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Class::Prototyped(3)  User Contributed Perl Documentation Class::Prototyped(3)

NAME
       "Class::Prototyped" - Fast prototype-based OO programming in Perl

SYNOPSIS
	   use strict;
	   use Class::Prototyped ':EZACCESS';

	   $, = ' '; $\ = "\n";

	   my $p = Class::Prototyped->new(
	     field1 => 123,
	     sub1   => sub { print "this is sub1 in p" },
	     sub2   => sub { print "this is sub2 in p" }
	   );

	   $p->sub1;
	   print $p->field1;
	   $p->field1('something new');
	   print $p->field1;

	   my $p2 = Class::Prototyped->new(
	     'parent*' => $p,
	     field2    => 234,
	     sub2      => sub { print "this is sub2 in p2" }
	   );

	   $p2->sub1;
	   $p2->sub2;
	   print ref($p2), $p2->field1, $p2->field2;
	   $p2->field1('and now for something different');
	   print ref($p2), $p2->field1;

	   $p2->addSlots( sub1 => sub { print "this is sub1 in p2" } );
	   $p2->sub1;

	   print ref($p2), "has slots", $p2->reflect->slotNames;

	   $p2->reflect->include( 'xx.pl' ); # includes xx.pl in $p2's package
	   print ref($p2), "has slots", $p2->reflect->slotNames;
	   $p2->aa();	 # calls aa from included file xx.pl

	   $p2->deleteSlots('sub1');
	   $p2->sub1;

DESCRIPTION
       This package provides for efficient and simple prototype-based
       programming in Perl. You can provide different subroutines for each
       object, and also have objects inherit their behavior and state from
       another object.

       The structure of an object is inspected and modified through mirrors,
       which are created by calling "reflect" on an object or class that
       inherits from "Class::Prototyped".

   Installation instructions
       This module requires "Module::Build 0.24" to use the automated
       installation procedures.	 With "Module::Build" installed:

	 Build.PL
	 perl build test
	 perl build install

       It can be installed under ActivePerl for Win32 by downloading the PPM
       from CPAN (the file has the extension ".ppm.zip").  To install,
       download the ".ppm.zip" file, uncompress it, and execute:

	 ppm install Class-Prototyped.ppd

       The module can also be installed manually by copying
       "lib/Class/Prototyped.pm" to "perl/site/lib/Class/Prototyped.pm" (along
       with "Graph.pm" if you want it).

WHEN TO USE THIS MODULE
       When I reach for "Class::Prototyped", it's generally because I really
       need it.	 When the cleanest way of solving a problem is for the code
       that uses a module to subclass from it, that is generally a sign that
       "Class::Prototyped" would be of use.  If you find yourself avoiding the
       problem by passing anonymous subroutines as parameters to the "new"
       method, that's another good sign that you should be using prototype
       based programming.  If you find yourself storing anonymous subroutines
       in databases, configuration files, or text files, and then writing
       infrastructure to handle calling those anonymous subroutines, that's
       yet another sign.  When you expect the people using your module to want
       to change the behavior, override subroutines, and so forth, that's a
       sign.

CONCEPTS
   Slots
       "Class::Prototyped" borrows very strongly from the language Self (see
       http://www.sun.com/research/self for more information).	The core
       concept in Self is the concept of a slot.  Think of slots as being
       entries in a hash, except that instead of just pointing to data, they
       can point to objects, code, or parent objects.

       So what happens when you send a message to an object (that is to say,
       you make a method call on the object)?  First, Perl looks for that slot
       in the object.  If it can't find that slot in the object, it searches
       for that slot in one of the object's parents (which we'll come back to
       later).	Once it finds the slot, if the slot is a block of code, it
       evaluates the code and returns the return value.	 If the slot
       references data, it returns that data.  If you assign to a data slot
       (through a method call), it modifies the data.

       Distinguishing data slots and method slots is easy - the latter are
       references to code blocks, the former are not.  Distinguishing parent
       slots is not so easy, so instead a simple naming convention is used.
       If the name of the slot ends in an asterisk, the slot is a parent slot.
       If you have programmed in Self, this naming convention will feel very
       familiar.

   Reflecting
       In Self, to examine the structure of an object, you use a mirror.  Just
       like using his shield as a mirror enabled Perseus to slay Medusa,
       holding up a mirror enables us to look upon an object's structure
       without name space collisions.

       Once you have a mirror, you can add and delete slots like so:

	   my $cp = Class::Prototyped->new();
	   my $mirror = $cp->reflect();
	   $mirror->addSlots(
	     field1 => 'foo',
	     sub1   => sub {
	       print "this is sub1 printing field1: '".$_[0]->field1."'\n";
	     },
	   );

	   $mirror->deleteSlot('sub1');

       In addition, there is a more verbose syntax for "addSlots" where the
       slot name is replaced by an anonymous array - this is most commonly
       used to control the slot attributes.

	   $cp->reflect->addSlot(
	     [qw(field1 FIELD)] => 'foo',
	     [qw(sub1 METHOD)]	=> sub { print "hi there.\n"; },
	   );

       Because the mirror methods "super", "addSlot"("s"), "deleteSlot"("s"),
       and "getSlot"("s") are called frequently on objects, there is an import
       keyword ":EZACCESS" that adds methods to the object space that call the
       appropriate reflected variants.

   Slot Attributes
       Slot attributes allow the user to specify additional information and
       behavior relating to a specific slot in an extensible manner.  For
       instance, one might want to mark a specific field slot as constant or
       to attach a description to a given slot.

