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AnyEvent(3)	      User Contributed Perl Documentation	   AnyEvent(3)

NAME
       AnyEvent - the DBI of event loop programming

       EV, Event, Glib, Tk, Perl, Event::Lib, Irssi, rxvt-unicode, IO::Async,
       Qt and POE are various supported event loops/environments.

SYNOPSIS
	  use AnyEvent;

	  # if you prefer function calls, look at the AE manpage for
	  # an alternative API.

	  # file handle or descriptor readable
	  my $w = AnyEvent->io (fh => $fh, poll => "r", cb => sub { ...	 });

	  # one-shot or repeating timers
	  my $w = AnyEvent->timer (after => $seconds, cb => sub { ...  });
	  my $w = AnyEvent->timer (after => $seconds, interval => $seconds, cb => ...

	  print AnyEvent->now;	# prints current event loop time
	  print AnyEvent->time; # think Time::HiRes::time or simply CORE::time.

	  # POSIX signal
	  my $w = AnyEvent->signal (signal => "TERM", cb => sub { ... });

	  # child process exit
	  my $w = AnyEvent->child (pid => $pid, cb => sub {
	     my ($pid, $status) = @_;
	     ...
	  });

	  # called when event loop idle (if applicable)
	  my $w = AnyEvent->idle (cb => sub { ... });

	  my $w = AnyEvent->condvar; # stores whether a condition was flagged
	  $w->send; # wake up current and all future recv's
	  $w->recv; # enters "main loop" till $condvar gets ->send
	  # use a condvar in callback mode:
	  $w->cb (sub { $_[0]->recv });

INTRODUCTION/TUTORIAL
       This manpage is mainly a reference manual. If you are interested in a
       tutorial or some gentle introduction, have a look at the
       AnyEvent::Intro manpage.

SUPPORT
       There is a mailinglist for discussing all things AnyEvent, and an IRC
       channel, too.

       See the AnyEvent project page at the Schmorpforge Ta-Sa Software
       Repository, at <http://anyevent.schmorp.de>, for more info.

WHY YOU SHOULD USE THIS MODULE (OR NOT)
       Glib, POE, IO::Async, Event... CPAN offers event models by the dozen
       nowadays. So what is different about AnyEvent?

       Executive Summary: AnyEvent is compatible, AnyEvent is free of policy
       and AnyEvent is small and efficient.

       First and foremost, AnyEvent is not an event model itself, it only
       interfaces to whatever event model the main program happens to use, in
       a pragmatic way. For event models and certain classes of immortals
       alike, the statement "there can only be one" is a bitter reality: In
       general, only one event loop can be active at the same time in a
       process. AnyEvent cannot change this, but it can hide the differences
       between those event loops.

       The goal of AnyEvent is to offer module authors the ability to do event
       programming (waiting for I/O or timer events) without subscribing to a
       religion, a way of living, and most importantly: without forcing your
       module users into the same thing by forcing them to use the same event
       model you use.

       For modules like POE or IO::Async (which is a total misnomer as it is
       actually doing all I/O synchronously...), using them in your module is
       like joining a cult: After you joined, you are dependent on them and
       you cannot use anything else, as they are simply incompatible to
       everything that isn't them. What's worse, all the potential users of
       your module are also forced to use the same event loop you use.

       AnyEvent is different: AnyEvent + POE works fine. AnyEvent + Glib works
       fine. AnyEvent + Tk works fine etc. etc. but none of these work
       together with the rest: POE + IO::Async? No go. Tk + Event? No go.
       Again: if your module uses one of those, every user of your module has
       to use it, too. But if your module uses AnyEvent, it works
       transparently with all event models it supports (including stuff like
       IO::Async, as long as those use one of the supported event loops. It is
       trivial to add new event loops to AnyEvent, too, so it is future-
       proof).

       In addition to being free of having to use the one and only true event
       model, AnyEvent also is free of bloat and policy: with POE or similar
       modules, you get an enormous amount of code and strict rules you have
       to follow. AnyEvent, on the other hand, is lean and up to the point, by
       only offering the functionality that is necessary, in as thin as a
       wrapper as technically possible.

       Of course, AnyEvent comes with a big (and fully optional!) toolbox of
       useful functionality, such as an asynchronous DNS resolver, 100% non-
       blocking connects (even with TLS/SSL, IPv6 and on broken platforms such
       as Windows) and lots of real-world knowledge and workarounds for
       platform bugs and differences.

       Now, if you do want lots of policy (this can arguably be somewhat
       useful) and you want to force your users to use the one and only event
       model, you should not use this module.

DESCRIPTION
       AnyEvent provides an identical interface to multiple event loops. This
       allows module authors to utilise an event loop without forcing module
       users to use the same event loop (as only a single event loop can
       coexist peacefully at any one time).

       The interface itself is vaguely similar, but not identical to the Event
       module.

