AuSoundPlay(3)AuSoundPlay(3)Name
AuSoundPlay - create a flow to play audio from any source.
Synopsis
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlay(server, destination, vol_
ume, mode, sound_data, flow ,volume_mult_elem, moni_
tor_element, status)
AuServer *server;
AuDeviceID destination;
AuFixedPoint volume;
int mode;
AuSoundDataPtr sound_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
Arguments
server Specifies the connection to the audio server.
destination
Specifies the device to output the audio data.
volume Specifies the volume.
mode Specifies the line mode for the output device.
Currently the following line modes are defined:
AuDeviceOutputModeNone, AuDeviceOutputModeS
peaker, AuDeviceOutputModeHeadphone, AuDevice
OutputModeLineOut.
sound_data
Specifies the sound information.
flow If non-NULL, returns the flow ID.
volume_mult_elem
If non-NULL, returns the index of the volume
multipler element.
monitor_element
If non-NULL, include an ExportMonitor element in
the flow and return it's index.
status If non-NULL, flush the output buffer and return
the status from the server.
Description
AuSoundPlay creates a flow to play audio from any source
on device and returns a pointer to the event handler cre
ated or NULL if there was an error. The sound_data
soundlib 1.2 1
AuSoundPlay(3)AuSoundPlay(3)
structure contains the necessary information about the
audio format and the data handling function.
Errors
AuBadDevice.
See Also
AuSoundPlayFromBucket, AuSoundPlayFromData, AuSound
PlayFromFile, AuSoundPlaySynchronousFromFile.
audiolib - Network Audio System C Language Interface
soundlib 1.2 2