       Slot attributes are divided up in two ways.  The first is by the type
       of slot - "FIELD", "METHOD", or "PARENT".  Some slot attributes apply
       to all three, some to just two, and some to only one.  The second
       division is on the type of slot attribute:

       implementor
	   These are responsible for implementing the behavior of a slot.  An
	   example is a "FIELD" slot with the attribute "constant".  A slot is
	   only allowed one implementor.  All slot types have a default
	   implementor.	 For "FIELD" slots, it is a read-write scalar.	For
	   "METHOD" slots, it is the passed anonymous subroutine.  For
	   "PARENT" slots, "implementor" and "filter" slot attributes don't
	   really make sense.

       filter
	   These filter access to the "implementor".  The quintessential
	   example is the "profile" attribute.	When set, this increments a
	   counter in $Class::Prototyped::Mirror::PROFILE::counts every time
	   the underlying "FIELD" or "METHOD" is accessed.  Filter attributes
	   can be stacked, so each attribute is assigned a rank with lower
	   values being closer to the "implementor" and higher values being
	   closer to the caller.

       advisory
	   These slot attributes serve one of two purposes.  They can be used
	   to store information about the slot (i.e. "description"
	   attributes), and they can be used to pass information to the
	   "addSlots" method (i.e. the "promote" attribute, which can be used
	   to promote a new "PARENT" slot ahead of all the existing "PARENT"
	   slots).

       There is currently no formal interface for creating your own attributes
       - if you feel the need for new attributes, please contact the
       maintainer first to see if it might make sense to add the new attribute
       to "Class::Prototyped".	If not, the contact might provide enough
       impetus to define a formal interface.  The attributes are currently
       defined in $Class::Prototyped::Mirror::attributes.

       Finally, see the "defaultAttributes" method for information about
       setting default attributes.  This can be used, for instance, to turn on
       profiling everywhere.

   Classes vs. Objects
       In Self, everything is an object and there are no classes at all.
       Perl, for better or worse, has a class system based on packages.	 We
       decided that it would be better not to throw out the conventional way
       of structuring inheritance hierarchies, so in "Class::Prototyped",
       classes are first-class objects.

       However, objects are not first-class classes.  To understand this
       dichotomy, we need to understand that there is a difference between the
       way "classes" and the way "objects" are expected to behave.  The
       central difference is that "classes" are expected to persist whether or
       not that are any references to them.  If you create a class, the class
       exists whether or not it appears in anyone's @ISA and whether or not
       there are any objects in it.  Once a class is created, it persists
       until the program terminates.

       Objects, on the other hand, should follow the normal behaviors of
       reference-counted destruction - once the number of references to them
       drops to zero, they should miraculously disappear - the memory they
       used needs to be returned to Perl, their "DESTROY" methods need to be
       called, and so forth.

       Since we don't require this behavior of classes, it's easy to have a
       way to get from a package name to an object - we simply stash the
       object that implements the class in
       $Class::Prototyped::Mirror::objects{$package}.  But we can't do this
       for objects, because if we do the object will persist forever because
       that reference will always exist.

       Weak references would solve this problem, but weak references are still
       considered alpha and unsupported ("$WeakRef::VERSION = 0.01"), and we
       didn't want to make "Class::Prototyped" dependent on such a module.

       So instead, we differentiate between classes and objects.  In a
       nutshell, if an object has an explicit package name (i.e. something
       other than the auto-generated one), it is considered to be a class,
       which means it persists even if the object goes out of scope.

       To create such an object, use the "newPackage" method, like so (the
       encapsulating block exists solely to demonstrate that classes are not
       scoped):

	   {
	     my $object = Class::Prototyped->newPackage('MyClass',
		 field => 1,
		 double => sub {$_[0]->field*2}
	       );
	   }

	   print MyClass->double,"\n";

       Notice that the class persists even though $object goes out of scope.
       If $object were created with an auto-generated package, that would not
       be true.	 Thus, for instance, it would be a very, very, very bad idea
       to add the package name of an object as a parent to another object -
       when the first object goes out of scope, the package will disappear,
       but the second object will still have it in it's @ISA.

       Except for the crucial difference that you should never, ever, ever
       make use of the package name for an object for any purpose other than
       printing it to the screen, objects and classes are simply different
       ways of inspecting the same entity.

       To go from an object to a package, you can do one of the following:

	   $package = ref($object);
	   $package = $object->reflect->package;

       The two are equivalent, although the first is much faster.  Just
       remember, if $object is in an auto-generated package, don't do anything
       with that $package but print it.

       To go from a package to an object, you do this:

	   $object = $package->reflect->object;

       Note that $package is simple the name of the package - the following
       code works perfectly:

	   $object = MyClass->reflect->object;

       But keep in mind that $package has to be a class, not an auto-generated
       package name for an object.

   Class Manipulation
       This lets us have tons of fun manipulating classes at run time. For
       instance, if you wanted to add, at run-time, a new method to the
       "MyClass" class?	 Assuming that the "MyClass" inherits from
       "Class::Prototyped" or that you have specified ":REFLECT" on the "use
       Class::Prototyped" call, you simply write:

	   MyClass->reflect->addSlot(myMethod => sub {print "Hi there\n"});

       If you want to access a class that doesn't inherit from
       "Class::Prototyped", and you want to avoid specifying ":REFLECT" (which
       adds "reflect" to the "UNIVERSAL" package), you can make the call like
       so:

	   my $mirror = Class::Prototyped::Mirror->new('MyClass');
	   $mirror->addSlot(myMethod => sub {print "Hi there\n"});

       Just as you can "clone" objects, you can "clone" classes that are
       derived from "Class::Prototyped". This creates a new object that has a
       copy of all of the slots that were defined in the class.	 Note that if
       you simply want to be able to use "Data::Dumper" on a class, calling
       "MyClass->reflect->object" is the preferred approach.  Even easier
       would be to use the "dump" mirror method.

