

		   With an alignment of 2, the struct members larger than one
		   byte would be aligned to 2-byte boundaries, which results
		   in a single padding byte between "a" and "b".

		     0	 1   2	 3   4	 5   6	 7   8	 9  10	11  12
		     +---+---+---+---+---+---+---+---+---+---+---+---+
		     | a | * |	 b   |	 c   |	     d	     |	       ...
		     +---+---+---+---+---+---+---+---+---+---+---+---+

			12  13	14  15	16  17	18
			 +---+---+---+---+---+---+
		     ...	 e		 |
			 +---+---+---+---+---+---+

		   With an alignment of 4, the struct members of size 2 would
		   be aligned to 2-byte boundaries and larger struct members
		   would be aligned to 4-byte boundaries:

		     0	 1   2	 3   4	 5   6	 7   8	 9  10	11  12
		     +---+---+---+---+---+---+---+---+---+---+---+---+
		     | a | * |	 b   |	 c   | * | * |	     d	     | ...
		     +---+---+---+---+---+---+---+---+---+---+---+---+

			12  13	14  15	16  17	18  19	20
			 +---+---+---+---+---+---+---+---+
		     ... |		 e		 |
			 +---+---+---+---+---+---+---+---+

		   This layout of the struct members allows the compiler to
		   generate optimized code because aligned members can be
		   accessed more easily by the underlying architecture.

		   Finally, setting the alignment to 8 will align "double"s to
		   8-byte boundaries:

		     0	 1   2	 3   4	 5   6	 7   8	 9  10	11  12
		     +---+---+---+---+---+---+---+---+---+---+---+---+
		     | a | * |	 b   |	 c   | * | * |	     d	     | ...
		     +---+---+---+---+---+---+---+---+---+---+---+---+

			12  13	14  15	16  17	18  19	20  21	22  23	24
			 +---+---+---+---+---+---+---+---+---+---+---+---+
		     ... | * | * | * | * |		 e		 |
			 +---+---+---+---+---+---+---+---+---+---+---+---+

		   Further increasing the alignment does not alter the layout
		   of our structure, as only members larger that 8 bytes would
		   be affected.

		   The alignment of a structure depends on its largest member
		   and on the setting of the "Alignment" option. With
		   "Alignment" set to 2, a structure holding a "long" would be
		   aligned to a 2-byte boundary, while a structure containing
		   only "char"s would have no alignment restrictions.
		   (Unfortunately, that's not the whole story. See the
		   "CompoundAlignment" option for details.)

		   Here's another example. Assuming 8-byte alignment, the
		   following two structs will both have a size of 16 bytes:

		     struct one {
		       char   c;
		       double d;
		     };

		     struct two {
		       double d;
		       char   c;
		     };

		   This is clear for "struct one", because the member "d" has
		   to be aligned to an 8-byte boundary, and thus 7 padding
		   bytes are inserted after "c". But for "struct two", the
		   padding bytes are inserted at the end of the structure,
		   which doesn't make much sense immediately. However, it
		   makes perfect sense if you think about an array of "struct
		   two". Each "double" has to be aligned to an 8-byte
		   boundary, an thus each array element would have to occupy
		   16 bytes. With that in mind, it would be strange if a
		   "struct two" variable would have a different size. And it
		   would make the widely used construct

		     struct two array[] = { {1.0, 0}, {2.0, 1} };
		     int elements = sizeof(array) / sizeof(struct two);

		   impossible.

		   The alignment behaviour described here seems to be common
		   for all compilers. However, not all compilers have an
		   option to configure their default alignment.

	       "CompoundAlignment" => 0 | 1 | 2 | 4 | 8 | 16
		   Usually, the alignment of a compound (i.e. a "struct" or a
		   "union") depends only on its largest member and on the
		   setting of the "Alignment" option. There are, however,
		   architectures and compilers where compounds can have
		   different alignment constraints.

		   For most platforms and compilers, the alignment constraint
		   for compounds is 1 byte. That is, on most platforms

		     struct onebyte {
		       char byte;
		     };

		   will have an alignment of 1 and also a size of 1. But if
		   you take an ARM architecture, the above "struct onebyte"
		   will have an alignment of 4, and thus also a size of 4.

		   You can configure this by setting "CompoundAlignment" to 4.
		   This will ensure that the alignment of compounds is always
		   4.

		   Setting "CompoundAlignment" to 0 means native compound
		   alignment, i.e. the compound alignment of the system that
		   Convert::Binary::C has been compiled on. You can determine
		   the native properties using the "native" function.

		   There are also compilers for certain platforms that allow
		   you to adjust the compound alignment. If you're not aware
		   of the fact that your compiler/architecture has a compound
		   alignment other than 1, strange things can happen. If, for
		   example, the compound alignment is 2 and you have something
		   like

		     typedef unsigned char U8;

		     struct msg_head {
		       U8 cmd;
		       struct {
			 U8 hi;
			 U8 low;
		       } crc16;
		       U8 len;
		     };

		   there will be one padding byte inserted before the embedded
		   "crc16" struct and after the "len" member, which is most
		   probably not what was intended:

		     0	   1	 2     3     4	   5	 6
		     +-----+-----+-----+-----+-----+-----+
		     | cmd |  *	 | hi  | low | len |  *	 |
		     +-----+-----+-----+-----+-----+-----+

		   Note that both "#pragma pack" and the "Alignment" option
		   can override "CompoundAlignment". If you set
		   "CompoundAlignment" to 4, but "Alignment" to 2, compounds
		   will actually be aligned on 2-byte boundaries.

	       "ByteOrder" => 'BigEndian' | 'LittleEndian'
		   Set the byte order for integers larger than a single byte.
		   Little endian (Intel, least significant byte first) and big
		   endian (Motorola, most significant byte first) byte order
		   are supported. The default byte order is the same as the
		   byte order of the host system unless overridden by
		   "CBC_DEFAULT_BYTEORDER" at compile time.

	       "EnumType" => 'Integer' | 'String' | 'Both'
		   This option controls the type that enumeration constants
		   will have in data structures returned by the "unpack"
		   method.  If you have the following definitions:

		     typedef enum {
		       SUNDAY, MONDAY, TUESDAY, WEDNESDAY,
		       THURSDAY, FRIDAY, SATURDAY
		     } Weekday;

		     typedef enum {
		       JANUARY, FEBRUARY, MARCH, APRIL, MAY, JUNE, JULY,
		       AUGUST, SEPTEMBER, OCTOBER, NOVEMBER, DECEMBER
		     } Month;

		     typedef struct {
		       int     year;
		       Month   month;
		       int     day;
		       Weekday weekday;
		     } Date;

		   and a byte string that holds a packed Date struct, then
		   you'll get the following results from a call to the
		   "unpack" method.

		   "Integer"
		       Enumeration constants are returned as plain integers.
		       This is fast, but may be not very useful. It is also
		       the default.

			 $date = {
			   'weekday' => 1,
			   'month' => 0,
			   'day' => 7,
			   'year' => 2002
			 };

		   "String"
		       Enumeration constants are returned as strings. This
		       will create a string constant for every unpacked
		       enumeration constant and thus consumes more time and
		       memory. However, the result may be more useful.

			 $date = {
			   'weekday' => 'MONDAY',
			   'month' => 'JANUARY',
			   'day' => 7,
			   'year' => 2002
			 };

		   "Both"
		       Enumeration constants are returned as double typed
		       scalars.	 If evaluated in string context, the
		       enumeration constant will be a string, if evaluated in
		       numeric context, the enumeration constant will be an
		       integer.

			 $date = $c->EnumType('Both')->unpack('Date', $binary);

			 printf "Weekday = %s (%d)\n\n", $date->{weekday},
							 $date->{weekday};

			 if ($date->{month} == 0) {
			   print "It's $date->{month}, happy new year!\n\n";
			 }

			 print Dumper($date);

		       This will print:

			 Weekday = MONDAY (1)

			 It's JANUARY, happy new year!

			 $VAR1 = {
			   'weekday' => 'MONDAY',
			   'month' => 'JANUARY',
			   'day' => 7,
			   'year' => 2002
			 };

	       "DisabledKeywords" => [ KEYWORDS ]
		   This option allows you to selectively deactivate certain
		   keywords in the C parser. Some C compilers don't have the
		   complete ANSI keyword set, i.e. they don't recognize the
		   keywords "const" or "void", for example. If you do

		     typedef int void;

		   on such a compiler, this will usually be ok. But if you
		   parse this with an ANSI compiler, it will be a syntax
		   error. To parse the above code correctly, you have to
		   disable the "void" keyword in the Convert::Binary::C
		   parser:

		     $c->DisabledKeywords([qw( void )]);

		   By default, the Convert::Binary::C parser will recognize
		   the keywords "inline" and "restrict". If your compiler
		   doesn't have these new keywords, it usually doesn't matter.
		   Only if you're using the keywords as identifiers, like in

		     typedef struct inline {
		       int a, b;
		     } restrict;

		   you'll have to disable these ISO-C99 keywords:

		     $c->DisabledKeywords([qw( inline restrict )]);

		   The parser allows you to disable the following keywords:

		     asm
		     auto
		     const
		     double
		     enum
		     extern
		     float
		     inline
		     long
		     register
		     restrict
		     short
		     signed
		     static
		     unsigned
		     void
		     volatile

	       "KeywordMap" => { KEYWORD => TOKEN, ... }
		   This option allows you to add new keywords to the parser.
		   These new keywords can either be mapped to existing tokens
		   or simply ignored. For example, recent versions of the GNU
		   compiler recognize the keywords "__signed__" and
		   "__extension__".  The first one obviously is a synonym for
		   "signed", while the second one is only a marker for a
		   language extension.

		   Using the preprocessor, you could of course do the
		   following:

		     $c->Define(qw( __signed__=signed __extension__= ));

		   However, the preprocessor symbols could be undefined or
		   redefined in the code, and

		     #ifdef __signed__
		     # undef __signed__
		     #endif

		     typedef __extension__ __signed__ long long s_quad;

		   would generate a parse error, because "__signed__" is an
		   unexpected identifier.

		   Instead of utilizing the preprocessor, you'll have to
		   create mappings for the new keywords directly in the parser
		   using "KeywordMap". In the above example, you want to map
		   "__signed__" to the built-in C keyword "signed" and ignore
		   "__extension__". This could be done with the following
		   code:

		     $c->KeywordMap({ __signed__    => 'signed',
				      __extension__ => undef });

		   You can specify any valid identifier as hash key, and
		   either a valid C keyword or "undef" as hash value.  Having
		   configured the object that way, you could parse even

		     #ifdef __signed__
		     # undef __signed__
		     #endif

		     typedef __extension__ __signed__ long long s_quad;

		   without problems.

		   Note that "KeywordMap" and "DisabledKeywords" perfectly
		   work together. You could, for example, disable the "signed"
		   keyword, but still have "__signed__" mapped to the original
		   "signed" token:

		     $c->configure(DisabledKeywords => [ 'signed' ],
				   KeywordMap	    => { __signed__  => 'signed' });

		   This would allow you to define

		     typedef __signed__ long signed;

		   which would normally be a syntax error because "signed"
		   cannot be used as an identifier.