       During the first call of any watcher-creation method, the module tries
       to detect the currently loaded event loop by probing whether one of the
       following modules is already loaded: EV, Event, Glib,
       AnyEvent::Impl::Perl, Tk, Event::Lib, Qt, POE. The first one found is
       used. If none are found, the module tries to load these modules
       (excluding Tk, Event::Lib, Qt and POE as the pure perl adaptor should
       always succeed) in the order given. The first one that can be
       successfully loaded will be used. If, after this, still none could be
       found, AnyEvent will fall back to a pure-perl event loop, which is not
       very efficient, but should work everywhere.

       Because AnyEvent first checks for modules that are already loaded,
       loading an event model explicitly before first using AnyEvent will
       likely make that model the default. For example:

	  use Tk;
	  use AnyEvent;

	  # .. AnyEvent will likely default to Tk

       The likely means that, if any module loads another event model and
       starts using it, all bets are off. Maybe you should tell their authors
       to use AnyEvent so their modules work together with others
       seamlessly...

       The pure-perl implementation of AnyEvent is called
       "AnyEvent::Impl::Perl". Like other event modules you can load it
       explicitly and enjoy the high availability of that event loop :)

WATCHERS
       AnyEvent has the central concept of a watcher, which is an object that
       stores relevant data for each kind of event you are waiting for, such
       as the callback to call, the file handle to watch, etc.

       These watchers are normal Perl objects with normal Perl lifetime. After
       creating a watcher it will immediately "watch" for events and invoke
       the callback when the event occurs (of course, only when the event
       model is in control).

       Note that callbacks must not permanently change global variables
       potentially in use by the event loop (such as $_ or $[) and that
       callbacks must not "die". The former is good programming practise in
       Perl and the latter stems from the fact that exception handling differs
       widely between event loops.

       To disable the watcher you have to destroy it (e.g. by setting the
       variable you store it in to "undef" or otherwise deleting all
       references to it).

       All watchers are created by calling a method on the "AnyEvent" class.

       Many watchers either are used with "recursion" (repeating timers for
       example), or need to refer to their watcher object in other ways.

       An any way to achieve that is this pattern:

	  my $w; $w = AnyEvent->type (arg => value ..., cb => sub {
	     # you can use $w here, for example to undef it
	     undef $w;
	  });

       Note that "my $w; $w =" combination. This is necessary because in Perl,
       my variables are only visible after the statement in which they are
       declared.

   I/O WATCHERS
	  $w = AnyEvent->io (
	     fh	  => <filehandle_or_fileno>,
	     poll => <"r" or "w">,
	     cb	  => <callback>,
	  );

       You can create an I/O watcher by calling the "AnyEvent->io" method with
       the following mandatory key-value pairs as arguments:

       "fh" is the Perl file handle (or a naked file descriptor) to watch for
       events (AnyEvent might or might not keep a reference to this file
       handle). Note that only file handles pointing to things for which non-
       blocking operation makes sense are allowed. This includes sockets, most
       character devices, pipes, fifos and so on, but not for example files or
       block devices.

       "poll" must be a string that is either "r" or "w", which creates a
       watcher waiting for "r"eadable or "w"ritable events, respectively.

       "cb" is the callback to invoke each time the file handle becomes ready.

       Although the callback might get passed parameters, their value and
       presence is undefined and you cannot rely on them. Portable AnyEvent
       callbacks cannot use arguments passed to I/O watcher callbacks.

       The I/O watcher might use the underlying file descriptor or a copy of
       it.  You must not close a file handle as long as any watcher is active
       on the underlying file descriptor.

       Some event loops issue spurious readyness notifications, so you should
       always use non-blocking calls when reading/writing from/to your file
       handles.

       Example: wait for readability of STDIN, then read a line and disable
       the watcher.

	  my $w; $w = AnyEvent->io (fh => \*STDIN, poll => 'r', cb => sub {
	     chomp (my $input = <STDIN>);
	     warn "read: $input\n";
	     undef $w;
	  });

   TIME WATCHERS
	  $w = AnyEvent->timer (after => <seconds>, cb => <callback>);

	  $w = AnyEvent->timer (
	     after    => <fractional_seconds>,
	     interval => <fractional_seconds>,
	     cb	      => <callback>,
	  );

       You can create a time watcher by calling the "AnyEvent->timer" method
       with the following mandatory arguments:

       "after" specifies after how many seconds (fractional values are
       supported) the callback should be invoked. "cb" is the callback to
       invoke in that case.

       Although the callback might get passed parameters, their value and
       presence is undefined and you cannot rely on them. Portable AnyEvent
       callbacks cannot use arguments passed to time watcher callbacks.

       The callback will normally be invoked once only. If you specify another
       parameter, "interval", as a strictly positive number (> 0), then the
       callback will be invoked regularly at that interval (in fractional
       seconds) after the first invocation. If "interval" is specified with a
       false value, then it is treated as if it were missing.