       The code that implements reflection on classes automatically creates
       slot names for package methods as well as parent slots for the entries
       in @ISA.	 This means that you can code classes like you normally do -
       by doing the inheritance in @ISA and writing package methods.

       If you manually add subroutines to a package at run-time and want the
       slot information updated properly (although this really should be done
       via the "addSlots" mechanism, but maybe you're twisted:), you should do
       something like:

	   $package->reflect->_vivified_methods(0);
	   $package->reflect->_autovivify_methods;

   Parent Slots
       Adding parent slots is no different than adding normal slots - the
       naming scheme takes care of differentiating.

       Thus, to add $foo as a parent to $bar, you write:

	   $bar->reflect->addSlot('fooParent*' => $foo);

       However, keeping with our concept of classes as first class objects,
       you can also write the following:

	   $bar->reflect->addSlot('mixIn*' => 'MyMix::Class');

       It will automatically require the module in the namespace of $bar and
       make the module a parent of the object.	This can load a module from
       disk if needed.

       If you're lazy, you can add parents without names like so:

	   $bar->reflect->addSlot('*' => $foo);

       The slots will be automatically named for the package passed in - in
       the case of "Class::Prototyped" objects, the package is of the form
       "PKG0x12345678".	 In the following example, the parent slot will be
       named "MyMix::Class*".

	   $bar->reflect->addSlot('*' => 'MyMix::Class');

       Parent slots are added to the inheritance hierarchy in the order that
       they were added.	 Thus, in the following code, slots that don't exist
       in $foo are looked up in $fred (and all of its parent slots) before
       being looked up in $jill.

	   $foo->reflect->addSlots('fred*' => $fred, 'jill*' => $jill);

       Note that "addSlot" and "addSlots" are identical - the variants exist
       only because it looks ugly to add a single slot by calling "addSlots".

       If you need to reorder the parent slots on an object, look at
       "promoteParents".  That said, there's a shortcut for prepending a slot
       to the inheritance hierarchy.  Simply define 'promote' as a slot
       attribute using the extended slot syntax.

       Finally, in keeping with our principle that classes are first-class
       object, the inheritance hierarchy of classes can be modified through
       "addSlots" and "deleteSlots", just like it can for objects.  The
       following code adds the $foo object as a parent of the "MyClass" class,
       prepending it to the inheritance hierarchy:

	   MyClass->reflect->addSlots([qw(foo* promote)] => $foo);

   Operator Overloading
       In "Class::Prototyped", you do operator overloading by adding slots
       with the right name.  First, when you do the "use" on
       "Class::Prototyped", make sure to pass in ":OVERLOAD" so that the
       operator overloading support is enabled.

       Then simply pass the desired methods in as part of the object creation
       like so:

	   $foo = Class::Prototyped->new(
	       value => 3,
	       '""'  => sub { my $self = shift; $self->value( $self->value + 1 ) },
	   );

       This creates an object that increments its field "value" by one and
       returns that incremented value whenever it is stringified.

       Since there is no way to find out which operators are overloaded, if
       you add overloading to a class through the use of "use overload", that
       behavior will not show up as slots when reflecting on the class.
       However, "addSlots" does work for adding operator overloading to
       classes.	 Thus, the following code does what is expected:

	   Class::Prototyped->newPackage('MyClass');
	   MyClass->reflect->addSlots(
	       '""' => sub { my $self = shift; $self->value( $self->value + 1 ) },
	   );

	   $foo = MyClass->new( value => 2 );
	   print $foo, "\n";

   Object Class
       The special parent slot "class*" is used to indicate object class.
       When you create "Class::Prototyped" objects by calling
       "Class::Prototyped->new()", the "class*" slot is not set.  If, however,
       you create objects by calling "new" on a class or object that inherits
       from "Class::Prototyped", the slot "class*" points to the package name
       if "new" was called on a named class, or the object if "new" was called
       on an object.

       The value of this slot can be returned quite easily like so:

	   $foo->reflect->class;

   Calling Inherited Methods
       Methods (and fields) inherited from prototypes or classes are not
       generally available using the usual Perl "$self->SUPER::something()"
       mechanism.

       The reason for this is that "SUPER::something" is hardcoded to the
       package in which the subroutine (anonymous or otherwise) was defined.
       For the vast majority of programs, this will be "main::", and thus
       "SUPER::" will look in @main::ISA (not a very useful place to look).

       To get around this, a very clever wrapper can be automatically placed
       around your subroutine that will automatically stash away the package
       to which the subroutine is attached.  From within the subroutine, you
       can use the "super" mirror method to make an inherited call.  However,
       because we'd rather not write code that attempts to guess as to whether
       or not the subroutine uses the "super" construct, you have to tell
       "addSlots" that the subroutine needs to have this wrapper placed around
       it.  To do this, simply use the extended "addSlots" syntax (see the
       method description for more information) and pass in the slot attribute
       'superable'.  The following examples use the minimalist form of the
       extended syntax.

       For instance, the following code will work:

	   use Class::Prototyped;

	   my $p1 = Class::Prototyped->new(
	       method => sub { print "this is method in p1\n" },
	   );

	   my $p2 = Class::Prototyped->new(
	       '*'		       => $p1,
	       [qw(method superable)]' => sub {
		   print "this is method in p2 calling method in p1: ";
		   $_[0]->reflect->super('method');
	       },
	   );

       To make things easier, if you specify ":EZACCESS" during the import,
       "super" can be called directly on an object rather than through its
       mirror.