	       "UnsignedChars" => 0 | 1
		   Use this boolean option if you want characters to be
		   unsigned if specified without an explicit "signed" or
		   "unsigned" type specifier.  By default, characters are
		   signed.

	       "UnsignedBitfields" => 0 | 1
		   Use this boolean option if you want bitfields to be
		   unsigned if specified without an explicit "signed" or
		   "unsigned" type specifier.  By default, bitfields are
		   signed.

	       "Warnings" => 0 | 1
		   Use this boolean option if you want warnings to be issued
		   during the parsing of source code. Currently, warnings are
		   only reported by the preprocessor, so don't expect the
		   output to cover everything.

		   By default, warnings are turned off and only errors will be
		   reported. However, even these errors are turned off if you
		   run without the "-w" flag.

	       "HasCPPComments" => 0 | 1
		   Use this option to turn C++ comments on or off. By default,
		   C++ comments are enabled. Disabling C++ comments may be
		   necessary if your code includes strange things like:

		     one = 4 //* <- divide */ 4;
		     two = 2;

		   With C++ comments, the above will be interpreted as

		     one = 4
		     two = 2;

		   which will obviously be a syntax error, but without C++
		   comments, it will be interpreted as

		     one = 4 / 4;
		     two = 2;

		   which is correct.

	       "HasMacroVAARGS" => 0 | 1
		   Use this option to turn the "__VA_ARGS__" macro expansion
		   on or off. If this is enabled (which is the default), you
		   can use variable length argument lists in your preprocessor
		   macros.

		     #define DEBUG( ... )  fprintf( stderr, __VA_ARGS__ )

		   There's normally no reason to turn that feature off.

	       "StdCVersion" => undef | INTEGER
		   Use this option to change the value of the preprocessor's
		   predefined "__STDC_VERSION__" macro. When set to "undef",
		   the macro will not be defined.

	       "HostedC" => undef | 0 | 1
		   Use this option to change the value of the preprocessor's
		   predefined "__STDC_HOSTED__" macro. When set to "undef",
		   the macro will not be defined.

	       "Include" => [ INCLUDES ]
		   Use this option to set the include path for the internal
		   preprocessor. The option value is a reference to an array
		   of strings, each string holding a directory that should be
		   searched for includes.

	       "Define" => [ DEFINES ]
		   Use this option to define symbols in the preprocessor.  The
		   option value is, again, a reference to an array of strings.
		   Each string can be either just a symbol or an assignment to
		   a symbol. This is completely equivalent to what the "-D"
		   option does for most preprocessors.

		   The following will define the symbol "FOO" and define "BAR"
		   to be 12345:

		     $c->configure(Define => [qw( FOO BAR=12345 )]);

	       "Assert" => [ ASSERTIONS ]
		   Use this option to make assertions in the preprocessor.  If
		   you don't know what assertions are, don't be concerned,
		   since they're deprecated anyway. They are, however, used in
		   some system's include files.	 The value is an array
		   reference, just like for the macro definitions. Only the
		   way the assertions are defined is a bit different and
		   mimics the way they are defined with the "#assert"
		   directive:

		     $c->configure(Assert => ['foo(bar)']);

	       "OrderMembers" => 0 | 1
		   When using "unpack" on compounds and iterating over the
		   returned hash, the order of the compound members is
		   generally not preserved due to the nature of hash tables.
		   It is not even guaranteed that the order is the same
		   between different runs of the same program. This can be
		   very annoying if you simply use to dump your data
		   structures and the compound members always show up in a
		   different order.

		   By setting "OrderMembers" to a non-zero value, all hashes
		   returned by "unpack" are tied to a class that preserves the
		   order of the hash keys.  This way, all compound members
		   will be returned in the correct order just as they are
		   defined in your C code.

		     use Convert::Binary::C;
		     use Data::Dumper;

		     $c = Convert::Binary::C->new->parse(<<'ENDC');
		     struct test {
		       char one;
		       char two;
		       struct {
			 char never;
			 char change;
			 char this;
			 char order;
		       } three;
		       char four;
		     };
		     ENDC

		     $data = "Convert";

		     $u1 = $c->unpack('test', $data);
		     $c->OrderMembers(1);
		     $u2 = $c->unpack('test', $data);

		     print Data::Dumper->Dump([$u1, $u2], [qw(u1 u2)]);

		   This will print something like:

		     $u1 = {
		       'three' => {
			 'change' => 118,
			 'order' => 114,
			 'this' => 101,
			 'never' => 110
		       },
		       'one' => 67,
		       'two' => 111,
		       'four' => 116
		     };
		     $u2 = {
		       'one' => 67,
		       'two' => 111,
		       'three' => {
			 'never' => 110,
			 'change' => 118,
			 'this' => 101,
			 'order' => 114
		       },
		       'four' => 116
		     };

		   To be able to use this option, you have to install either
		   the Tie::Hash::Indexed or the Tie::IxHash module. If both
		   are installed, Convert::Binary::C will give preference to
		   Tie::Hash::Indexed because it's faster.

		   When using this option, you should keep in mind that tied
		   hashes are significantly slower and consume more memory
		   than ordinary hashes, even when the class they're tied to
		   is implemented efficiently. So don't turn this option on if
		   you don't have to.

		   You can also influence hash member ordering by using the
		   "CBC_ORDER_MEMBERS" environment variable.

	       "Bitfields" => { OPTION => VALUE, ... }
		   Use this option to specify and configure a bitfield
		   layouting engine. You can choose an engine by passing its
		   name to the "Engine" option, like:

		     $c->configure(Bitfields => { Engine => 'Generic' });

		   Each engine can have its own set of options, although
		   currently none of them does.

		   You can choose between the following bitfield engines:

		   "Generic"
		       This engine implements the behaviour of most UNIX C
		       compilers, including GCC. It does not handle packed
		       bitfields yet.

		   "Microsoft"
		       This engine implements the behaviour of Microsoft's
		       "cl" compiler.  It should be fairly complete and can
		       handle packed bitfields.

		   "Simple"
		       This engine is only used for testing the bitfield
		       infrastructure in Convert::Binary::C. There's usually
		       no reason to use it.

	       You can reconfigure all options even after you have parsed some
	       code. The changes will be applied to the already parsed
	       definitions. This works as long as array lengths are not
	       affected by the changes. If you have Alignment and IntSize set
	       to 4 and parse code like this

		 typedef struct {
		   char abc;
		   int	day;
		 } foo;

		 struct bar {
		   foo	zap[2*sizeof(foo)];
		 };

	       the array "zap" in "struct bar" will obviously have 16
	       elements. If you reconfigure the alignment to 1 now, the size
	       of "foo" is now 5 instead of 8. While the alignment is adjusted
	       correctly, the number of elements in array "zap" will still be
	       16 and will not be changed to 10.

   parse
       "parse" CODE
	       Parses a string of valid C code. All enumeration, compound and
	       type definitions are extracted. You can call the "parse" and
	       "parse_file" methods as often as you like to add further
	       definitions to the Convert::Binary::C object.

	       "parse" will throw an exception if an error occurs.  On
	       success, the method returns a reference to its object.

	       See "Parsing C code" for an example.

   parse_file
       "parse_file" FILE
	       Parses a C source file. All enumeration, compound and type
	       definitions are extracted. You can call the "parse" and
	       "parse_file" methods as often as you like to add further
	       definitions to the Convert::Binary::C object.

	       "parse_file" will search the include path given via the
	       "Include" option for the file if it cannot find it in the
	       current directory.

	       "parse_file" will throw an exception if an error occurs. On
	       success, the method returns a reference to its object.

	       See "Parsing C code" for an example.

	       When calling "parse" or "parse_file" multiple times, you may
	       use types previously defined, but you are not allowed to
	       redefine types. The state of the preprocessor is also saved, so
	       you may also use defines from a previous parse. This works only
	       as long as the preprocessor is not reset. See "Preprocessor
	       configuration" for details.

	       When you're parsing C source files instead of C header files,
	       note that local definitions are ignored. This means that type
	       definitions hidden within functions will not be recognized by
	       Convert::Binary::C. This is necessary because different
	       functions (even different blocks within the same function) can
	       define types with the same name:

		 void my_func(int i)
		 {
		   if (i < 10)
		   {
		     enum digit { ONE, TWO, THREE } x = ONE;
		     printf("%d, %d\n", i, x);
		   }
		   else
		   {
		     enum digit { THREE, TWO, ONE } x = ONE;
		     printf("%d, %d\n", i, x);
		   }
		 }

	       The above is a valid piece of C code, but it's not possible for
	       Convert::Binary::C to distinguish between the different
	       definitions of "enum digit", as they're only defined locally
	       within the corresponding block.

   clean
       "clean" Clears all information that has been collected during previous
	       calls to "parse" or "parse_file".  You can use this method if
	       you want to parse some entirely different code, but with the
	       same configuration.

	       The "clean" method returns a reference to its object.

   clone
       "clone" Makes the object return an exact independent copy of itself.

		 $c = new Convert::Binary::C Include => ['/usr/include'];
		 $c->parse_file('definitions.c');
		 $clone = $c->clone;

	       The above code is technically equivalent (Mostly. Actually,
	       using "sourcify" and "parse" might alter the order of the
	       parsed data, which would make methods such as "compound" return
	       the definitions in a different order.) to:

		 $c = new Convert::Binary::C Include => ['/usr/include'];
		 $c->parse_file('definitions.c');
		 $clone = new Convert::Binary::C %{$c->configure};
		 $clone->parse($c->sourcify);

	       Using "clone" is just a lot faster.

   def
       "def" NAME
       "def" TYPE
	       If you need to know if a definition for a certain type name
	       exists, use this method. You pass it the name of an enum,
	       struct, union or typedef, and it will return a non-empty string
	       being either "enum", "struct", "union", or "typedef" if there's
	       a definition for the type in question, an empty string if
	       there's no such definition, or "undef" if the name is
	       completely unknown. If the type can be interpreted as a basic
	       type, "basic" will be returned.