       The callback will be rescheduled before invoking the callback, but no
       attempt is done to avoid timer drift in most backends, so the interval
       is only approximate.

       Example: fire an event after 7.7 seconds.

	  my $w = AnyEvent->timer (after => 7.7, cb => sub {
	     warn "timeout\n";
	  });

	  # to cancel the timer:
	  undef $w;

       Example 2: fire an event after 0.5 seconds, then roughly every second.

	  my $w = AnyEvent->timer (after => 0.5, interval => 1, cb => sub {
	     warn "timeout\n";
	  };

       TIMING ISSUES

       There are two ways to handle timers: based on real time (relative,
       "fire in 10 seconds") and based on wallclock time (absolute, "fire at
       12 o'clock").

       While most event loops expect timers to specified in a relative way,
       they use absolute time internally. This makes a difference when your
       clock "jumps", for example, when ntp decides to set your clock
       backwards from the wrong date of 2014-01-01 to 2008-01-01, a watcher
       that is supposed to fire "after" a second might actually take six years
       to finally fire.

       AnyEvent cannot compensate for this. The only event loop that is
       conscious about these issues is EV, which offers both relative
       (ev_timer, based on true relative time) and absolute (ev_periodic,
       based on wallclock time) timers.

       AnyEvent always prefers relative timers, if available, matching the
       AnyEvent API.

       AnyEvent has two additional methods that return the "current time":

       AnyEvent->time
	   This returns the "current wallclock time" as a fractional number of
	   seconds since the Epoch (the same thing as "time" or
	   "Time::HiRes::time" return, and the result is guaranteed to be
	   compatible with those).

	   It progresses independently of any event loop processing, i.e. each
	   call will check the system clock, which usually gets updated
	   frequently.

       AnyEvent->now
	   This also returns the "current wallclock time", but unlike "time",
	   above, this value might change only once per event loop iteration,
	   depending on the event loop (most return the same time as "time",
	   above). This is the time that AnyEvent's timers get scheduled
	   against.

	   In almost all cases (in all cases if you don't care), this is the
	   function to call when you want to know the current time.

	   This function is also often faster then "AnyEvent->time", and thus
	   the preferred method if you want some timestamp (for example,
	   AnyEvent::Handle uses this to update it's activity timeouts).

	   The rest of this section is only of relevance if you try to be very
	   exact with your timing, you can skip it without bad conscience.

	   For a practical example of when these times differ, consider
	   Event::Lib and EV and the following set-up:

	   The event loop is running and has just invoked one of your callback
	   at time=500 (assume no other callbacks delay processing). In your
	   callback, you wait a second by executing "sleep 1" (blocking the
	   process for a second) and then (at time=501) you create a relative
	   timer that fires after three seconds.

	   With Event::Lib, "AnyEvent->time" and "AnyEvent->now" will both
	   return 501, because that is the current time, and the timer will be
	   scheduled to fire at time=504 (501 + 3).

	   With EV, "AnyEvent->time" returns 501 (as that is the current
	   time), but "AnyEvent->now" returns 500, as that is the time the
	   last event processing phase started. With EV, your timer gets
	   scheduled to run at time=503 (500 + 3).

	   In one sense, Event::Lib is more exact, as it uses the current time
	   regardless of any delays introduced by event processing. However,
	   most callbacks do not expect large delays in processing, so this
	   causes a higher drift (and a lot more system calls to get the
	   current time).

	   In another sense, EV is more exact, as your timer will be scheduled
	   at the same time, regardless of how long event processing actually
	   took.

	   In either case, if you care (and in most cases, you don't), then
	   you can get whatever behaviour you want with any event loop, by
	   taking the difference between "AnyEvent->time" and "AnyEvent->now"
	   into account.

       AnyEvent->now_update
	   Some event loops (such as EV or AnyEvent::Impl::Perl) cache the
	   current time for each loop iteration (see the discussion of
	   AnyEvent->now, above).

	   When a callback runs for a long time (or when the process sleeps),
	   then this "current" time will differ substantially from the real
	   time, which might affect timers and time-outs.

	   When this is the case, you can call this method, which will update
	   the event loop's idea of "current time".

	   A typical example would be a script in a web server (e.g.
	   "mod_perl") - when mod_perl executes the script, then the event
	   loop will have the wrong idea about the "current time" (being
	   potentially far in the past, when the script ran the last time). In
	   that case you should arrange a call to "AnyEvent->now_update" each
	   time the web server process wakes up again (e.g. at the start of
	   your script, or in a handler).

	   Note that updating the time might cause some events to be handled.

   SIGNAL WATCHERS
	  $w = AnyEvent->signal (signal => <uppercase_signal_name>, cb => <callback>);

       You can watch for signals using a signal watcher, "signal" is the
       signal name in uppercase and without any "SIG" prefix, "cb" is the Perl
       callback to be invoked whenever a signal occurs.