       The other thing of which you need to be aware is copying methods from
       one object to another.  The proper way to do this is like so:

	   $foo->reflect->addSlot($bar->reflect->getSlot('method'));

       When the "getSlot" method is called in an array context, it returns
       both the complete format for the slot identifier and the slot.  This
       ensures that slot attributes are passed along, including the
       "superable" attribute.

       Finally, to help protect the code, the "super" method is smart enough
       to determine whether it was called within a wrapped subroutine.	If it
       wasn't, it croaks indicating that the method should have had the
       "superable" attribute set when it was added.  If you wish to disable
       this checking (which will improve the performance of your code, of
       course, but could result in very hard to trace bugs if you haven't been
       careful), see the import option ":SUPER_FAST".

PERFORMANCE NOTES
       It is important to be aware of where the boundaries of prototyped based
       programming lie, especially in a language like Perl that is not
       optimized for it.  For instance, it might make sense to implement every
       field in a database as an object.  Those field objects would in turn be
       attached to a record class. All of those might be implemented using
       "Class::Prototyped".  However, it would be very inefficient if every
       record that got read from the database was stored in a
       "Class::Prototyped" based object (unless, of course, you are storing
       code in the database).  In that situation, it is generally good to
       choke off the prototype-based behavior for the individual record
       objects.	 For best performance, it is important to confine
       "Class::Prototyped" to those portions of the code where behavior is
       mutable from outside of the module.  See the documentation for the
       "new" method of "Class::Prototyped" for more information about choking
       off "Class::Prototyped" behavior.

       There are a number of performance hits when using "Class::Prototyped",
       relative to using more traditional OO code.  It is important to note
       that these generally lie in the instantiation and creation of classes
       and objects and not in the actual use of them.  The scripts in the
       "perf" directory were designed for benchmarking some of this material.

   Class Instantiation
       The normal way of creating a class is like this:

	   package Pack_123;
	   sub a {"hi";}
	   sub b {"hi";}
	   sub c {"hi";}
	   sub d {"hi";}
	   sub e {"hi";}

       The most efficient way of doing that using "proper" "Class::Prototyped"
       methodology looks like this:

	   Class::Prototyped->newPackage("Pack_123");
	   push(@P_123::slots, a => sub {"hi";});
	   push(@P_123::slots, b => sub {"hi";});
	   push(@P_123::slots, c => sub {"hi";});
	   push(@P_123::slots, d => sub {"hi";});
	   push(@P_123::slots, e => sub {"hi";});
	   Pack_123->reflect->addSlots(@P_123::slots);

       This approach ensures that the new package gets the proper default
       attributes and that the slots are created through "addSlots", thus
       ensuring that default attributes are properly implemented.  It avoids
       multiple calls to "->reflect->addSlot", though, which improves
       performance.  The idea behind pushing the slots onto an array is that
       it enables one to intersperse code with POD, since POD is not permitted
       inside of a single Perl statement.

       On a Pent 4 1.8GHz machine, the normal code runs in 120 usec, whereas
       the "Class::Prototyped" code runs in around 640 usec, or over 5 times
       slower.	A straight call to "addSlots" with all five methods runs in
       around 510 usec.	 Code that creates the package and the mirror without
       adding slots runs in around 135 usec, so we're looking at an overhead
       of less than 100 usec per slot.	In a situation where the "compile"
       time dominates the "execution" time (I'm using those terms loosely as
       much of what happens in "Class::Prototyped" is technically execution
       time, but it is activity that traditionally would happen at compile
       time), "Class::Prototyped" might prove to be too much overhead.	On the
       otherhand, you may find that demand loading can cut much of that
       overhead and can be implemented less painfully than might otherwise be
       thought.

   Object Instantiation
       There is no need to even compare here.  Blessing a hash into a class
       takes less than 2 usec.	Creating a new "Class::Prototyped" object
       takes at least 60 or 70 times longer.  The trick is to avoid creating
       unnecessary "Class::Prototyped" objects.	 If you know that all 10,000
       database records are going to inherit all of their behavior from the
       parent class, there is no point in creating 10,000 packages and all the
       attendant overhead.  The "new" method for "Class::Prototyped"
       demonstrates how to ensure that those state objects are created as
       normal Perl objects.

   Method Calls
       The good news is that method calls are just as fast as normal Perl
       method calls, inherited or not.	This is because the existing Perl OO
       machinery has been hijacked in "Class::Prototyped".  The exception to
       this is if "filter" slot attributes have been used, including
       "wantarray", "superable", and "profile".	 In that situation, the added
       overhead is that for a normal Perl subroutine call (which is faster
       than a method call because it is a static binding)

   Instance Variable Access
       The hash interface is not particularly fast, and neither is it good
       programming practice.  Using the method interface to access fields is
       just as fast, however, as using normal getter/setter methods.

IMPORT OPTIONS
       ":OVERLOAD"
	   This configures the support in "Class::Prototyped" for using
	   operator overloading.

       ":REFLECT"
	   This defines "UNIVERSAL::reflect" to return a mirror for any class.
	   With a mirror, you can manipulate the class, adding or deleting
	   methods, changing its inheritance hierarchy, etc.

       ":EZACCESS"
	   This adds the methods "addSlot", "addSlots", "deleteSlot",
	   "deleteSlots", "getSlot", "getSlots", and "super" to
	   "Class::Prototyped".

	   This lets you write:

	     $foo->addSlot(myMethod => sub {print "Hi there\n"});

	   instead of having to write:

	     $foo->reflect->addSlot(myMethod => sub {print "Hi there\n"});

	   The other methods in "Class::Prototyped::Mirror" should be accessed
	   through a mirror (otherwise you'll end up with way too much name
	   space pollution for your objects:).