	       If you pass in a TYPE, the output will be slightly different.
	       If the specified member exists, the "def" method will return
	       "member". If the member doesn't exist, or if the type cannot
	       have members, the empty string will be returned. Again, if the
	       name of the type is completely unknown, "undef" will be
	       returned. This may be useful if you want to check if a certain
	       member exists within a compound, for example.

		 use Convert::Binary::C;

		 my $c = Convert::Binary::C->new->parse(<<'ENDC');

		 typedef struct __not  not;
		 typedef struct __not *ptr;

		 struct foo {
		   enum bar *xxx;
		 };

		 typedef int quad[4];

		 ENDC

		 for my $type (qw( not ptr foo bar xxx foo.xxx foo.abc xxx.yyy
				   quad quad[3] quad[5] quad[-3] short[1] ),
			       'unsigned long')
		 {
		   my $def = $c->def($type);
		   printf "%-14s  =>  %s\n",
			   $type,     defined $def ? "'$def'" : 'undef';
		 }

	       The following would be returned by the "def" method:

		 not		 =>  ''
		 ptr		 =>  'typedef'
		 foo		 =>  'struct'
		 bar		 =>  ''
		 xxx		 =>  undef
		 foo.xxx	 =>  'member'
		 foo.abc	 =>  ''
		 xxx.yyy	 =>  undef
		 quad		 =>  'typedef'
		 quad[3]	 =>  'member'
		 quad[5]	 =>  'member'
		 quad[-3]	 =>  'member'
		 short[1]	 =>  undef
		 unsigned long	 =>  'basic'

	       So, if "def" returns a non-empty string, you can safely use any
	       other method with that type's name or with that member
	       expression.

	       Concerning arrays, note that the index into an array doesn't
	       need to be within the bounds of the array's definition, just
	       like in C. In the above example, "quad[5]" and "quad[-3]" are
	       valid members of the "quad" array, even though it is declared
	       to have only four elements.

	       In cases where the typedef namespace overlaps with the
	       namespace of enums/structs/unions, the "def" method will give
	       preference to the typedef and will thus return the string
	       "typedef". You could however force interpretation as an enum,
	       struct or union by putting "enum", "struct" or "union" in front
	       of the type's name.

   defined
       "defined" MACRO
	       You can use the "defined" method to find out if a certain macro
	       is defined, just like you would use the "defined" operator of
	       the preprocessor. For example, the following code

		 use Convert::Binary::C;

		 my $c = Convert::Binary::C->new->parse(<<'ENDC');

		 #define ADD(a, b) ((a) + (b))

		 #if 1
		 # define DEFINED
		 #else
		 # define UNDEFINED
		 #endif

		 ENDC

		 for my $macro (qw( ADD DEFINED UNDEFINED )) {
		   my $not = $c->defined($macro) ? '' : ' not';
		   print "Macro '$macro' is$not defined.\n";
		 }

	       would print:

		 Macro 'ADD' is defined.
		 Macro 'DEFINED' is defined.
		 Macro 'UNDEFINED' is not defined.

	       You have to keep in mind that this works only as long as the
	       preprocessor is not reset. See "Preprocessor configuration" for
	       details.

   pack
       "pack" TYPE
       "pack" TYPE, DATA
       "pack" TYPE, DATA, STRING
	       Use this method to pack a complex data structure into a binary
	       string according to a type definition that has been previously
	       parsed. DATA must be a scalar matching the type definition. C
	       structures and unions are represented by references to Perl
	       hashes, C arrays by references to Perl arrays.

		 use Convert::Binary::C;
		 use Data::Dumper;
		 use Data::Hexdumper;

		 $c = Convert::Binary::C->new( ByteOrder => 'BigEndian'
					     , LongSize	 => 4
					     , ShortSize => 2
					     )
					->parse(<<'ENDC');
		 struct test {
		   char	   ary[3];
		   union {
		     short word[2];
		     long  quad;
		   }	   uni;
		 };
		 ENDC

	       Hashes don't have to contain a key for each compound member and
	       arrays may be truncated:

		 $binary = $c->pack('test', { ary => [1, 2], uni => { quad => 42 } });

	       Elements not defined in the Perl data structure will be set to
	       zero in the packed byte string. If you pass "undef" as or
	       simply omit the second parameter, the whole string will be
	       initialized with zero bytes. On success, the packed byte string
	       is returned.

		 print hexdump(data => $binary);

	       The above code would print:

		   0x0000 : 01 02 00 00 00 00 2A			    : ......*

	       You could also use "unpack" and dump the data structure.

		 $unpacked = $c->unpack('test', $binary);
		 print Data::Dumper->Dump([$unpacked], ['unpacked']);

	       This would print:

		 $unpacked = {
		   'uni' => {
		     'word' => [
		       0,
		       42
		     ],
		     'quad' => 42
		   },
		   'ary' => [
		     1,
		     2,
		     0
		   ]
		 };

	       If TYPE refers to a compound object, you may pack any member of
	       that compound object. Simply add a member expression to the
	       type name, just as you would access the member in C:

		 $array = $c->pack('test.ary', [1, 2, 3]);
		 print hexdump(data => $array);

		 $value = $c->pack('test.uni.word[1]', 2);
		 print hexdump(data => $value);

	       This would give you:

		   0x0000 : 01 02 03					    : ...
		   0x0000 : 00 02					    : ..

	       Call "pack" with the optional STRING argument if you want to
	       use an existing binary string to insert the data.  If called in
	       a void context, "pack" will directly modify the string you
	       passed as the third argument.  Otherwise, a copy of the string
	       is created, and "pack" will modify and return the copy, so the
	       original string will remain unchanged.

	       The 3-argument version may be useful if you want to change only
	       a few members of a complex data structure without having to
	       "unpack" everything, change the members, and then "pack" again
	       (which could waste lots of memory and CPU cycles). So, instead
	       of doing something like

		 $test = $c->unpack('test', $binary);
		 $test->{uni}{quad} = 4711;
		 $new = $c->pack('test', $test);

	       to change the "uni.quad" member of $packed, you could simply do
	       either

		 $new = $c->pack('test', { uni => { quad => 4711 } }, $binary);

	       or

		 $c->pack('test', { uni => { quad => 4711 } }, $binary);

	       while the latter would directly modify $packed.	Besides this
	       code being a lot shorter (and perhaps even more readable), it
	       can be significantly faster if you're dealing with really big
	       data blocks.

	       If the length of the input string is less than the size
	       required by the type, the string (or its copy) is extended and
	       the extended part is initialized to zero.  If the length is
	       more than the size required by the type, the string is kept at
	       that length, and also a copy would be an exact copy of that
	       string.

		 $too_short = pack "C*", (1 .. 4);
		 $too_long  = pack "C*", (1 .. 20);

		 $c->pack('test', { uni => { quad => 0x4711 } }, $too_short);
		 print "too_short:\n", hexdump(data => $too_short);

		 $copy = $c->pack('test', { uni => { quad => 0x4711 } }, $too_long);
		 print "\ncopy:\n", hexdump(data => $copy);

	       This would print:

		 too_short:
		   0x0000 : 01 02 03 00 00 47 11			    : .....G.

		 copy:
		   0x0000 : 01 02 03 00 00 47 11 08 09 0A 0B 0C 0D 0E 0F 10 : .....G..........
		   0x0010 : 11 12 13 14					    : ....

   unpack
       "unpack" TYPE, STRING
	       Use this method to unpack a binary string and create an
	       arbitrarily complex Perl data structure based on a previously
	       parsed type definition.

		 use Convert::Binary::C;
		 use Data::Dumper;

		 $c = Convert::Binary::C->new( ByteOrder => 'BigEndian'
					     , LongSize	 => 4
					     , ShortSize => 2
					     )
					->parse( <<'ENDC' );
		 struct test {
		   char	   ary[3];
		   union {
		     short word[2];
		     long *quad;
		   }	   uni;
		 };
		 ENDC

		 # Generate some binary dummy data
		 $binary = pack "C*", 1 .. $c->sizeof('test');

	       On failure, e.g. if the specified type cannot be found, the
	       method will throw an exception. On success, a reference to a
	       complex Perl data structure is returned, which can directly be
	       dumped using the Data::Dumper module:

		 $unpacked = $c->unpack('test', $binary);
		 print Dumper($unpacked);

	       This would print:

		 $VAR1 = {
		   'uni' => {
		     'word' => [
		       1029,
		       1543
		     ],
		     'quad' => 67438087
		   },
		   'ary' => [
		     1,
		     2,
		     3
		   ]
		 };

	       If TYPE refers to a compound object, you may unpack any member
	       of that compound object. Simply add a member expression to the
	       type name, just as you would access the member in C:

		 $binary2 = substr $binary, $c->offsetof('test', 'uni.word');

		 $unpack1 = $unpacked->{uni}{word};
		 $unpack2 = $c->unpack('test.uni.word', $binary2);

		 print Data::Dumper->Dump([$unpack1, $unpack2], [qw(unpack1 unpack2)]);

	       You will find that the output is exactly the same for both
	       $unpack1 and $unpack2:

		 $unpack1 = [
		   1029,
		   1543
		 ];
		 $unpack2 = [
		   1029,
		   1543
		 ];

	       When "unpack" is called in list context, it will unpack as many
	       elements as possible from STRING, including zero if STRING is
	       not long enough.

   initializer
       "initializer" TYPE
       "initializer" TYPE, DATA
	       The "initializer" method can be used retrieve an initializer
	       string for a certain TYPE.  This can be useful if you have to
	       initialize only a couple of members in a huge compound type or
	       if you simply want to generate initializers automatically.

		 struct date {
		   unsigned year : 12;
		   unsigned month:  4;
		   unsigned day	 :  5;
		   unsigned hour :  5;
		   unsigned min	 :  6;
		 };

		 typedef struct {
		   enum { DATE, QWORD } type;
		   short number;
		   union {
		     struct date   date;
		     unsigned long qword;
		   } choice;
		 } data;

	       Given the above code has been parsed

		 $init = $c->initializer('data');
		 print "data x = $init;\n";

	       would print the following:

		 data x = {
		       0,
		       0,
		       {
			       {
				       0,
				       0,
				       0,
				       0,
				       0
			       }
		       }
		 };

	       You could directly put that into a C program, although it
	       probably isn't very useful yet. It becomes more useful if you
	       actually specify how you want to initialize the type:

		 $data = {
		   type	  => 'QWORD',
		   choice => {
		     date  => { month => 12, day => 24 },
		     qword => 4711,
		   },
		   stuff => 'yes?',
		 };

		 $init = $c->initializer('data', $data);
		 print "data x = $init;\n";

	       This would print the following:

		 data x = {
		       QWORD,
		       0,
		       {
			       {
				       0,
				       12,
				       24,
				       0,
				       0
			       }
		       }
		 };

	       As only the first member of a "union" can be initialized,
	       "choice.qword" is ignored. You will not be warned about the
	       fact that you probably tried to initialize a member other than
	       the first. This is considered a feature, because it allows you
	       to use "unpack" to generate the initializer data:

		 $data = $c->unpack('data', $binary);
		 $init = $c->initializer('data', $data);

	       Since "unpack" unpacks all union members, you would otherwise
	       have to delete all but the first one previous to feeding it
	       into "initializer".

	       Also, "stuff" is ignored, because it actually isn't a member of
	       "data". You won't be warned about that either.

   sizeof
       "sizeof" TYPE
	       This method will return the size of a C type in bytes.  If it
	       cannot find the type, it will throw an exception.