       Although the callback might get passed parameters, their value and
       presence is undefined and you cannot rely on them. Portable AnyEvent
       callbacks cannot use arguments passed to signal watcher callbacks.

       Multiple signal occurrences can be clumped together into one callback
       invocation, and callback invocation will be synchronous. Synchronous
       means that it might take a while until the signal gets handled by the
       process, but it is guaranteed not to interrupt any other callbacks.

       The main advantage of using these watchers is that you can share a
       signal between multiple watchers, and AnyEvent will ensure that signals
       will not interrupt your program at bad times.

       This watcher might use %SIG (depending on the event loop used), so
       programs overwriting those signals directly will likely not work
       correctly.

       Example: exit on SIGINT

	  my $w = AnyEvent->signal (signal => "INT", cb => sub { exit 1 });

       Restart Behaviour

       While restart behaviour is up to the event loop implementation, most
       will not restart syscalls (that includes Async::Interrupt and
       AnyEvent's pure perl implementation).

       Safe/Unsafe Signals

       Perl signals can be either "safe" (synchronous to opcode handling) or
       "unsafe" (asynchronous) - the former might get delayed indefinitely,
       the latter might corrupt your memory.

       AnyEvent signal handlers are, in addition, synchronous to the event
       loop, i.e. they will not interrupt your running perl program but will
       only be called as part of the normal event handling (just like timer,
       I/O etc.	 callbacks, too).

       Signal Races, Delays and Workarounds

       Many event loops (e.g. Glib, Tk, Qt, IO::Async) do not support
       attaching callbacks to signals in a generic way, which is a pity, as
       you cannot do race-free signal handling in perl, requiring C libraries
       for this. AnyEvent will try to do it's best, which means in some cases,
       signals will be delayed. The maximum time a signal might be delayed is
       specified in $AnyEvent::MAX_SIGNAL_LATENCY (default: 10 seconds). This
       variable can be changed only before the first signal watcher is
       created, and should be left alone otherwise. This variable determines
       how often AnyEvent polls for signals (in case a wake-up was missed).
       Higher values will cause fewer spurious wake-ups, which is better for
       power and CPU saving.

       All these problems can be avoided by installing the optional
       Async::Interrupt module, which works with most event loops. It will not
       work with inherently broken event loops such as Event or Event::Lib
       (and not with POE currently, as POE does it's own workaround with one-
       second latency). For those, you just have to suffer the delays.

   CHILD PROCESS WATCHERS
	  $w = AnyEvent->child (pid => <process id>, cb => <callback>);

       You can also watch on a child process exit and catch its exit status.

       The child process is specified by the "pid" argument (one some
       backends, using 0 watches for any child process exit, on others this
       will croak). The watcher will be triggered only when the child process
       has finished and an exit status is available, not on any trace events
       (stopped/continued).

       The callback will be called with the pid and exit status (as returned
       by waitpid), so unlike other watcher types, you can rely on child
       watcher callback arguments.

       This watcher type works by installing a signal handler for "SIGCHLD",
       and since it cannot be shared, nothing else should use SIGCHLD or reap
       random child processes (waiting for specific child processes, e.g.
       inside "system", is just fine).

       There is a slight catch to child watchers, however: you usually start
       them after the child process was created, and this means the process
       could have exited already (and no SIGCHLD will be sent anymore).

       Not all event models handle this correctly (neither POE nor IO::Async
       do, see their AnyEvent::Impl manpages for details), but even for event
       models that do handle this correctly, they usually need to be loaded
       before the process exits (i.e. before you fork in the first place).
       AnyEvent's pure perl event loop handles all cases correctly regardless
       of when you start the watcher.

       This means you cannot create a child watcher as the very first thing in
       an AnyEvent program, you have to create at least one watcher before you
       "fork" the child (alternatively, you can call "AnyEvent::detect").

       As most event loops do not support waiting for child events, they will
       be emulated by AnyEvent in most cases, in which the latency and race
       problems mentioned in the description of signal watchers apply.

       Example: fork a process and wait for it

	  my $done = AnyEvent->condvar;

	  my $pid = fork or exit 5;

	  my $w = AnyEvent->child (
	     pid => $pid,
	     cb	 => sub {
		my ($pid, $status) = @_;
		warn "pid $pid exited with status $status";
		$done->send;
	     },
	  );

	  # do something else, then wait for process exit
	  $done->recv;

   IDLE WATCHERS
	  $w = AnyEvent->idle (cb => <callback>);

       Repeatedly invoke the callback after the process becomes idle, until
       either the watcher is destroyed or new events have been detected.

       Idle watchers are useful when there is a need to do something, but it
       is not so important (or wise) to do it instantly. The callback will be
       invoked only when there is "nothing better to do", which is usually
       defined as "all outstanding events have been handled and no new events
       have been detected". That means that idle watchers ideally get invoked
       when the event loop has just polled for new events but none have been
       detected. Instead of blocking to wait for more events, the idle
       watchers will be invoked.