	   Note that it is bad form for published modules to use ":EZACCESS"
	   as you are polluting everyone else's namespace as well.  If you
	   really want ":EZACCESS" for code you plan to publish, contact the
	   maintainer and we'll see what we can about creating a variant of
	   ":EZACCESS" that adds the shortcut methods to a single class.  Note
	   that using ":EZACCESS" to do "$obj->addSlot()" is actually slower
	   than doing "$obj->reflect->addSlot()".

       ":SUPER_FAST"
	   Switches over to the fast version of "super" that doesn't check to
	   see whether slots that use inherited calls were defined as
	   superable.

       ":NEW_MAIN"
	   Creates a "new" function in "main::" that creates new
	   "Class::Prototyped" objects.	 Thus, you can write code like:

	     use Class::Prototyped qw(:NEW_MAIN :EZACCESS);

	     my $foo = new(say_hi => sub {print "Hi!\n";});
	     $foo->say_hi;

       ":TIED_INTERFACE"
	   This is no longer supported.	 Sorry for the very short notice - if
	   you have a specific need, please let me know and I will discuss
	   your needs with you and determine whether they can be addressed in
	   a manner that doesn't require you to rewrite your code, but still
	   allows others to make use of less global control over the tied
	   interfaces used.  See
	   "Class::Prototyped::Mirror::tiedInterfacePackage" for the preferred
	   way of doing this.

"Class::Prototyped" Methods
   new() - Construct a new "Class::Prototyped" object.
       A new object is created.	 If this is called on a class or object that
       inherits from "Class::Prototyped", and "class*" is not being passed as
       a slot in the argument list, the slot "class*" will be the first
       element in the inheritance list.

       When called on named classes, either via the package name or via the
       object (i.e. "MyPackage->reflect->object()"), "class*" is set to the
       package name.  When called on an object, "class*" is set to the object
       on which "new" was called.

       The passed arguments are handed off to "addSlots".

       Note that "new" calls "newCore", so if you want to override "new", but
       want to ensure that your changes are applicable to "newPackage",
       "clone", and "clonePackage", you may wish to override "newCore".

       For instance, the following will define a new "Class::Prototyped"
       object with two method slots and one field slot:

	   my $foo = Class::Prototyped->new(
	       field1 => 123,
	       sub1   => sub { print "this is sub1 in foo" },
	       sub2   => sub { print "this is sub2 in foo" },
	   );

       The following will create a new "MyClass" object with one field slot
       and with the parent object $bar at the beginning of the inheritance
       hierarchy (just before "class*", which points to "MyClass"):

	   my $foo = MyClass->new(
	       field1  => 123,
	       [qw(bar* promote)] => $bar,
	   );

       The following will create a new object that inherits behavior from $bar
       with one field slot, "field1", and one parent slot, "class*", that
       points to $bar.

	   my $foo = $bar->new(
	       field1  => 123,
	   );

       If you want to create normal Perl objects as child objects of a
       "Class::Prototyped" class in order to improve performance, implement
       your own standard Perl "new" method:

	   Class::Prototyped->newPackage('MyClass');
	   MyClass->reflect->addSlot(
	       new => sub {
		   my $class = shift;
		   my $self = {};
		   bless $self, $class;
		   return $self;
	       }
	   );

       It is still safe to use "$obj->reflect->super()" in code that runs on
       such an object.	All other reflection will automatically return the
       same results as inspecting the class to which the object belongs.

   newPackage() - Construct a new "Class::Prototyped" object in a specific
       package.
       Just like "new", but instead of creating the new object with an
       arbitrary package name (actually, not entirely arbitrary - it's
       generally based on the hash memory address), the first argument is used
       as the name of the package.  This creates a named class.	 The same
       behavioral rules for "class*" described above for "new" apply to
       "newPackage" (in fact, "new" calls "newPackage").

       If the package name is already in use, this method will croak.

   clone() - Duplicate me
       Duplicates an existing object or class and allows you to add or
       override slots. The slot definition is the same as in new().

	 my $p2 = $p1->clone(
	     sub1 => sub { print "this is sub1 in p2" },
	 );

       It calls "newCore" to create the new object*, so if you have overriden
       "new", you should contemplate overriding "clone" in order to ensure
       that behavioral changes made to "new" that would be applicable to
       "clone" are implemented.	 Or simply override "newCore".

   clonePackage()
       Just like "clone", but instead of creating the new object with an
       arbitrary package name (actually, not entirely arbitrary - it's
       generally based on the hash memory address), the first argument is used
       as the name of the package.  This creates a named class.

       If the package name is already in use, this method will croak.

   newCore()
       This implements the core functionality involved in creating a new
       object.	The first passed parameter will be the name of the caller -
       either "new", "newPackage", "clone", or "clonePackage".	The second
       parameter is the name of the package if applicable (i.e. for
       "newPackage" and "clonePackage") calls, "undef" if inapplicable.	 The
       remainder of the parameters are any slots to be added to the newly
       created object/package.

       If called with "new" or "newPackage", the "class*" slot will be
       prepended to the slot list if applicable.  If called with "clone" or
       "clonePackage", all slots on the receiver will be prepended to the slot
       list.