	       If the type defines some kind of compound object, you may ask
	       for the size of a member of that compound object:

		 $size = $c->sizeof('test.uni.word[1]');

	       This would set $size to 2.

   typeof
       "typeof" TYPE
	       This method will return the type of a C member.	While this
	       only makes sense for compound types, it's legal to also use it
	       for non-compound types.	If it cannot find the type, it will
	       throw an exception.

	       The "typeof" method can be used on any valid member, even on
	       arrays or unnamed types. It will always return a string that
	       holds the name (or in case of unnamed types only the class) of
	       the type, optionally followed by a '*' character to indicate
	       it's a pointer type, and optionally followed by one or more
	       array dimensions if it's an array type. If the type is a
	       bitfield, the type name is followed by a colon and the number
	       of bits.

		 struct test {
		   char	   ary[3];
		   union {
		     short word[2];
		     long *quad;
		   }	   uni;
		   struct {
		     unsigned short six:6;
		     unsigned short ten:10;
		   }	   bits;
		 };

	       Given the above C code has been parsed, calls to "typeof" would
	       return the following values:

		 $c->typeof('test')		=> 'struct test'
		 $c->typeof('test.ary')		=> 'char [3]'
		 $c->typeof('test.uni')		=> 'union'
		 $c->typeof('test.uni.quad')	=> 'long *'
		 $c->typeof('test.uni.word')	=> 'short [2]'
		 $c->typeof('test.uni.word[1]') => 'short'
		 $c->typeof('test.bits')	=> 'struct'
		 $c->typeof('test.bits.six')	=> 'unsigned short :6'
		 $c->typeof('test.bits.ten')	=> 'unsigned short :10'

   offsetof
       "offsetof" TYPE, MEMBER
	       You can use "offsetof" just like the C macro of same
	       denominator. It will simply return the offset (in bytes) of
	       MEMBER relative to TYPE.

		 use Convert::Binary::C;

		 $c = Convert::Binary::C->new( Alignment   => 4
					     , LongSize	   => 4
					     , PointerSize => 4
					     )
					->parse(<<'ENDC');
		 typedef struct {
		   char abc;
		   long day;
		   int *ptr;
		 } week;

		 struct test {
		   week zap[8];
		 };
		 ENDC

		 @args = (
		   ['test',	   'zap[5].day'	 ],
		   ['test.zap[2]', 'day'	 ],
		   ['test',	   'zap[5].day+1'],
		   ['test',	   'zap[-3].ptr' ],
		 );

		 for (@args) {
		   my $offset = eval { $c->offsetof(@$_) };
		   printf "\$c->offsetof('%s', '%s') => $offset\n", @$_;
		 }

	       The final loop will print:

		 $c->offsetof('test', 'zap[5].day') => 64
		 $c->offsetof('test.zap[2]', 'day') => 4
		 $c->offsetof('test', 'zap[5].day+1') => 65
		 $c->offsetof('test', 'zap[-3].ptr') => -28

	       · The first iteration simply shows that the offset of
		 "zap[5].day" is 64 relative to the beginning of "struct
		 test".

	       · You may additionally specify a member for the type passed as
		 the first argument, as shown in the second iteration.

	       · The offset suffix is also supported by "offsetof", so the
		 third iteration will correctly print 65.

	       · The last iteration demonstrates that even out-of-bounds array
		 indices are handled correctly, just as they are handled in C.

	       Unlike the C macro, "offsetof" also works on array types.

		 $offset = $c->offsetof('test.zap', '[3].ptr+2');
		 print "offset = $offset";

	       This will print:

		 offset = 46

	       If TYPE is a compound, MEMBER may optionally be prefixed with a
	       dot, so

		 printf "offset = %d\n", $c->offsetof('week', 'day');
		 printf "offset = %d\n", $c->offsetof('week', '.day');

	       are both equivalent and will print

		 offset = 4
		 offset = 4

	       This allows to

	       · use the C macro style, without a leading dot, and

	       · directly use the output of the "member" method, which
		 includes a leading dot for compound types, as input for the
		 MEMBER argument.

   member
       "member" TYPE
       "member" TYPE, OFFSET
	       You can think of "member" as being the reverse of the
	       "offsetof" method. However, as this is more complex, there's no
	       equivalent to "member" in the C language.

	       Usually this method is used if you want to retrieve the name of
	       the member that is located at a specific offset of a previously
	       parsed type.

		 use Convert::Binary::C;

		 $c = Convert::Binary::C->new( Alignment   => 4
					     , LongSize	   => 4
					     , PointerSize => 4
					     )
					->parse(<<'ENDC');
		 typedef struct {
		   char abc;
		   long day;
		   int *ptr;
		 } week;

		 struct test {
		   week zap[8];
		 };
		 ENDC

		 for my $offset (24, 39, 69, 99) {
		   print "\$c->member('test', $offset)";
		   my $member = eval { $c->member('test', $offset) };
		   print $@ ? "\n  exception: $@" : " => '$member'\n";
		 }

	       This will print:

		 $c->member('test', 24) => '.zap[2].abc'
		 $c->member('test', 39) => '.zap[3]+3'
		 $c->member('test', 69) => '.zap[5].ptr+1'
		 $c->member('test', 99)
		   exception: Offset 99 out of range (0 <= offset < 96)

	       · The output of the first iteration is obvious. The member
		 "zap[2].abc" is located at offset 24 of "struct test".

	       · In the second iteration, the offset points into a region of
		 padding bytes and thus no member of "week" can be named.
		 Instead of a member name the offset relative to "zap[3]" is
		 appended.

	       · In the third iteration, the offset points to "zap[5].ptr".
		 However, "zap[5].ptr" is located at 68, not at 69, and thus
		 the remaining offset of 1 is also appended.

	       · The last iteration causes an exception because the offset of
		 99 is not valid for "struct test" since the size of "struct
		 test" is only 96. You might argue that this is inconsistent,
		 since "offsetof" can also handle out-of-bounds array members.
		 But as soon as you have more than one level of array nesting,
		 there's an infinite number of out-of-bounds members for a
		 single given offset, so it would be impossible to return a
		 list of all members.

	       You can additionally specify a member for the type passed as
	       the first argument:

		 $member = $c->member('test.zap[2]', 6);
		 print $member;

	       This will print:

		 .day+2

	       Like "offsetof", "member" also works on array types:

		 $member = $c->member('test.zap', 42);
		 print $member;

	       This will print:

		 [3].day+2

	       While the behaviour for "struct"s is quite obvious, the
	       behaviour for "union"s is rather tricky. As a single offset
	       usually references more than one member of a union, there are
	       certain rules that the algorithm uses for determining the best
	       member.

	       · The first non-compound member that is referenced without an
		 offset has the highest priority.

	       · If no member is referenced without an offset, the first non-
		 compound member that is referenced with an offset will be
		 returned.

	       · Otherwise the first padding region that is encountered will
		 be taken.

	       As an example, given 4-byte-alignment and the union

		 union choice {
		   struct {
		     char  color[2];
		     long  size;
		     char  taste;
		   }	   apple;
		   char	   grape[3];
		   struct {
		     long  weight;
		     short price[3];
		   }	   melon;
		 };

	       the "member" method would return what is shown in the Member
	       column of the following table. The Type column shows the result
	       of the "typeof" method when passing the corresponding member.

		 Offset	  Member	       Type
		 --------------------------------------
		    0	  .apple.color[0]      'char'
		    1	  .apple.color[1]      'char'
		    2	  .grape[2]	       'char'
		    3	  .melon.weight+3      'long'
		    4	  .apple.size	       'long'
		    5	  .apple.size+1	       'long'
		    6	  .melon.price[1]      'short'
		    7	  .apple.size+3	       'long'
		    8	  .apple.taste	       'char'
		    9	  .melon.price[2]+1    'short'
		   10	  .apple+10	       'struct'
		   11	  .apple+11	       'struct'

	       It's like having a stack of all the union members and looking
	       through the stack for the shiniest piece you can see. The
	       beginning of a member (denoted by uppercase letters) is always
	       shinier than the rest of a member, while padding regions
	       (denoted by dashes) aren't shiny at all.

		 Offset	  0   1	  2   3	  4   5	  6   7	  8   9	 10  11
		 -------------------------------------------------------
		 apple	 (C) (C)  -   -	 (S) (s)  s  (s) (T)  -	 (-) (-)
		 grape	  G   G	 (G)
		 melon	  W   w	  w  (w)  P   p	 (P)  p	  P  (p)  -   -

	       If you look through that stack from top to bottom, you'll end
	       up at the parenthesized members.

	       Alternatively, if you're not only interested in the best
	       member, you can call "member" in list context, which makes it
	       return all members referenced by the given offset.

		 Offset	  Member	       Type
		 --------------------------------------
		    0	  .apple.color[0]      'char'
			  .grape[0]	       'char'
			  .melon.weight	       'long'
		    1	  .apple.color[1]      'char'
			  .grape[1]	       'char'
			  .melon.weight+1      'long'
		    2	  .grape[2]	       'char'
			  .melon.weight+2      'long'
			  .apple+2	       'struct'
		    3	  .melon.weight+3      'long'
			  .apple+3	       'struct'
		    4	  .apple.size	       'long'
			  .melon.price[0]      'short'
		    5	  .apple.size+1	       'long'
			  .melon.price[0]+1    'short'
		    6	  .melon.price[1]      'short'
			  .apple.size+2	       'long'
		    7	  .apple.size+3	       'long'
			  .melon.price[1]+1    'short'
		    8	  .apple.taste	       'char'
			  .melon.price[2]      'short'
		    9	  .melon.price[2]+1    'short'
			  .apple+9	       'struct'
		   10	  .apple+10	       'struct'
			  .melon+10	       'struct'
		   11	  .apple+11	       'struct'
			  .melon+11	       'struct'

	       The first member returned is always the best member. The other
	       members are sorted according to the rules given above. This
	       means that members referenced without an offset are followed by
	       members referenced with an offset. Padding regions will be at
	       the end.

	       If OFFSET is not given in the method call, "member" will return
	       a list of all possible members of TYPE.

		 print "$_\n" for $c->member('choice');

	       This will print:

		 .apple.color[0]
		 .apple.color[1]
		 .apple.size
		 .apple.taste
		 .grape[0]
		 .grape[1]
		 .grape[2]
		 .melon.weight
		 .melon.price[0]
		 .melon.price[1]
		 .melon.price[2]

	       In scalar context, the number of possible members is returned.

   tag
       "tag" TYPE
       "tag" TYPE, TAG
       "tag" TYPE, TAG1 => VALUE1, TAG2 => VALUE2, ...
	       The "tag" method can be used to tag properties to a TYPE. It's
	       a bit like having "configure" for individual types.

	       See "USING TAGS" for an example.

	       Note that while you can tag whole types as well as compound
	       members, it is not possible to tag array members, i.e. you
	       cannot treat, for example, "a[1]" and "a[2]" differently.

	       Also note that in code like this

		 struct test {
		   int a;
		   struct {
		     int x;
		   } b, c;
		 };

	       if you tag "test.b.x", this will also tag "test.c.x"
	       implicitly.