       Unfortunately, most event loops do not really support idle watchers
       (only EV, Event and Glib do it in a usable fashion) - for the rest,
       AnyEvent will simply call the callback "from time to time".

       Example: read lines from STDIN, but only process them when the program
       is otherwise idle:

	  my @lines; # read data
	  my $idle_w;
	  my $io_w = AnyEvent->io (fh => \*STDIN, poll => 'r', cb => sub {
	     push @lines, scalar <STDIN>;

	     # start an idle watcher, if not already done
	     $idle_w ||= AnyEvent->idle (cb => sub {
		# handle only one line, when there are lines left
		if (my $line = shift @lines) {
		   print "handled when idle: $line";
		} else {
		   # otherwise disable the idle watcher again
		   undef $idle_w;
		}
	     });
	  });

   CONDITION VARIABLES
	  $cv = AnyEvent->condvar;

	  $cv->send (<list>);
	  my @res = $cv->recv;

       If you are familiar with some event loops you will know that all of
       them require you to run some blocking "loop", "run" or similar function
       that will actively watch for new events and call your callbacks.

       AnyEvent is slightly different: it expects somebody else to run the
       event loop and will only block when necessary (usually when told by the
       user).

       The tool to do that is called a "condition variable", so called because
       they represent a condition that must become true.

       Now is probably a good time to look at the examples further below.

       Condition variables can be created by calling the "AnyEvent->condvar"
       method, usually without arguments. The only argument pair allowed is
       "cb", which specifies a callback to be called when the condition
       variable becomes true, with the condition variable as the first
       argument (but not the results).

       After creation, the condition variable is "false" until it becomes
       "true" by calling the "send" method (or calling the condition variable
       as if it were a callback, read about the caveats in the description for
       the "->send" method).

       Since condition variables are the most complex part of the AnyEvent
       API, here are some different mental models of what they are - pick the
       ones you can connect to:

       ·   Condition variables are like callbacks - you can call them (and
	   pass them instead of callbacks). Unlike callbacks however, you can
	   also wait for them to be called.

       ·   Condition variables are signals - one side can emit or send them,
	   the other side can wait for them, or install a handler that is
	   called when the signal fires.

       ·   Condition variables are like "Merge Points" - points in your
	   program where you merge multiple independent results/control flows
	   into one.

       ·   Condition variables represent a transaction - function that start
	   some kind of transaction can return them, leaving the caller the
	   choice between waiting in a blocking fashion, or setting a
	   callback.

       ·   Condition variables represent future values, or promises to deliver
	   some result, long before the result is available.

       Condition variables are very useful to signal that something has
       finished, for example, if you write a module that does asynchronous
       http requests, then a condition variable would be the ideal candidate
       to signal the availability of results. The user can either act when the
       callback is called or can synchronously "->recv" for the results.

       You can also use them to simulate traditional event loops - for
       example, you can block your main program until an event occurs - for
       example, you could "->recv" in your main program until the user clicks
       the Quit button of your app, which would "->send" the "quit" event.

       Note that condition variables recurse into the event loop - if you have
       two pieces of code that call "->recv" in a round-robin fashion, you
       lose. Therefore, condition variables are good to export to your caller,
       but you should avoid making a blocking wait yourself, at least in
       callbacks, as this asks for trouble.

       Condition variables are represented by hash refs in perl, and the keys
       used by AnyEvent itself are all named "_ae_XXX" to make subclassing
       easy (it is often useful to build your own transaction class on top of
       AnyEvent). To subclass, use "AnyEvent::CondVar" as base class and call
       it's "new" method in your own "new" method.

       There are two "sides" to a condition variable - the "producer side"
       which eventually calls "-> send", and the "consumer side", which waits
       for the send to occur.

       Example: wait for a timer.

	  # condition: "wait till the timer is fired"
	  my $timer_fired = AnyEvent->condvar;

	  # create the timer - we could wait for, say
	  # a handle becomign ready, or even an
	  # AnyEvent::HTTP request to finish, but
	  # in this case, we simply use a timer:
	  my $w = AnyEvent->timer (
	     after => 1,
	     cb	   => sub { $timer_fired->send },
	  );

	  # this "blocks" (while handling events) till the callback
	  # calls ->send
	  $timer_fired->recv;

       Example: wait for a timer, but take advantage of the fact that
       condition variables are also callable directly.

	  my $done = AnyEvent->condvar;
	  my $delay = AnyEvent->timer (after => 5, cb => $done);
	  $done->recv;

       Example: Imagine an API that returns a condvar and doesn't support
       callbacks. This is how you make a synchronous call, for example from
       the main program:

	  use AnyEvent::CouchDB;

	  ...

	  my @info = $couchdb->info->recv;

       And this is how you would just set a callback to be called whenever the
       results are available:

	  $couchdb->info->cb (sub {
	     my @info = $_[0]->recv;
	  });

       METHODS FOR PRODUCERS

       These methods should only be used by the producing side, i.e. the
       code/module that eventually sends the signal. Note that it is also the
       producer side which creates the condvar in most cases, but it isn't
       uncommon for the consumer to create it as well.