       If you wish to add behavior to object instantiation that needs to be
       present in all four of the instantiators (i.e. instance tracking), it
       may make sense to override "newCore" so that you implement the code in
       only one place.

   reflect() - Return a mirror for the object or class
       The structure of an object is modified by using a mirror.  This is the
       equivalent of calling:

	 Class::Prototyped::Mirror->new($foo);

   destroy() - The destroy method for an object
       You should never need to call this method.  However, you may want to
       override it.  Because we had to directly specify "DESTROY" for every
       object in order to allow safe destruction during global destruction
       time when objects may have already destroyed packages in their @ISA, we
       had to hook "DESTROY" for every object.	To allow the "destroy"
       behavior to be overridden, users should specify a "destroy" method for
       their objects (by adding the slot), which will automatically be called
       by the "Class::Prototyped::DESTROY" method after the @ISA has been
       cleaned up.

       This method should be defined to allow inherited method calls (i.e.
       should use ""[qw(destroy superable)]"" to define the method) and should
       call "$self->reflect->super('destroy');" at some point in the code.

       Here is a quick overview of the default destruction behavior for
       objects:

       ·   "Class::Prototyped::DESTROY" is called because it is linked into
	   the package for all objects at instantiation time

       ·   All no longer existent entries are stripped from @ISA

       ·   The inheritance hierarchy is searched for a "DESTROY" method that
	   is not "Class::Prototyped::DESTROY".	 This "DESTROY" method is
	   stashed away for a later call.

       ·   The inheritance hierarchy is searched for a "destroy" method and it
	   is called.  Note that the "Class::Prototyped::destroy" method,
	   which will either be called directly because it shows up in the
	   inheritance hierarchy or will be called indirectly through calls to
	   "$self->reflect->super('destroy');", will delete all non-parent
	   slots from the object.  It leaves parent slots alone because the
	   destructors for the parent slots should not be called until such
	   time as the destruction of the object in question is complete
	   (otherwise inherited destructors might still be executing, even
	   though the object to which they belong has already been destroyed).
	   This means that the destructors for objects referenced in non-
	   parent slots may be called, temporarily interrupting the execution
	   sequence in "Class::Prototyped::destroy".

       ·   The previously stashed "DESTROY" method is called.

       ·   The parent slots for the object are finally removed, thus enabling
	   the destructors for any objects referenced in those parent slots to
	   run.

       ·   Final "Class::Prototyped" specific cleanup is run.

"Class::Prototyped::Mirror" Methods
       These are the methods you can call on the mirror returned from a
       "reflect" call. If you specify ":EZACCESS" in the "use
       Class::Prototyped" line, "addSlot", "addSlots", "deleteSlot",
       "deleteSlots", "getSlot", "getSlots", and "super" will be callable on
       "Class::Prototyped" objects as well.

   new() - Creates a new "Class::Prototyped::Mirror" object
       Normally called via the "reflect" method, this can be called directly
       to avoid using the ":REFLECT" import option for reflecting on non
       "Class::Prototyped" based classes.

   autoloadCall()
       If you add an "AUTOLOAD" slot to an object, you will need to get the
       name of the subroutine being called. "autoloadCall()" returns the name
       of the subroutine, with the package name stripped off.

   package() - Returns the name of the package for the object
   object() - Returns the object itself
   class() - Returns the "class*" slot for the underlying object
   dump() - Returns a Data::Dumper string representing the object
   addSlot() - An alias for "addSlots"
   addSlots() - Add or replace slot definitions
       Allows you to add or replace slot definitions in the receiver.

	   $p->reflect->addSlots(
	       fred	   => 'this is fred',
	       doSomething => sub { print 'doing something with ' . $_[1] },
	   );
	   $p->doSomething( $p->fred );

       In addition to the simple form, there is an extended syntax for
       specifying the slot.  In place of the slotname, pass an array reference
       composed like so:

       "addSlots( [$slotName, $slotType, %slotAttributes] => $slotValue );"

       $slotName is simply the name of the slot, including the trailing "*" if
       it is a parent slot.  $slotType should be 'FIELD', 'METHOD', or
       'PARENT'.  %slotAttributes should be a list of attribute/value pairs.
       It is common to use qw() to reduce the amount of typing:

	   $p->reflect->addSlot(
	       [qw(bar FIELD)] => "this is a field",
	   );

	   $p->reflect->addSlot(
	       [qw(bar FIELD constant 1)] => "this is a constant field",
	   );

	   $p->reflect->addSlot(
	       [qw(foo METHOD)] => sub { print "normal method.\n"; },
	   );

	   $p->reflect->addSlot(
	       [qw(foo METHOD superable 1)] => sub { print "superable method.\n"; },
	   );

	   $p->reflect->addSlot(
	       [qw(parent* PARENT)] => $parent,
	   );

	   $p->reflect->addSlot(
	       [qw(parent2* PARENT promote 1)] => $parent2,
	   );

       To make using the extended syntax a bit less cumbersome, however, the
       following shortcuts are allowed:

       ·   $slotType can be omitted.  In this case, the slot's type will be
	   determined by inspecting the slot's name (to determine if it is a
	   parent slot) and the slot's value (to determine whether it is a
	   field or method slot).  The $slotType value can, however, be used
	   to supply a reference to a code object as the value for a field
	   slot.  Note that this means that "FIELD", "METHOD", and "PARENT"
	   are not legal attribute names (since this would make parsing
	   difficult).

       ·   If there is only one attribute and if the value is 1, then the
	   value can be omitted.