	       It is also possible to tag basic types if you really want to do
	       that, for example:

		 $c->tag('int', Format => 'Binary');

	       To remove a tag from a type, you can either set that tag to
	       "undef", for example

		 $c->tag('test', Hooks => undef);

	       or use "untag".

	       To see if a tag is attached to a type or to get the value of a
	       tag, pass only the type and tag name to "tag":

		 $c->tag('test.a', Format => 'Binary');

		 $hooks = $c->tag('test.a', 'Hooks');
		 $format = $c->tag('test.a', 'Format');

	       This will give you:

		 $hooks = undef;
		 $format = 'Binary';

	       To see which tags are attached to a type, pass only the type.
	       The "tag" method will now return a hash reference containing
	       all tags attached to the type:

		 $tags = $c->tag('test.a');

	       This will give you:

		 $tags = {
		   'Format' => 'Binary'
		 };

	       "tag" will throw an exception if an error occurs.  If called as
	       a 'set' method, it will return a reference to its object,
	       allowing you to chain together consecutive method calls.

	       Note that when a compound is inlined, tags attached to the
	       inlined compound are ignored, for example:

		 $c->parse(<<ENDC);
		 struct header {
		   int id;
		   int len;
		   unsigned flags;
		 };

		 struct message {
		   struct header;
		   short samples[32];
		 };
		 ENDC

		 for my $type (qw( header message header.len )) {
		   $c->tag($type, Hooks => { unpack => sub { print "unpack: $type\n"; @_ } });
		 }

		 for my $type (qw( header message )) {
		   print "[unpacking $type]\n";
		   $u = $c->unpack($type, $data);
		 }

	       This will print:

		 [unpacking header]
		 unpack: header.len
		 unpack: header
		 [unpacking message]
		 unpack: header.len
		 unpack: message

	       As you can see from the above output, tags attached to members
	       of inlined compounds ("header.len" are still handled.

	       The following tags can be configured:

	       "Format" => 'Binary' | 'String'
		   The "Format" tag allows you to control the way binary data
		   is converted by "pack" and "unpack".

		   If you tag a "TYPE" as "Binary", it will not be converted
		   at all, i.e. it will be passed through as a binary string.

		   If you tag it as "String", it will be treated like a null-
		   terminated C string, i.e. "unpack" will convert the C
		   string to a Perl string and vice versa.

		   See "The Format Tag" for an example.

	       "ByteOrder" => 'BigEndian' | 'LittleEndian'
		   The "ByteOrder" tag allows you to explicitly set the byte
		   order of a TYPE.

		   See "The ByteOrder Tag" for an example.

	       "Dimension" => '*'
	       "Dimension" => VALUE
	       "Dimension" => MEMBER
	       "Dimension" => SUB
	       "Dimension" => [ SUB, ARGS ]
		   The "Dimension" tag allows you to alter the size of an
		   array dynamically.

		   You can tag fixed size arrays as being flexible using '*'.
		   This is useful if you cannot use flexible array members in
		   your source code.

		     $c->tag('type.array', Dimension => '*');

		   You can also tag an array to have a fixed size different
		   from the one it was originally declared with.

		     $c->tag('type.array', Dimension => 42);

		   If the array is a member of a compound, you can also tag it
		   with to have a size corresponding to the value of another
		   member in that compound.

		     $c->tag('type.array', Dimension => 'count');

		   Finally, you can specify a subroutine that is called when
		   the size of the array needs to be determined.

		     $c->tag('type.array', Dimension => \&get_count);

		   By default, and if the array is a compound member, that
		   subroutine will be passed a reference to the hash storing
		   the data for the compound.

		   You can also instruct Convert::Binary::C to pass additional
		   arguments to the subroutine by passing an array reference
		   instead of the subroutine reference. This array contains
		   the subroutine reference as well as a list of arguments.
		   It is possible to define certain special arguments using
		   the "arg" method.

		     $c->tag('type.array', Dimension => [\&get_count, $c->arg('SELF'), 42]);

		   See "The Dimension Tag" for various examples.

	       "Hooks" => { HOOK => SUB, HOOK => [ SUB, ARGS ], ... }, ...
		   The "Hooks" tag allows you to register subroutines as
		   hooks.

		   Hooks are called whenever a certain "TYPE" is packed or
		   unpacked. Hooks are currently considered an experimental
		   feature.

		   "HOOK" can be one of the following:

		     pack
		     unpack
		     pack_ptr
		     unpack_ptr

		   "pack" and "unpack" hooks are called when processing their
		   "TYPE", while "pack_ptr" and "unpack_ptr" hooks are called
		   when processing pointers to their "TYPE".

		   "SUB" is a reference to a subroutine that usually takes one
		   input argument, processes it and returns one output
		   argument.

		   Alternatively, you can pass a custom list of arguments to
		   the hook by using an array reference instead of "SUB" that
		   holds the subroutine reference in the first element and the
		   arguments to be passed to the subroutine as the other
		   elements.  This way, you can even pass special arguments to
		   the hook using the "arg" method.

		   Here are a few examples for registering hooks:

		     $c->tag('ObjectType', Hooks => {
			       pack   => \&obj_pack,
			       unpack => \&obj_unpack
			     });

		     $c->tag('ProtocolId', Hooks => {
			       unpack => sub { $protos[$_[0]] }
			     });

		     $c->tag('ProtocolId', Hooks => {
			       unpack_ptr => [sub {
						sprintf "$_[0]:{0x%X}", $_[1]
					      },
					      $c->arg('TYPE', 'DATA')
					     ],
			     });

		   Note that the above example registers both an "unpack" hook
		   and an "unpack_ptr" hook for "ProtocolId" with two separate
		   calls to "tag". As long as you don't explicitly overwrite a
		   previously registered hook, it won't be modified or removed
		   by registering other hooks for the same "TYPE".

		   To remove all registered hooks for a type, simply remove
		   the "Hooks" tag:

		     $c->untag('ProtocolId', 'Hooks');

		   To remove only a single hook, pass "undef" as "SUB" instead
		   of a subroutine reference:

		     $c->tag('ObjectType', Hooks => { pack => undef });

		   If all hooks are removed, the whole "Hooks" tag is removed.

		   See "The Hooks Tag" for examples on how to use hooks.

   untag
       "untag" TYPE
       "untag" TYPE, TAG1, TAG2, ...
	       Use the "untag" method to remove one, more, or all tags from a
	       type. If you don't pass any tag names, all tags attached to the
	       type will be removed. Otherwise only the listed tags will be
	       removed.

	       See "USING TAGS" for an example.

   arg
       "arg" 'ARG', ...
	       Creates placeholders for special arguments to be passed to
	       hooks or other subroutines. These arguments are currently:

	       "SELF"
		   A reference to the calling Convert::Binary::C object. This
		   may be useful if you need to work with the object inside
		   the subroutine.

	       "TYPE"
		   The name of the type that is currently being processed by
		   the hook.

	       "DATA"
		   The data argument that is passed to the subroutine.

	       "HOOK"
		   The type of the hook as which the subroutine has been
		   called, for example "pack" or "unpack_ptr".

	       "arg" will return a placeholder for each argument it is being
	       passed. Note that not all arguments may be supported depending
	       on the context of the subroutine.

   dependencies
       "dependencies"
	       After some code has been parsed using either the "parse" or
	       "parse_file" methods, the "dependencies" method can be used to
	       retrieve information about all files that the object depends
	       on, i.e. all files that have been parsed.

	       In scalar context, the method returns a hash reference.	Each
	       key is the name of a file. The values are again hash
	       references, each of which holds the size, modification time
	       (mtime), and change time (ctime) of the file at the moment it
	       was parsed.

		 use Convert::Binary::C;
		 use Data::Dumper;

		 #----------------------------------------------------------
		 # Create object, set include path, parse 'string.h' header
		 #----------------------------------------------------------
		 my $c = Convert::Binary::C->new
			 ->Include('/usr/lib/gcc/i686-pc-linux-gnu/4.5.2/include',
				   '/usr/lib/gcc/i686-pc-linux-gnu/4.5.2/include-fixed',
				   '/usr/include')
			 ->parse_file('string.h');

		 #----------------------------------------------------------
		 # Get dependencies of the object, extract dependency files
		 #----------------------------------------------------------
		 my $depend = $c->dependencies;
		 my @files  = keys %$depend;

		 #-----------------------------
		 # Dump dependencies and files
		 #-----------------------------
		 print Data::Dumper->Dump([$depend, \@files],
				       [qw( depend   *files )]);

	       The above code would print something like this:

		 $depend = {
		   '/usr/include/features.h' => {
		     'ctime' => 1300268052,
		     'mtime' => 1300267911,
		     'size' => 12511
		   },
		   '/usr/include/gnu/stubs-32.h' => {
		     'ctime' => 1300268051,
		     'mtime' => 1300268010,
		     'size' => 624
		   },
		   '/usr/include/sys/cdefs.h' => {
		     'ctime' => 1300268051,
		     'mtime' => 1300267957,
		     'size' => 13195
		   },
		   '/usr/include/gnu/stubs.h' => {
		     'ctime' => 1300268051,
		     'mtime' => 1300267911,
		     'size' => 315
		   },
		   '/usr/include/string.h' => {
		     'ctime' => 1300268052,
		     'mtime' => 1300267944,
		     'size' => 22572
		   },
		   '/usr/lib/gcc/i686-pc-linux-gnu/4.5.2/include/stddef.h' => {
		     'ctime' => 1300365679,
		     'mtime' => 1300363914,
		     'size' => 12542
		   },
		   '/usr/include/bits/wordsize.h' => {
		     'ctime' => 1300268051,
		     'mtime' => 1300267937,
		     'size' => 873
		   },
		   '/usr/include/xlocale.h' => {
		     'ctime' => 1300268051,
		     'mtime' => 1300267915,
		     'size' => 1764
		   }
		 };
		 @files = (
		   '/usr/include/features.h',
		   '/usr/include/gnu/stubs-32.h',
		   '/usr/include/sys/cdefs.h',
		   '/usr/include/gnu/stubs.h',
		   '/usr/include/string.h',
		   '/usr/lib/gcc/i686-pc-linux-gnu/4.5.2/include/stddef.h',
		   '/usr/include/bits/wordsize.h',
		   '/usr/include/xlocale.h'
		 );

	       In list context, the method returns the names of all files that
	       have been parsed, i.e. the following lines are equivalent:

		 @files = keys %{$c->dependencies};
		 @files = $c->dependencies;

   sourcify
       "sourcify"
       "sourcify" CONFIG
	       Returns a string that holds the C source code necessary to
	       represent all parsed C data structures.

		 use Convert::Binary::C;

		 $c = new Convert::Binary::C;
		 $c->parse(<<'END');

		 #define ADD(a, b) ((a) + (b))
		 #define NUMBER 42

		 typedef struct _mytype mytype;

		 struct _mytype {
		   union {
		     int	 iCount;
		     enum count *pCount;
		   } counter;
		 #pragma pack( push, 1 )
		   struct {
		     char string[NUMBER];
		     int  array[NUMBER/sizeof(int)];
		   } storage;
		 #pragma pack( pop )
		   mytype *next;
		 };

		 enum count { ZERO, ONE, TWO, THREE };

		 END

		 print $c->sourcify;

	       The above code would print something like this:

		 /* typedef predeclarations */

		 typedef struct _mytype mytype;

		 /* defined enums */

		 enum count
		 {
		       ZERO,
		       ONE,
		       TWO,
		       THREE
		 };

		 /* defined structs and unions */

		 struct _mytype
		 {
		       union
		       {
			       int iCount;
			       enum count *pCount;
		       } counter;
		 #pragma pack(push, 1)
		       struct
		       {
			       char string[42];
			       int array[10];
		       } storage;
		 #pragma pack(pop)
		       mytype *next;
		 };

	       The purpose of the "sourcify" method is to enable some kind of
	       platform-independent caching. The C code generated by
	       "sourcify" can be parsed by any standard C compiler, as well as
	       of course by the Convert::Binary::C parser. However, the code
	       may be significantly shorter than the code that has originally
	       been parsed.