       $cv->send (...)
	   Flag the condition as ready - a running "->recv" and all further
	   calls to "recv" will (eventually) return after this method has been
	   called. If nobody is waiting the send will be remembered.

	   If a callback has been set on the condition variable, it is called
	   immediately from within send.

	   Any arguments passed to the "send" call will be returned by all
	   future "->recv" calls.

	   Condition variables are overloaded so one can call them directly
	   (as if they were a code reference). Calling them directly is the
	   same as calling "send".

       $cv->croak ($error)
	   Similar to send, but causes all call's to "->recv" to invoke
	   "Carp::croak" with the given error message/object/scalar.

	   This can be used to signal any errors to the condition variable
	   user/consumer. Doing it this way instead of calling "croak"
	   directly delays the error detetcion, but has the overwhelmign
	   advantage that it diagnoses the error at the place where the result
	   is expected, and not deep in some event clalback without connection
	   to the actual code causing the problem.

       $cv->begin ([group callback])
       $cv->end
	   These two methods can be used to combine many transactions/events
	   into one. For example, a function that pings many hosts in parallel
	   might want to use a condition variable for the whole process.

	   Every call to "->begin" will increment a counter, and every call to
	   "->end" will decrement it.  If the counter reaches 0 in "->end",
	   the (last) callback passed to "begin" will be executed, passing the
	   condvar as first argument. That callback is supposed to call
	   "->send", but that is not required. If no group callback was set,
	   "send" will be called without any arguments.

	   You can think of "$cv->send" giving you an OR condition (one call
	   sends), while "$cv->begin" and "$cv->end" giving you an AND
	   condition (all "begin" calls must be "end"'ed before the condvar
	   sends).

	   Let's start with a simple example: you have two I/O watchers (for
	   example, STDOUT and STDERR for a program), and you want to wait for
	   both streams to close before activating a condvar:

	      my $cv = AnyEvent->condvar;

	      $cv->begin; # first watcher
	      my $w1 = AnyEvent->io (fh => $fh1, cb => sub {
		 defined sysread $fh1, my $buf, 4096
		    or $cv->end;
	      });

	      $cv->begin; # second watcher
	      my $w2 = AnyEvent->io (fh => $fh2, cb => sub {
		 defined sysread $fh2, my $buf, 4096
		    or $cv->end;
	      });

	      $cv->recv;

	   This works because for every event source (EOF on file handle),
	   there is one call to "begin", so the condvar waits for all calls to
	   "end" before sending.

	   The ping example mentioned above is slightly more complicated, as
	   the there are results to be passwd back, and the number of tasks
	   that are begung can potentially be zero:

	      my $cv = AnyEvent->condvar;

	      my %result;
	      $cv->begin (sub { shift->send (\%result) });

	      for my $host (@list_of_hosts) {
		 $cv->begin;
		 ping_host_then_call_callback $host, sub {
		    $result{$host} = ...;
		    $cv->end;
		 };
	      }

	      $cv->end;

	   This code fragment supposedly pings a number of hosts and calls
	   "send" after results for all then have have been gathered - in any
	   order. To achieve this, the code issues a call to "begin" when it
	   starts each ping request and calls "end" when it has received some
	   result for it. Since "begin" and "end" only maintain a counter, the
	   order in which results arrive is not relevant.

	   There is an additional bracketing call to "begin" and "end" outside
	   the loop, which serves two important purposes: first, it sets the
	   callback to be called once the counter reaches 0, and second, it
	   ensures that "send" is called even when "no" hosts are being pinged
	   (the loop doesn't execute once).

	   This is the general pattern when you "fan out" into multiple (but
	   potentially none) subrequests: use an outer "begin"/"end" pair to
	   set the callback and ensure "end" is called at least once, and
	   then, for each subrequest you start, call "begin" and for each
	   subrequest you finish, call "end".

       METHODS FOR CONSUMERS

       These methods should only be used by the consuming side, i.e. the code
       awaits the condition.

       $cv->recv
	   Wait (blocking if necessary) until the "->send" or "->croak"
	   methods have been called on c<$cv>, while servicing other watchers
	   normally.

	   You can only wait once on a condition - additional calls are valid
	   but will return immediately.

	   If an error condition has been set by calling "->croak", then this
	   function will call "croak".

	   In list context, all parameters passed to "send" will be returned,
	   in scalar context only the first one will be returned.

	   Note that doing a blocking wait in a callback is not supported by
	   any event loop, that is, recursive invocation of a blocking
	   "->recv" is not allowed, and the "recv" call will "croak" if such a
	   condition is detected. This condition can be slightly loosened by
	   using Coro::AnyEvent, which allows you to do a blocking "->recv"
	   from any thread that doesn't run the event loop itself.

