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Bio::SeqIO::game::gameUsereContributed Perl DocBio::SeqIO::game::gameWriter(3)

NAME
       Bio::SeqIO::game::gameWriter -- a class for writing game-XML

SYNOPSIS
	 use Bio::SeqIO;

	 my $in	 = Bio::SeqIO->new( -format => 'genbank',
				    -file => 'myfile.gbk' );
	 my $out = Bio::SeqIO->new( -format => 'game',
				    -file => 'myfile.xml' );

	 # get a sequence object
	 my $seq = $in->next_seq;

	 #write it in GAME format
	 $out->write_seq($seq);

DESCRIPTION
       Bio::SeqIO::game::gameWriter writes GAME-XML (v. 1.2) that is readable
       by Apollo.  It is best not used directly.  It is accessed via
       Bio::SeqIO.

FEEDBACK
   Mailing Lists
       User feedback is an integral part of the evolution of this and other
       Bioperl modules. Send your comments and suggestions preferably to one
       of the Bioperl mailing lists.

       Your participation is much appreciated.

	 bioperl-l@bioperl.org			- General discussion
	 http://bioperl.org/wiki/Mailing_lists	- About the mailing lists

   Support
       Please direct usage questions or support issues to the mailing list:

       bioperl-l@bioperl.org

       rather than to the module maintainer directly. Many experienced and
       reponsive experts will be able look at the problem and quickly address
       it. Please include a thorough description of the problem with code and
       data examples if at all possible.

   Reporting Bugs
       Report bugs to the Bioperl bug tracking system to help us keep track of
       the bugs and their resolution. Bug reports can be submitted via the
       web:

	 http://bugzilla.open-bio.org/

AUTHOR - Sheldon McKay
       Email mckays@cshl.edu

APPENDIX
       The rest of the documentation details each of the object methods.
       Internal methods are usually preceded with a _

   new
	Title	: new
	Usage	: my $writer = Bio::SeqIO::game::gameWriter->new($seq);
	Function: constructor method for gameWriter
	Returns : a game writer object
	Args	: a Bio::SeqI implementing object
		  optionally, an argument to set map_position to on.
		  ( map => 1 ).	 This will create a map_position elemant
		  that will cause the feature coordinates to be remapped to
		  a parent seqeunce.  A sequence name in the format seq:xxx-xxx
		  is expected to determine the offset for the map_position.
		  The default behavior is to have features mapped relative to
		  the sequence contained in the GAME-XML file

   write_to_game
	Title	: write_to_game
	Usage	: $writer->write_to_game
	Function: writes the sequence object to game-XML
	Returns : xml as a multiline string
	Args	: none

   _rearrange_hierarchies
	Title	: _rearrange_hierarchies
	Usage	: $self->_rearrange_hierarchies($seq)
	Function: internal method to rearrange gene containment hierarchies
		  so that snRNA or transposon features contain their genes
		  rather than the other way around
	Returns : nothing
	Args	: a Bio::RichSeq object
	Note	: Not currently used, may be removed

   _write_feature
	Title	: _write_feature
	Usage	: $seld->_write_feature($feat, 1)
	Function: internal method for writing generic features as <annotation> elements
	Returns : nothing
	Args	: a Bio::SeqFeature::Generic object and an optional flag to write a
		  bare feature set with no annotation wrapper

   _write_gene
	Title	: _write_gene
	Usage	: $self->_write_gene($feature)
	Function: internal method for rendering gene containment hierarchies into
		  a nested <annotation> element
	Returns : nothing
	Args	: a nested Bio::SeqFeature::Generic gene feature
	Note	: A nested gene hierarchy (gene->mRNA->CDS->exon) is expected.	If other gene
		  subfeatures occur as level one subfeatures (same level as mRNA subfeats)
		  an attempt will be made to link them to transcripts via the 'standard_name'
		  qualifier

   _check_cds
	Title	: _check_cds
	Usage	: $self->_check_cds($cds, $name)
	Function: internal method to check if the CDS associated with an mRNA is
		  the correct alternative splice variant
	Returns : a Bio::SeqFeature::Generic CDS object
	Args	: the CDS object plus the transcript\'s 'standard_name'
	Note	: this method only works if alternatively spliced transcripts are bound
		  together by a 'standard_name' or 'mRNA' qualifier.  If none is present,
		  we will hope that the exons were derived from a segmented RNA or a CDS
		  with no associated mRNA feature.  Neither of these two cases would be
		  confounded by alternative splice variants.