	       When parsing a typical header file, it's easily possible that
	       you need to open dozens of other files that are included from
	       that file, and end up parsing several hundred kilobytes of C
	       code. Since most of it is usually preprocessor directives,
	       function prototypes and comments, the "sourcify" function
	       strips this down to a few kilobytes. Saving the "sourcify"
	       string and parsing it next time instead of the original code
	       may be a lot faster.

	       The "sourcify" method takes a hash reference as an optional
	       argument. It can be used to tweak the method's output.  The
	       following options can be configured.

	       "Context" => 0 | 1
		   Turns preprocessor context information on or off. If this
		   is turned on, "sourcify" will insert "#line" preprocessor
		   directives in its output. So in the above example

		     print $c->sourcify({ Context => 1 });

		   would print:

		     /* typedef predeclarations */

		     typedef struct _mytype mytype;

		     /* defined enums */

		     #line 21 "[buffer]"
		     enum count
		     {
			   ZERO,
			   ONE,
			   TWO,
			   THREE
		     };

		     /* defined structs and unions */

		     #line 7 "[buffer]"
		     struct _mytype
		     {
		     #line 8 "[buffer]"
			   union
			   {
				   int iCount;
				   enum count *pCount;
			   } counter;
		     #pragma pack(push, 1)
		     #line 13 "[buffer]"
			   struct
			   {
				   char string[42];
				   int array[10];
			   } storage;
		     #pragma pack(pop)
			   mytype *next;
		     };

		   Note that "[buffer]" refers to the here-doc buffer when
		   using "parse".

	       "Defines" => 0 | 1
		   Turn this on if you want all the defined macros to be part
		   of the source code output. Given the example code above

		     print $c->sourcify({ Defines => 1 });

		   would print:

		     /* typedef predeclarations */

		     typedef struct _mytype mytype;

		     /* defined enums */

		     enum count
		     {
			   ZERO,
			   ONE,
			   TWO,
			   THREE
		     };

		     /* defined structs and unions */

		     struct _mytype
		     {
			   union
			   {
				   int iCount;
				   enum count *pCount;
			   } counter;
		     #pragma pack(push, 1)
			   struct
			   {
				   char string[42];
				   int array[10];
			   } storage;
		     #pragma pack(pop)
			   mytype *next;
		     };

		     /* preprocessor defines */

		     #define ADD(a, b) ((a) + (b))
		     #define NUMBER 42

		   The macro definitions always appear at the end of the
		   source code.	 The order of the macro definitions is
		   undefined.

       The following methods can be used to retrieve information about the
       definitions that have been parsed. The examples given in the
       description for "enum", "compound" and "typedef" all assume this piece
       of C code has been parsed:

	 #define ABC_SIZE 2
	 #define MULTIPLY(x, y) ((x)*(y))

	 #ifdef ABC_SIZE
	 # define DEFINED
	 #else
	 # define NOT_DEFINED
	 #endif

	 typedef unsigned long U32;
	 typedef void *any;

	 enum __socket_type
	 {
	   SOCK_STREAM	  = 1,
	   SOCK_DGRAM	  = 2,
	   SOCK_RAW	  = 3,
	   SOCK_RDM	  = 4,
	   SOCK_SEQPACKET = 5,
	   SOCK_PACKET	  = 10
	 };

	 struct STRUCT_SV {
	   void *sv_any;
	   U32	 sv_refcnt;
	   U32	 sv_flags;
	 };

	 typedef union {
	   int abc[ABC_SIZE];
	   struct xxx {
	     int a;
	     int b;
	   }   ab[3][4];
	   any ptr;
	 } test;

   enum_names
       "enum_names"
	       Returns a list of identifiers of all defined enumeration
	       objects. Enumeration objects don't necessarily have an
	       identifier, so something like

		 enum { A, B, C };

	       will obviously not appear in the list returned by the
	       "enum_names" method. Also, enumerations that are not defined
	       within the source code - like in

		 struct foo {
		   enum weekday *pWeekday;
		   unsigned long year;
		 };

	       where only a pointer to the "weekday" enumeration object is
	       used - will not be returned, even though they have an
	       identifier. So for the above two enumerations, "enum_names"
	       will return an empty list:

		 @names = $c->enum_names;

	       The only way to retrieve a list of all enumeration identifiers
	       is to use the "enum" method without additional arguments. You
	       can get a list of all enumeration objects that have an
	       identifier by using

		 @enums = map { $_->{identifier} || () } $c->enum;

	       but these may not have a definition. Thus, the two arrays would
	       look like this:

		 @names = ();
		 @enums = ('weekday');

	       The "def" method returns a true value for all identifiers
	       returned by "enum_names".

   enum
       enum
       "enum" LIST
	       Returns a list of references to hashes containing detailed
	       information about all enumerations that have been parsed.

	       If a list of enumeration identifiers is passed to the method,
	       the returned list will only contain hash references for those
	       enumerations. The enumeration identifiers may optionally be
	       prefixed by "enum".

	       If an enumeration identifier cannot be found, the returned list
	       will contain an undefined value at that position.

	       In scalar context, the number of enumerations will be returned
	       as long as the number of arguments to the method call is not 1.
	       In the latter case, a hash reference holding information for
	       the enumeration will be returned.

	       The list returned by the "enum" method looks similar to this:

		 @enum = (
		   {
		     'enumerators' => {
		       'SOCK_STREAM' => 1,
		       'SOCK_RAW' => 3,
		       'SOCK_SEQPACKET' => 5,
		       'SOCK_RDM' => 4,
		       'SOCK_PACKET' => 10,
		       'SOCK_DGRAM' => 2
		     },
		     'identifier' => '__socket_type',
		     'context' => 'definitions.c(13)',
		     'size' => 4,
		     'sign' => 0
		   }
		 );

	       "identifier"
		   holds the enumeration identifier. This key is not present
		   if the enumeration has no identifier.

	       "context"
		   is the context in which the enumeration is defined. This is
		   the filename followed by the line number in parentheses.

	       "enumerators"
		   is a reference to a hash table that holds all enumerators
		   of the enumeration.

	       "sign"
		   is a boolean indicating if the enumeration is signed (i.e.
		   has negative values).

	       One useful application may be to create a hash table that holds
	       all enumerators of all defined enumerations:

		 %enum = map %{ $_->{enumerators} || {} }, $c->enum;

	       The %enum hash table would then be:

		 %enum = (
		   'SOCK_STREAM' => 1,
		   'SOCK_RAW' => 3,
		   'SOCK_SEQPACKET' => 5,
		   'SOCK_RDM' => 4,
		   'SOCK_DGRAM' => 2,
		   'SOCK_PACKET' => 10
		 );

   compound_names
       "compound_names"
	       Returns a list of identifiers of all structs and unions
	       (compound data structures) that are defined in the parsed
	       source code. Like enumerations, compounds don't need to have an
	       identifier, nor do they need to be defined.

	       Again, the only way to retrieve information about all struct
	       and union objects is to use the "compound" method and don't
	       pass it any arguments. If you should need a list of all struct
	       and union identifiers, you can use:

		 @compound = map { $_->{identifier} || () } $c->compound;

	       The "def" method returns a true value for all identifiers
	       returned by "compound_names".

	       If you need the names of only the structs or only the unions,
	       use the "struct_names" and "union_names" methods respectively.

   compound
       "compound"
       "compound" LIST
	       Returns a list of references to hashes containing detailed
	       information about all compounds (structs and unions) that have
	       been parsed.

	       If a list of struct/union identifiers is passed to the method,
	       the returned list will only contain hash references for those
	       compounds. The identifiers may optionally be prefixed by
	       "struct" or "union", which limits the search to the specified
	       kind of compound.

	       If an identifier cannot be found, the returned list will
	       contain an undefined value at that position.

	       In scalar context, the number of compounds will be returned as
	       long as the number of arguments to the method call is not 1. In
	       the latter case, a hash reference holding information for the
	       compound will be returned.

	       The list returned by the "compound" method looks similar to
	       this:

		 @compound = (
		   {
		     'identifier' => 'STRUCT_SV',
		     'align' => 1,
		     'context' => 'definitions.c(23)',
		     'pack' => 0,
		     'type' => 'struct',
		     'declarations' => [
		       {
			 'declarators' => [
			   {
			     'declarator' => '*sv_any',
			     'size' => 4,
			     'offset' => 0
			   }
			 ],
			 'type' => 'void'
		       },
		       {
			 'declarators' => [
			   {
			     'declarator' => 'sv_refcnt',
			     'size' => 4,
			     'offset' => 4
			   }
			 ],
			 'type' => 'U32'
		       },
		       {
			 'declarators' => [
			   {
			     'declarator' => 'sv_flags',
			     'size' => 4,
			     'offset' => 8
			   }
			 ],
			 'type' => 'U32'
		       }
		     ],
		     'size' => 12
		   },
		   {
		     'identifier' => 'xxx',
		     'align' => 1,
		     'context' => 'definitions.c(31)',
		     'pack' => 0,
		     'type' => 'struct',
		     'declarations' => [
		       {
			 'declarators' => [
			   {
			     'declarator' => 'a',
			     'size' => 4,
			     'offset' => 0
			   }
			 ],
			 'type' => 'int'
		       },
		       {
			 'declarators' => [
			   {
			     'declarator' => 'b',
			     'size' => 4,
			     'offset' => 4
			   }
			 ],
			 'type' => 'int'
		       }
		     ],
		     'size' => 8
		   },
		   {
		     'align' => 1,
		     'context' => 'definitions.c(29)',
		     'pack' => 0,
		     'type' => 'union',
		     'declarations' => [
		       {
			 'declarators' => [
			   {
			     'declarator' => 'abc[2]',
			     'size' => 8,
			     'offset' => 0
			   }
			 ],
			 'type' => 'int'
		       },
		       {
			 'declarators' => [
			   {
			     'declarator' => 'ab[3][4]',
			     'size' => 96,
			     'offset' => 0
			   }
			 ],
			 'type' => 'struct xxx'
		       },
		       {
			 'declarators' => [
			   {
			     'declarator' => 'ptr',
			     'size' => 4,
			     'offset' => 0
			   }
			 ],
			 'type' => 'any'
		       }
		     ],
		     'size' => 96
		   }
		 );

	       "identifier"
		   holds the struct or union identifier. This key is not
		   present if the compound has no identifier.