	   Not all event models support a blocking wait - some die in that
	   case (programs might want to do that to stay interactive), so if
	   you are using this from a module, never require a blocking wait.
	   Instead, let the caller decide whether the call will block or not
	   (for example, by coupling condition variables with some kind of
	   request results and supporting callbacks so the caller knows that
	   getting the result will not block, while still supporting blocking
	   waits if the caller so desires).

	   You can ensure that "-recv" never blocks by setting a callback and
	   only calling "->recv" from within that callback (or at a later
	   time). This will work even when the event loop does not support
	   blocking waits otherwise.

       $bool = $cv->ready
	   Returns true when the condition is "true", i.e. whether "send" or
	   "croak" have been called.

       $cb = $cv->cb ($cb->($cv))
	   This is a mutator function that returns the callback set and
	   optionally replaces it before doing so.

	   The callback will be called when the condition becomes (or already
	   was) "true", i.e. when "send" or "croak" are called (or were
	   called), with the only argument being the condition variable
	   itself. Calling "recv" inside the callback or at any later time is
	   guaranteed not to block.

SUPPORTED EVENT LOOPS/BACKENDS
       The available backend classes are (every class has its own manpage):

       Backends that are autoprobed when no other event loop can be found.
	   EV is the preferred backend when no other event loop seems to be in
	   use. If EV is not installed, then AnyEvent will fall back to its
	   own pure-perl implementation, which is available everywhere as it
	   comes with AnyEvent itself.

	      AnyEvent::Impl::EV	based on EV (interface to libev, best choice).
	      AnyEvent::Impl::Perl	pure-perl implementation, fast and portable.

       Backends that are transparently being picked up when they are used.
	   These will be used when they are currently loaded when the first
	   watcher is created, in which case it is assumed that the
	   application is using them. This means that AnyEvent will
	   automatically pick the right backend when the main program loads an
	   event module before anything starts to create watchers. Nothing
	   special needs to be done by the main program.

	      AnyEvent::Impl::Event	based on Event, very stable, few glitches.
	      AnyEvent::Impl::Glib	based on Glib, slow but very stable.
	      AnyEvent::Impl::Tk	based on Tk, very broken.
	      AnyEvent::Impl::EventLib	based on Event::Lib, leaks memory and worse.
	      AnyEvent::Impl::POE	based on POE, very slow, some limitations.
	      AnyEvent::Impl::Irssi	used when running within irssi.

       Backends with special needs.
	   Qt requires the Qt::Application to be instantiated first, but will
	   otherwise be picked up automatically. As long as the main program
	   instantiates the application before any AnyEvent watchers are
	   created, everything should just work.

	      AnyEvent::Impl::Qt	based on Qt.

	   Support for IO::Async can only be partial, as it is too broken and
	   architecturally limited to even support the AnyEvent API. It also
	   is the only event loop that needs the loop to be set explicitly, so
	   it can only be used by a main program knowing about AnyEvent. See
	   AnyEvent::Impl::Async for the gory details.

	      AnyEvent::Impl::IOAsync	based on IO::Async, cannot be autoprobed.

       Event loops that are indirectly supported via other backends.
	   Some event loops can be supported via other modules:

	   There is no direct support for WxWidgets (Wx) or Prima.

	   WxWidgets has no support for watching file handles. However, you
	   can use WxWidgets through the POE adaptor, as POE has a Wx backend
	   that simply polls 20 times per second, which was considered to be
	   too horrible to even consider for AnyEvent.

	   Prima is not supported as nobody seems to be using it, but it has a
	   POE backend, so it can be supported through POE.

	   AnyEvent knows about both Prima and Wx, however, and will try to
	   load POE when detecting them, in the hope that POE will pick them
	   up, in which case everything will be automatic.

GLOBAL VARIABLES AND FUNCTIONS
       These are not normally required to use AnyEvent, but can be useful to
       write AnyEvent extension modules.

       $AnyEvent::MODEL
	   Contains "undef" until the first watcher is being created, before
	   the backend has been autodetected.

	   Afterwards it contains the event model that is being used, which is
	   the name of the Perl class implementing the model. This class is
	   usually one of the "AnyEvent::Impl:xxx" modules, but can be any
	   other class in the case AnyEvent has been extended at runtime (e.g.
	   in rxvt-unicode it will be "urxvt::anyevent").

       AnyEvent::detect
	   Returns $AnyEvent::MODEL, forcing autodetection of the event model
	   if necessary. You should only call this function right before you
	   would have created an AnyEvent watcher anyway, that is, as late as
	   possible at runtime, and not e.g. while initialising of your
	   module.

	   If you need to do some initialisation before AnyEvent watchers are
	   created, use "post_detect".

       $guard = AnyEvent::post_detect { BLOCK }
	   Arranges for the code block to be executed as soon as the event
	   model is autodetected (or immediately if this has already
	   happened).

