AuSoundRecordToData man page on DragonFly

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AuSoundRecordToData(3)					AuSoundRecordToData(3)

Name
       AuSoundRecordToData - create a flow to record to memory.

Synopsis
       #include <audio/audiolib.h>
       #include <audio/soundlib.h>

       AuEventHandlerRec  *AuSoundRecordToData(server,	sound,	data,  source,
       gain, callback, callback_data, line_mode, flow, volume_mult_elem,  sta‐
       tus)
	   AuServer *server;
	   Sound sound;
	   AuPointer data;
	   AuDeviceID source;
	   AuFixedPoint gain;
	   void	 (*callback)  (AuServer	 *,  AuEventHandlerRec	*,  AuEvent *,
       AuPointer);
	   AuPointer callback_data;
	   int line mode;
	   AuFlowID *flow;
	   int *volume_mult_elem;
	   AuStatus *status;

Arguments
       server	 Specifies the connection to the audio server.

       sound	 Specifies the description if the audio data.

       data	 Specifies where to write the data.

       Source	 Specifies the input device to record from.

       gain	 Specifies the gain for the input device.

       callback	 Specifies the procedure to be	called	for  additional	 event
		 processing.

       callback_data
		 Specifies any additional arguments to be passed to callback.

       line_mode Specifies  the line mode for the input device.	 Currently the
		 following  line  modes	 are  defined:	AuDeviceInputModeNone,
		 AuDeviceInputModeLineIn, AuDeviceInputModeMicrophone.

       flow	 If non-NULL, returns the flow ID.

       volume_mult_elem
		 Accord to the comment in the source, not implemented.

       status	 If  non-NULL,	flush  the output buffer and return the status
		 from the server.

Description
       AuSoundRecordToData creates a flow to record from source	 to  data  and
       returns the event handler created or NULL if there was an error.

Errors
       AuBadDevice.

See Also
       AuSoundRecord,	     AuSoundRecordToBucket,	  AuSoundRecordToFile.
       AuSoundRecordToFileN.

       audiolib - Network Audio System C Language Interface

soundlib			     1.9.4		AuSoundRecordToData(3)
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