	       "context"
		   is the context in which the struct or union is defined.
		   This is the filename followed by the line number in
		   parentheses.

	       "type"
		   is either 'struct' or 'union'.

	       "size"
		   is the size of the struct or union.

	       "align"
		   is the alignment of the struct or union.

	       "pack"
		   is the struct member alignment if the compound is packed,
		   or zero otherwise.

	       "declarations"
		   is an array of hash references describing each struct
		   declaration:

		   "type"
		       is the type of the struct declaration. This may be a
		       string or a reference to a hash describing the type.

		   "declarators"
		       is an array of hashes describing each declarator:

		       "declarator"
			   is a string representation of the declarator.

		       "offset"
			   is the offset of the struct member represented by
			   the current declarator relative to the beginning of
			   the struct or union.

		       "size"
			   is the size occupied by the struct member
			   represented by the current declarator.

	       It may be useful to have separate lists for structs and unions.
	       One way to retrieve such lists would be to use

		 push @{$_->{type} eq 'union' ? \@unions : \@structs}, $_
		     for $c->compound;

	       However, you should use the "struct" and "union" methods, which
	       is a lot simpler:

		 @structs = $c->struct;
		 @unions  = $c->union;

   struct_names
       "struct_names"
	       Returns a list of all defined struct identifiers.  This is
	       equivalent to calling "compound_names", just that it only
	       returns the names of the struct identifiers and doesn't return
	       the names of the union identifiers.

   struct
       "struct"
       "struct" LIST
	       Like the "compound" method, but only allows for structs.

   union_names
       "union_names"
	       Returns a list of all defined union identifiers.	 This is
	       equivalent to calling "compound_names", just that it only
	       returns the names of the union identifiers and doesn't return
	       the names of the struct identifiers.

   union
       "union"
       "union" LIST
	       Like the "compound" method, but only allows for unions.

   typedef_names
       "typedef_names"
	       Returns a list of all defined typedef identifiers. Typedefs
	       that do not specify a type that you could actually work with
	       will not be returned.

	       The "def" method returns a true value for all identifiers
	       returned by "typedef_names".

   typedef
       "typedef"
       "typedef" LIST
	       Returns a list of references to hashes containing detailed
	       information about all typedefs that have been parsed.

	       If a list of typedef identifiers is passed to the method, the
	       returned list will only contain hash references for those
	       typedefs.

	       If an identifier cannot be found, the returned list will
	       contain an undefined value at that position.

	       In scalar context, the number of typedefs will be returned as
	       long as the number of arguments to the method call is not 1. In
	       the latter case, a hash reference holding information for the
	       typedef will be returned.

	       The list returned by the "typedef" method looks similar to
	       this:

		 @typedef = (
		   {
		     'declarator' => 'U32',
		     'type' => 'unsigned long'
		   },
		   {
		     'declarator' => '*any',
		     'type' => 'void'
		   },
		   {
		     'declarator' => 'test',
		     'type' => {
		       'align' => 1,
		       'context' => 'definitions.c(29)',
		       'pack' => 0,
		       'type' => 'union',
		       'declarations' => [
			 {
			   'declarators' => [
			     {
			       'declarator' => 'abc[2]',
			       'size' => 8,
			       'offset' => 0
			     }
			   ],
			   'type' => 'int'
			 },
			 {
			   'declarators' => [
			     {
			       'declarator' => 'ab[3][4]',
			       'size' => 96,
			       'offset' => 0
			     }
			   ],
			   'type' => 'struct xxx'
			 },
			 {
			   'declarators' => [
			     {
			       'declarator' => 'ptr',
			       'size' => 4,
			       'offset' => 0
			     }
			   ],
			   'type' => 'any'
			 }
		       ],
		       'size' => 96
		     }
		   }
		 );

	       "declarator"
		   is the type declarator.

	       "type"
		   is the type specification. This may be a string or a
		   reference to a hash describing the type.  See "enum" and
		   "compound" for a description on how to interpret this hash.

   macro_names
       "macro_names"
	       Returns a list of all defined macro names.

	       The list returned by the "macro_names" method looks similar to
	       this:

		 @macro_names = (
		   '__STDC_VERSION__',
		   '__STDC_HOSTED__',
		   'DEFINED',
		   'MULTIPLY',
		   'ABC_SIZE'
		 );

	       This works only as long as the preprocessor is not reset.  See
	       "Preprocessor configuration" for details.

   macro
       "macro"
       "macro" LIST
	       Returns the definitions for all defined macros.

	       If a list of macro names is passed to the method, the returned
	       list will only contain the definitions for those macros. For
	       undefined macros, "undef" will be returned.

	       The list returned by the "macro" method looks similar to this:

		 @macro = (
		   '__STDC_VERSION__ 199901L',
		   '__STDC_HOSTED__ 1',
		   'DEFINED',
		   'MULTIPLY(x, y) ((x)*(y))',
		   'ABC_SIZE 2'
		 );

	       This works only as long as the preprocessor is not reset.  See
	       "Preprocessor configuration" for details.

FUNCTIONS
       You can alternatively call the following functions as methods on
       Convert::Binary::C objects.

   feature
       "feature" STRING
	       Checks if Convert::Binary::C was built with certain features.
	       For example,

		 print "debugging version"
		     if Convert::Binary::C::feature('debug');

	       will check if Convert::Binary::C was built with debugging
	       support enabled. The "feature" function returns 1 if the
	       feature is enabled, 0 if the feature is disabled, and "undef"
	       if the feature is unknown. Currently the only features that can
	       be checked are "ieeefp" and "debug".

	       You can enable or disable certain features at compile time of
	       the module by using the

		 perl Makefile.PL enable-feature disable-feature

	       syntax.

   native
       "native"
       "native" STRING
	       Returns the value of a property of the native system that
	       Convert::Binary::C was built on. For example,

		 $size = Convert::Binary::C::native('IntSize');

	       will fetch the size of an "int" on the native system.  The
	       following properties can be queried:

		 Alignment
		 ByteOrder
		 CharSize
		 CompoundAlignment
		 DoubleSize
		 EnumSize
		 FloatSize
		 HostedC
		 IntSize
		 LongDoubleSize
		 LongLongSize
		 LongSize
		 PointerSize
		 ShortSize
		 StdCVersion
		 UnsignedBitfields
		 UnsignedChars

	       You can also call "native" without arguments, in which case it
	       will return a reference to a hash with all properties, like:

		 $native = {
		   'StdCVersion' => undef,
		   'ByteOrder' => 'LittleEndian',
		   'LongSize' => 4,
		   'IntSize' => 4,
		   'HostedC' => 1,
		   'ShortSize' => 2,
		   'UnsignedChars' => 0,
		   'DoubleSize' => 8,
		   'CharSize' => 1,
		   'EnumSize' => 4,
		   'PointerSize' => 4,
		   'FloatSize' => 4,
		   'LongLongSize' => 8,
		   'Alignment' => 4,
		   'LongDoubleSize' => 12,
		   'UnsignedBitfields' => 0,
		   'CompoundAlignment' => 1
		 };

	       The contents of that hash are suitable for passing them to the
	       "configure" method.

DEBUGGING
       Like perl itself, Convert::Binary::C can be compiled with debugging
       support that can then be selectively enabled at runtime. You can
       specify whether you like to build Convert::Binary::C with debugging
       support or not by explicitly giving an argument to Makefile.PL.	Use

	 perl Makefile.PL enable-debug

       to enable debugging, or

	 perl Makefile.PL disable-debug

       to disable debugging. The default will depend on how your perl binary
       was built. If it was built with "-DDEBUGGING", Convert::Binary::C will
       be built with debugging support, too.

       Once you have built Convert::Binary::C with debugging support, you can
       use the following syntax to enable debug output. Instead of

	 use Convert::Binary::C;

       you simply say

	 use Convert::Binary::C debug => 'all';

       which will enable all debug output. However, I don't recommend to
       enable all debug output, because that can be a fairly large amount.

   Debugging options
       Instead of saying "all", you can pass a string that consists of one or
       more of the following characters:

	 m   enable memory allocation tracing
	 M   enable memory allocation & assertion tracing

	 h   enable hash table debugging
	 H   enable hash table dumps

	 d   enable debug output from the XS module
	 c   enable debug output from the ctlib
	 t   enable debug output about type objects

	 l   enable debug output from the C lexer
	 p   enable debug output from the C parser
	 P   enable debug output from the C preprocessor
	 r   enable debug output from the #pragma parser

	 y   enable debug output from yacc (bison)

       So the following might give you a brief overview of what's going on
       inside Convert::Binary::C:

	 use Convert::Binary::C debug => 'dct';

       When you want to debug memory allocation using

	 use Convert::Binary::C debug => 'm';

       you can use the Perl script check_alloc.pl that resides in the
       ctlib/util/tool directory to extract statistics about memory usage and
       information about memory leaks from the resulting debug output.

   Redirecting debug output
       By default, all debug output is written to "stderr". You can, however,
       redirect the debug output to a file with the "debugfile" option:

	 use Convert::Binary::C debug	  => 'dcthHm',
				debugfile => './debug.out';

       If the file cannot be opened, you'll receive a warning and the output
       will go the "stderr" way again.

       Alternatively, you can use the environment variables "CBC_DEBUG_OPT"
       and "CBC_DEBUG_FILE" to turn on debug output.

       If Convert::Binary::C is built without debugging support, passing the
       "debug" or "debugfile" options will cause a warning to be issued. The
       corresponding environment variables will simply be ignored.

ENVIRONMENT
   "CBC_ORDER_MEMBERS"
       Setting this variable to a non-zero value will globally turn on hash
       key ordering for compound members. Have a look at the "OrderMembers"
       option for details.

       Setting the variable to the name of a perl module will additionally use
       this module instead of the predefined modules for member ordering to
       tie the hashes to.

   "CBC_DEBUG_OPT"
       If Convert::Binary::C is built with debugging support, you can use this
       variable to specify the debugging options.

   "CBC_DEBUG_FILE"
       If Convert::Binary::C is built with debugging support, you can use this
       variable to redirect the debug output to a file.

   "CBC_DISABLE_PARSER"
       This variable is intended purely for development. Setting it to a non-
       zero value disables the Convert::Binary::C parser, which means that no
       information is collected from the file or code that is parsed. However,
       the preprocessor will run, which is useful for benchmarking the
       preprocessor.