   _comp_analysis
	 Usage:
	 Desc :
	 Ret  :
	 Args :
	 Side Effects:
	 Example:

   _comp_result
	 Usage:
	 Desc : recursively render a feature and its subfeatures as
		<result_set> and <result_span> elements
	 Ret  : nothing meaningful
	 Args : a feature

   _comp_result_span
	 Usage: _comp_result_span('foo12',$feature);
	 Desc : write GAME XML for a Bio::SeqFeature::Computation feature
		that has no subfeatures
	 Ret  : nothing meaningful
	 Args : name for this span (some kind of identifier),
		SeqFeature object to put into this span
	 Side Effects:
	 Example:

   _render_tags
	 Usage:
	 Desc :
	 Ret  :
	 Args :
	 Side Effects:
	 Example:

   _render_output_tags
	 Usage:
	 Desc : print out <output> elements, with contents
		taken from the SeqFeature::Computation's 'output' tag
	 Ret  : array of tag names this did not render
	 Args : feature object, list of tag names to maybe render

	 In game xml, only <result_span> and <result_set> elements can
	 have <output> elements.

   _render_tags_as_properties
	 Usage:
	 Desc :
	 Ret  : empty array
	 Args : feature object, array of tag names
	 Side Effects:
	 Example:

	 In game xml, <annotation>, <computational_analysis>,
	 and <feature_set> elements can have properties.

   _render_comment_tags
	 Usage:
	 Desc :
	 Ret  : names of tags that were not comment tags
	 Args : feature object, tag names available for us to render
	 Side Effects: writes XML
	 Example:

	 In game xml, <annotation> and <feature_set> elements can
	 have comments.

   _render_date_tags
	 Usage:
	 Desc :
	 Ret  : names of tags that were not date tags
	 Args : feature, list of tag names available for us to render
	 Side Effects: writes XML for <date> elements
	 Example:

	 In game xml, <annotation>, <computational_analysis>,
	 <transaction>, <comment>, and <feature_set> elements
	 can have <date>s.

   _render_dbxref_tags
	 Desc : look for xref tags and render them if they are there
	 Ret  : tag names that we didn't render
	 Args : feature object, list of tag names to render
	 Side Effects: writes a <dbxref> element if a tag with name
		       matching /xref$/i is present

	 In game xml, <annotation> and <seq> elements can have dbxrefs.

   _render_target_tags
	 Usage:
	 Desc : process any 'Target' tags that would indicate a sequence alignment subject
	 Ret  : array of tag names that we didn't render
	 Args : feature object
	 Side Effects: writes a <seq_relationship> of type 'subject' if it finds
		       any properly formed tags named 'Target'
	 Example:

	 In game xml, <result_span>, <feature_span>, and <result_set> can have
	 <seq_relationship>s.  <result_set> can only have one, a 'query' relation.

   _property
	Title	: _property
	Usage	: $self->_property($tag => $value);
	Function: an internal method to write property XML elements
	Returns : nothing
	Args	: a tag/value pair

   _unflatten_attribute
	Title	: _unflatten_attribute
	Usage	: $self->_unflatten_attribute($name, $value)
	Function: an internal method to unflatten and write comment or evidence elements
	Returns : nothing
	Args	: a list of strings

   _xref
	Title	: _xref
	Usage	: $self->_xref($value)
	Function: an internal method to write db_xref elements
	Returns : nothing
	Args	: a list of strings

   _feature_span
	Title	: _feature_span
	Usage	: $self->_feature_span($name, $type, $loc)
	Function: an internal method to write a feature_span element
		 (the actual feature with coordinates)
	Returns : nothing
	Args	: a feature name and Bio::SeqFeatureI-compliant object

   _seq_relationship
	Title	: _seq_relationship
	Usage	: $self->_seq_relationship($type, $loc)
	Function: an internal method to handle feature_span sequence relationships
	Returns : nothing
	Args	: feature type, a Bio::LocationI-compliant object,
		  (optional) sequence name (defaults to the query seq)
		  and (optional) alignment string

   _element
	Title	: _element
	Usage	: $self->_element($name, $chars, $atts)
	Function: an internal method to generate 'generic' XML elements
	Example :
	my $name = 'foo';
	my $content = 'bar';
	my $attributes = { baz => 1 };
	# print the element
	$self->_element($name, $content, $attributes);
	Returns : nothing
	Args	: the element name and content plus a ref to an attribute hash

   _span
	Title	: _span
	Usage	: $self->_span($loc)
	Function: an internal method to write the 'span' element
	Returns : nothing
	Args	: a Bio::LocationI-compliant object

   _seq
	Title	: _seq
	Usage	: $self->_seq($seq, $dna)
	Function: an internal method to print the 'sequence' element
	Returns : nothing
	Args	: and Bio::SeqI-compliant object and a reference to an attribute  hash

   _find_name
	Title	: _find_name
	Usage	: my $name = $self->_find_name($feature)
	Function: an internal method to look for a gene name
	Returns : a string
	Args	: a Bio::SeqFeatureI-compliant object

perl v5.14.1			  2011-07-22   Bio::SeqIO::game::gameWriter(3)
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