       Using both of the above contractions, the following are valid short
       forms for the extended syntax:

	   $p->reflect->addSlot(
	       [qw(bar constant)] => "this is a constant field",
	   );

	   $p->reflect->addSlot(
	       [qw(foo superable)] => sub { print "superable method.\n"; },
	   );

	   $p->reflect->addSlot(
	       [qw(parent2* promote)] => $parent2,
	   );

       The currently defined slot attributes are as follows:

       "FIELD" Slots
	   "constant" ("implementor")
	       When true, this defines the field slot as constant, disabling
	       the ability to modify it using the "$object->field($newValue)"
	       syntax.	The value may still be modified using the hash syntax
	       (i.e. "$object->{field} = $newValue").  This is mostly useful
	       if you have an object method call that takes parameters, but
	       you wish to replace it on a given object with a hard-coded
	       value by using a field (which makes inspecting the value of the
	       slot through "Data::Dumper" much easier than if you use a
	       "METHOD" slot to return the constant, since code objects are
	       opaque).

	   "autoload" ("filter", rank 50)
	       The passed value for the "FIELD" slot should be a subroutine
	       that returns the desired value.	Upon the first access, the
	       subroutine will be called, the return value hard-coded into the
	       object by adding the slot (including all otherwise specified
	       attributes), and the value then returned.  Useful for
	       implementing constant slots that are costly to initialize,
	       especially those that return lists of "Class::Prototyped"
	       objects!

	   "profile" ("filter", rank 80)
	       If "profile" is set to 1, increments
	       "$Class::Prototyped::Mirror::PROFILE::counts->{$package}->{$slotName}"
	       everytime the slot is accessed.	If "profile" is set to 2,
	       increments
	       "$Class::Prototyped::Mirror::PROFILE::counts->{$package}->{$slotName}->{$caller}"
	       everytime the slot is accessed, where $caller is "$file
	       ($line)".

	   "wantarray" ("filter", rank 90)
	       If the field specifies a reference to an array and the call is
	       in list context, dereferences the array and returns a list of
	       values.

	   "description" ("advisory")
	       Can be used to specify a description.  No real support for this
	       yet beyond that!

       "METHOD" Slots
	   "superable" ("filter", rank 10)
	       When true, this enables the "$self->reflect->super( . . . )"
	       calls for this method slot.

	   "profile" ("filter", rank 90)
	       See "FIELD" slots for explanation.

	   "overload" ("advisory")
	       Set automatically for methods that implement operator
	       overloading.

	   "description" ("advisory")
	       See "FIELD" slots for explanation.

       "PARENT" Slots
	   "promote" ("advisory")
	       When true, this parent slot is promoted ahead of any other
	       parent slots on the object.  This attribute is ephemeral - it
	       is not returned by calls to "getSlot".

	   "description" ("advisory")
	       See "FIELD" slots for explanation.

   deleteSlot() - An alias for deleteSlots
   deleteSlots() - Delete one or more of the receiver's slots by name
       This will let you delete existing slots in the receiver. If those slots
       were defined in the receiver's inheritance hierarchy, those inherited
       definitions will now be available.

	   my $p1 = Class::Prototyped->new(
	       field1 => 123,
	       sub1   => sub { print "this is sub1 in p1" },
	       sub2   => sub { print "this is sub2 in p1" }
	   );
	   my $p2 = Class::Prototyped->new(
	       'parent*' => $p1,
	       sub1	 => sub { print "this is sub1 in p2" },
	   );
	   $p2->sub1;	 # calls $p2.sub1
	   $p2->reflect->deleteSlots('sub1');
	   $p2->sub1;	 # calls $p1.sub1
	   $p2->reflect->deleteSlots('sub1');
	   $p2->sub1;	 # still calls $p1.sub1

   super() - Call a method defined in a parent
       The call to a method defined on a parent that is obscured by the
       current one looks like so:

	   $self->reflect->super('method_name', @params);

   slotNames() - Returns a list of all the slot names
       This is passed an optional type parameter.  If specified, it should be
       one of 'FIELD', 'METHOD', or 'PARENT'.  For instance, the following
       will print out a list of all slots of an object:

	 print join(', ', $obj->reflect->slotNames)."\n";

       The following would print out a list of all field slots:

	 print join(', ', $obj->reflect->slotNames('FIELD')."\n";

       The parent slot names are returned in the same order for which
       inheritance is done.

   slotType() - Given a slot name, determines the type
       This returns 'FIELD', 'METHOD', or 'PARENT'.  It croaks if the slot is
       not defined for that object.

   parents() - Returns a list of all parents
       Returns a list of all parent object (or package names) for this object.

   allParents() - Returns a list of all parents in the hierarchy
       Returns a list of all parent objects (or package names) in the object's
       hierarchy.

   withAllParents() - Same as above, but includes self in the list
   allSlotNames() - Returns a list of all slot names defined for the entire
       inheritance hierarchy
       Note that this will return duplicate slot names if inherited slots are
       obscured.

   getSlot() - Returns the requested slot
       When called in scalar context, this returns the thing in the slot.
       When called in list context, it returns both the complete form of the
       extended syntax for specifying a slot name and the thing in the slot.
       There is an optional parameter that can be used to modify the format of
       the return value in list context.  The allowable values are:

       ·   'default' - the extended slot syntax and the slot value are
	   returned

       ·   'simple' - the slot name and the slot value are returned.  Note
	   that in this mode, there is no access to any attributes the slot
	   may have

       ·   'rotated' - the slot name and the following hash are returned like
	   so:

	     $slotName => {
	       attribs => %slotAttribs,
	       type => $slotType,
	       value => $slotValue
	     },

       The latter two options are quite useful when used in conjunction with
       the "getSlots" method.

   getSlots() - Returns a list of all the slots
       This returns a list of extended syntax slot specifiers and their values
       ready for sending to "addSlots".	 It takes first the optional parameter
       passed to "slotNames" which specifies the type of slot ('FIELD',
       'METHOD', 'PARENT', or "undef") and then the optional parameter passed
       to "getSlot", which specifies the format for the return value.  If the
       latter is 'simple', the returned values can be passed to "addSlots",
       but any non-default slot attributes (i.e. "superable" or "constant")
       will be lost.  If the latter is 'rotated', the returned values are
       completely inappropriate for passing to "addSlots".  Both 'simple' and
       'rotated' are appropriate for assigning the return values into a hash.