FLEXIBLE ARRAY MEMBERS AND INCOMPLETE TYPES
       Flexible array members are a feature introduced with ISO-C99.  It's a
       common problem that you have a variable length data field at the end of
       a structure, for example an array of characters at the end of a message
       struct. ISO-C99 allows you to write this as:

	 struct message {
	   long header;
	   char data[];
	 };

       The advantage is that you clearly indicate that the size of the
       appended data is variable, and that the "data" member doesn't
       contribute to the size of the "message" structure.

       When packing or unpacking data, Convert::Binary::C deals with flexible
       array members as if their length was adjustable. For example, "unpack"
       will adapt the length of the array depending on the input string:

	 $msg1 = $c->unpack('message', 'abcdefg');
	 $msg2 = $c->unpack('message', 'abcdefghijkl');

       The following data is unpacked:

	 $msg1 = {
	   'data' => [
	     101,
	     102,
	     103
	   ],
	   'header' => 1633837924
	 };
	 $msg2 = {
	   'data' => [
	     101,
	     102,
	     103,
	     104,
	     105,
	     106,
	     107,
	     108
	   ],
	   'header' => 1633837924
	 };

       Similarly, pack will adjust the length of the output string according
       to the data you feed in:

	 use Data::Hexdumper;

	 $msg = {
	   header => 4711,
	   data	  => [0x10, 0x20, 0x30, 0x40, 0x77..0x88],
	 };

	 $data = $c->pack('message', $msg);

	 print hexdump(data => $data);

       This would print:

	   0x0000 : 00 00 12 67 10 20 30 40 77 78 79 7A 7B 7C 7D 7E : ...g..0@wxyz{|}~
	   0x0010 : 7F 80 81 82 83 84 85 86 87 88		    : ..........

       Incomplete types such as

	 typedef unsigned long array[];

       are handled in exactly the same way. Thus, you can easily

	 $array = $c->unpack('array', '?'x20);

       which will unpack the following array:

	 $array = [
	   1061109567,
	   1061109567,
	   1061109567,
	   1061109567,
	   1061109567
	 ];

       You can also alter the length of an array using the "Dimension" tag.

FLOATING POINT VALUES
       When using Convert::Binary::C to handle floating point values, you have
       to be aware of some limitations.

       You're usually safe if all your platforms are using the IEEE floating
       point format. During the Convert::Binary::C build process, the "ieeefp"
       feature will automatically be enabled if the host is using IEEE
       floating point. You can check for this feature at runtime using the
       "feature" function:

	 if (Convert::Binary::C::feature('ieeefp')) {
	   # do something
	 }

       When IEEE floating point support is enabled, the module can also handle
       floating point values of a different byteorder.

       If your host platform is not using IEEE floating point, the "ieeefp"
       feature will be disabled. Convert::Binary::C then will be more
       restrictive, refusing to handle any non-native floating point values.

       However, Convert::Binary::C cannot detect the floating point format
       used by your target platform. It can only try to prevent problems in
       obvious cases. If you know your target platform has a completely
       different floating point format, don't use floating point conversion at
       all.

       Whenever Convert::Binary::C detects that it cannot properly do floating
       point value conversion, it will issue a warning and will not attempt to
       convert the floating point value.

BITFIELDS
       Bitfield support in Convert::Binary::C is currently in an experimental
       state. You are encouraged to test it, but you should not blindly rely
       on its results.

       You are also encouraged to supply layouting algorithms for compilers
       whose bitfield implementation is not handled correctly at the moment.
       Even better that the plain algorithm is of course a patch that adds a
       new bitfield layouting engine.

       While bitfields may not be handled correctly by the conversion routines
       yet, they are always parsed correctly. This means that you can reliably
       use the declarator fields as returned by the "struct" or "typedef"
       methods.	 Given the following source

	 struct bitfield {
	   int seven:7;
	   int :1;
	   int four:4, :0;
	   int integer;
	 };

       a call to "struct" will return

	 @struct = (
	   {
	     'identifier' => 'bitfield',
	     'align' => 1,
	     'context' => 'bitfields.c(1)',
	     'pack' => 0,
	     'type' => 'struct',
	     'declarations' => [
	       {
		 'declarators' => [
		   {
		     'declarator' => 'seven:7'
		   }
		 ],
		 'type' => 'int'
	       },
	       {
		 'declarators' => [
		   {
		     'declarator' => ':1'
		   }
		 ],
		 'type' => 'int'
	       },
	       {
		 'declarators' => [
		   {
		     'declarator' => 'four:4'
		   },
		   {
		     'declarator' => ':0'
		   }
		 ],
		 'type' => 'int'
	       },
	       {
		 'declarators' => [
		   {
		     'declarator' => 'integer',
		     'size' => 4,
		     'offset' => 4
		   }
		 ],
		 'type' => 'int'
	       }
	     ],
	     'size' => 8
	   }
	 );

       No size/offset keys will currently be returned for bitfield entries.

MULTITHREADING
       Convert::Binary::C was designed to be thread-safe.

INHERITANCE
       If you wish to derive a new class from Convert::Binary::C, this is
       relatively easy. Despite their XS implementation, Convert::Binary::C
       objects are actually blessed hash references.

       The XS data is stored in a read-only hash value for the key that is the
       empty string. So it is safe to use any non-empty hash key when deriving
       your own class.	In addition, Convert::Binary::C does quite a lot of
       checks to detect corruption in the object hash.

       If you store private data in the hash, you should override the "clone"
       method and provide the necessary code to clone your private data.
       You'll have to call "SUPER::clone", but this will only clone the
       Convert::Binary::C part of the object.

       For an example of a derived class, you can have a look at
       Convert::Binary::C::Cached.

PORTABILITY
       Convert::Binary::C should build and run on most of the platforms that
       Perl runs on:

       ·   Various Linux systems

       ·   Various BSD systems

       ·   HP-UX

       ·   Compaq/HP Tru64 Unix

       ·   Mac-OS X

       ·   Cygwin

       ·   Windows 98/NT/2000/XP

       Also, many architectures are supported:

       ·   Various Intel Pentium and Itanium systems

       ·   Various Alpha systems

       ·   HP PA-RISC

       ·   Power-PC

       ·   StrongARM

       The module should build with any perl binary from 5.004 up to the
       latest development version.

COMPARISON WITH SIMILAR MODULES
       Most of the time when you're really looking for Convert::Binary::C
       you'll actually end up finding one of the following modules. Some of
       them have different goals, so it's probably worth pointing out the
       differences.

   C::Include
       Like Convert::Binary::C, this module aims at doing conversion from and
       to binary data based on C types.	 However, its configurability is very
       limited compared to Convert::Binary::C. Also, it does not parse all C
       code correctly. It's slower than Convert::Binary::C, doesn't have a
       preprocessor. On the plus side, it's written in pure Perl.

   C::DynaLib::Struct
       This module doesn't allow you to reuse your C source code. One main
       goal of Convert::Binary::C was to avoid code duplication or, even
       worse, having to maintain different representations of your data
       structures.  Like C::Include, C::DynaLib::Struct is rather limited in
       its configurability.

   Win32::API::Struct
       This module has a special purpose. It aims at building structs for
       interfacing Perl code with Windows API code.

CREDITS
       · My love Jennifer for always being there, for filling my life with joy
	 and last but not least for proofreading the documentation.

       · Alain Barbet <alian@cpan.org> for testing and debugging support.

       · Mitchell N. Charity for giving me pointers into various interesting
	 directions.

       · Alexis Denis for making me improve (externally) and simplify
	 (internally) floating point support. He can also be blamed
	 (indirectly) for the "initializer" method, as I need it in my effort
	 to support bitfields some day.

       · Michael J. Hohmann <mjh@scientist.de> for endless discussions on our
	 way to and back home from work, and for making me think about
	 supporting "pack" and "unpack" for compound members.

       · Thorsten Jens <thojens@gmx.de> for testing the package on various
	 platforms.

       · Mark Overmeer <mark@overmeer.net> for suggesting the module name and
	 giving invaluable feedback.

       · Thomas Pornin <pornin@bolet.org> for his excellent "ucpp"
	 preprocessor library.

       · Marc Rosenthal for his suggestions and support.

       · James Roskind, as his C parser was a great starting point to fix all
	 the problems I had with my original parser based only on the ANSI
	 ruleset.

       · Gisbert W. Selke for spotting some interesting bugs and providing
	 extensive reports.

       · Steffen Zimmermann for a prolific discussion on the cloning
	 algorithm.

MAILING LIST
       There's also a mailing list that you can join:

	 convert-binary-c@yahoogroups.com

       To subscribe, simply send mail to:

	 convert-binary-c-subscribe@yahoogroups.com

       You can use this mailing list for non-bug problems, questions or
       discussions.

BUGS
       I'm sure there are still lots of bugs in the code for this module. If
       you find any bugs, Convert::Binary::C doesn't seem to build on your
       system or any of its tests fail, please use the CPAN Request Tracker at
       <http://rt.cpan.org/> to create a ticket for the module. Alternatively,
       just send a mail to <mhx@cpan.org>.

EXPERIMENTAL FEATURES
       Some features in Convert::Binary::C are marked as experimental.	This
       has most probably one of the following reasons:

       · The feature does not behave in exactly the way that I wish it did,
	 possibly due to some limitations in the current design of the module.

       · The feature hasn't been tested enough and may completely fail to
	 produce the expected results.

       I hope to fix most issues with these experimental features someday, but
       this may mean that I have to change the way they currently work in a
       way that's not backwards compatible.  So if any of these features is
       useful to you, you can use it, but you should be aware that the
       behaviour or the interface may change in future releases of this
       module.

TODO
       If you're interested in what I currently plan to improve (or fix), have
       a look at the TODO file.

POSTCARDS
       If you're using my module and like it, you can show your appreciation
       by sending me a postcard from where you live. I won't urge you to do
       it, it's completely up to you. To me, this is just a very nice way of
       receiving feedback about my work. Please send your postcard to:

	 Marcus Holland-Moritz
	 Kuppinger Weg 28
	 71116 Gaertringen
	 GERMANY

       If you feel that sending a postcard is too much effort, you maybe want
       to rate the module at <http://cpanratings.perl.org/>.

COPYRIGHT
       Copyright (c) 2002-2011 Marcus Holland-Moritz. All rights reserved.
       This program is free software; you can redistribute it and/or modify it
       under the same terms as Perl itself.

       The "ucpp" library is (c) 1998-2002 Thomas Pornin. For license and
       redistribution details refer to ctlib/ucpp/README.

       Portions copyright (c) 1989, 1990 James A. Roskind.

       The include files located in tests/include/include, which are used in
       some of the test scripts are (c) 1991-1999, 2000, 2001 Free Software
       Foundation, Inc. They are neither required to create the binary nor
       linked to the source code of this module in any other way.

SEE ALSO
       See ccconfig, perl, perldata, perlop, perlvar, Data::Dumper and
       Scalar::Util.

perl v5.14.1			  2011-04-11		 Convert::Binary::C(3)
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