       For instance, to add all of the field slots in $bar to $foo:

	 $foo->reflect->addSlots($bar->reflect->getSlots('FIELD'));

       To get a list of all of the slots in the 'simple' format:

	 my %barSlots = $bar->reflect->getSlots(undef, 'simple');

       To get a list of all of the superable method slots in the 'rotated'
       format:

	 my %barMethods = $bar->reflect->getSlots('METHOD', 'rotated');
	 foreach my $slotName (%barMethods) {
	   delete $barMethods{$slotName}
	     unless $barMethods{$slotName}->{attribs}->{superable};
	 }

   promoteParents() - This changes the ordering of the parent slots
       This expects a list of parent slot names.  There should be no
       duplicates and all of the parent slot names should be already existing
       parent slots on the object.  These parent slots will be moved forward
       in the hierarchy in the order that they are passed.  Unspecified parent
       slots will retain their current positions relative to other unspecified
       parent slots, but as a group they will be moved to the end of the
       hierarchy.

   tiedInterfacePackage() - This specifies the tied interface package
       This allows you to specify the sort of tied interface you wish to offer
       when code accesses the object as a hash reference.  If no parameter is
       passed, this will return the current tied interface package active for
       the object.  If a parameter is passed, it should specify either the
       package name or an alias.  The currently known aliases are:

       default
	   This specifies "Class::Prototyped::Tied::Default" as the tie class.
	   The default behavior is to allow access to existing fields, but
	   attempts to create fields, access methods, or delete slots will
	   croak.  This is the tie class used by "Class::Prototyped" (unless
	   you do something very naughty and call
	   "Class::Prototyped->reflect->tiedInterfacePackage($not_default)"),
	   and as such is the fallback behavior for classes and objects if
	   they don't get a different value from their inheritance.

       autovivify
	   This specifies "Class::Prototyped::Tied::AutoVivify" as the tie
	   class.  The behavior of this package allows access to existing
	   fields, will automatically create field slots if they don't exist,
	   and will allow deletion of field slots.  Attempts to access or
	   delete method or parent slots will croak.

       Calls to "new" and "clone" will use the tied interface in use on the
       existing object/package.	 When "reflect" is called for the first time
       on a class package, it will use the tied interface of its first parent
       class (i.e.  $ISA[0]).  If that package has not yet had "reflect"
       called on it, it will check its parent, and so on and so forth.	If
       none of the packages in the primary inheritance fork have been
       reflected upon, the value for "Class::Prototyped" will be used, which
       should be "default".

   defaultAttributes() - get and set default attributes
       This isn't particularly pretty.	The general syntax looks something
       like:

	   my $temp = MyClass->reflect->defaultAttributes;
	   $temp->{METHOD}->{superable} = 1;
	   MyClass->reflect->defaultAttributes($temp);

       The return value from "defaultAttributes" is a hash with the keys
       'FIELD', 'METHOD', and 'PARENT'.	 The values are either "undef" or hash
       references consisting of the attributes and their default values.
       Modify the data structure as desired and pass it back to
       "defaultAttributes" to change the default attributes for that object or
       class.  Note that default attributes are not inherited dynamically -
       the inheritance occurs when a new object is created, but from that
       point on changes to a parent object are not inherited by the child.
       Global changes can be effected by modifying the "defaultAttributes" for
       "Class::Prototyped" in a sufficiently early "BEGIN" block.  Note that
       making global changes like this is "not" recommended for production
       modules as it may interfere with other modules that rely upon
       "Class::Prototyped".

   wrap()
   unwrap()
   delegate()
       delegate name => slot name can be string, regex, or array of same.
       slot can be slot name, or object, or 2-element array with slot name or
       object and method name.	You can delegate to a parent.

   include() - include a package or external file
       You can "require" an arbitrary file in the namespace of an object or
       class without adding to the parents using "include()" :

	 $foo->include( 'xx.pl' );

       will include whatever is in xx.pl. Likewise for modules:

	 $foo->include( 'MyModule' );

       will search along your @INC path for "MyModule.pm" and include it.

       You can specify a second parameter that will be the name of a
       subroutine that you can use in your included code to refer to the
       object into which the code is being included (as long as you don't
       change packages in the included code). The subroutine will be removed
       after the include, so don't call it from any subroutines defined in the
       included code.

       If you have the following in "File.pl":

	   sub b {'xxx.b'}

	   sub c { return thisObject(); }    # DON'T DO THIS!

	   thisObject()->reflect->addSlots(
	       'parent*' => 'A',
	       d	 => 'added.d',
	       e	 => sub {'xxx.e'},
	   );

       And you include it using:

	   $mirror->include('File.pl', 'thisObject');

       Then the "addSlots" will work fine, but if sub "c" is called, it won't
       find "thisObject()".

AUTHOR
       Written by Ned Konz, perl@bike-nomad.com and Toby Ovod-Everett,
       toby@ovod-everett.org. 5.005_03 porting by chromatic.

       Toby Ovod-Everett is currently maintaining the package.

LICENSE
       Copyright 2001-2004 Ned Konz and Toby Ovod-Everett.  All rights
       reserved. This program is free software; you can redistribute it and/or
       modify it under the same terms as Perl itself.

SEE ALSO
       Class::SelfMethods

       Class::Object

       Class::Classless

perl v5.14.1			  2011-07-22		  Class::Prototyped(3)
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