	   The block will be executed after the actual backend has been
	   detected ($AnyEvent::MODEL is set), but before any watchers have
	   been created, so it is possible to e.g. patch @AnyEvent::ISA or do
	   other initialisations - see the sources of AnyEvent::Strict or
	   AnyEvent::AIO to see how this is used.

	   The most common usage is to create some global watchers, without
	   forcing event module detection too early, for example,
	   AnyEvent::AIO creates and installs the global IO::AIO watcher in a
	   "post_detect" block to avoid autodetecting the event module at load
	   time.

	   If called in scalar or list context, then it creates and returns an
	   object that automatically removes the callback again when it is
	   destroyed (or "undef" when the hook was immediately executed). See
	   AnyEvent::AIO for a case where this is useful.

	   Example: Create a watcher for the IO::AIO module and store it in
	   $WATCHER. Only do so after the event loop is initialised, though.

	      our WATCHER;

	      my $guard = AnyEvent::post_detect {
		 $WATCHER = AnyEvent->io (fh => IO::AIO::poll_fileno, poll => 'r', cb => \&IO::AIO::poll_cb);
	      };

	      # the ||= is important in case post_detect immediately runs the block,
	      # as to not clobber the newly-created watcher. assigning both watcher and
	      # post_detect guard to the same variable has the advantage of users being
	      # able to just C<undef $WATCHER> if the watcher causes them grief.

	      $WATCHER ||= $guard;

       @AnyEvent::post_detect
	   If there are any code references in this array (you can "push" to
	   it before or after loading AnyEvent), then they will called
	   directly after the event loop has been chosen.

	   You should check $AnyEvent::MODEL before adding to this array,
	   though: if it is defined then the event loop has already been
	   detected, and the array will be ignored.

	   Best use "AnyEvent::post_detect { BLOCK }" when your application
	   allows it, as it takes care of these details.

	   This variable is mainly useful for modules that can do something
	   useful when AnyEvent is used and thus want to know when it is
	   initialised, but do not need to even load it by default. This array
	   provides the means to hook into AnyEvent passively, without loading
	   it.

	   Example: To load Coro::AnyEvent whenever Coro and AnyEvent are used
	   together, you could put this into Coro (this is the actual code
	   used by Coro to accomplish this):

	      if (defined $AnyEvent::MODEL) {
		 # AnyEvent already initialised, so load Coro::AnyEvent
		 require Coro::AnyEvent;
	      } else {
		 # AnyEvent not yet initialised, so make sure to load Coro::AnyEvent
		 # as soon as it is
		 push @AnyEvent::post_detect, sub { require Coro::AnyEvent };
	      }

WHAT TO DO IN A MODULE
       As a module author, you should "use AnyEvent" and call AnyEvent methods
       freely, but you should not load a specific event module or rely on it.

       Be careful when you create watchers in the module body - AnyEvent will
       decide which event module to use as soon as the first method is called,
       so by calling AnyEvent in your module body you force the user of your
       module to load the event module first.

       Never call "->recv" on a condition variable unless you know that the
       "->send" method has been called on it already. This is because it will
       stall the whole program, and the whole point of using events is to stay
       interactive.

       It is fine, however, to call "->recv" when the user of your module
       requests it (i.e. if you create a http request object ad have a method
       called "results" that returns the results, it should call "->recv"
       freely, as the user of your module knows what she is doing. always).

WHAT TO DO IN THE MAIN PROGRAM
       There will always be a single main program - the only place that should
       dictate which event model to use.

       If it doesn't care, it can just "use AnyEvent" and use it itself, or
       not do anything special (it does not need to be event-based) and let
       AnyEvent decide which implementation to chose if some module relies on
       it.

       If the main program relies on a specific event model - for example, in
       Gtk2 programs you have to rely on the Glib module - you should load the
       event module before loading AnyEvent or any module that uses it:
       generally speaking, you should load it as early as possible. The reason
       is that modules might create watchers when they are loaded, and
       AnyEvent will decide on the event model to use as soon as it creates
       watchers, and it might chose the wrong one unless you load the correct
       one yourself.

       You can chose to use a pure-perl implementation by loading the
       "AnyEvent::Impl::Perl" module, which gives you similar behaviour
       everywhere, but letting AnyEvent chose the model is generally better.

   MAINLOOP EMULATION
       Sometimes (often for short test scripts, or even standalone programs
       who only want to use AnyEvent), you do not want to run a specific event
       loop.

       In that case, you can use a condition variable like this:

	  AnyEvent->condvar->recv;

       This has the effect of entering the event loop and looping forever.

       Note that usually your program has some exit condition, in which case
       it is better to use the "traditional" approach of storing a condition
       variable somewhere, waiting for it, and sending it when the program
       should exit cleanly.

OTHER MODULES
       The following is a non-exhaustive list of additional modules that use
       AnyEvent as a client and can therefore be mixed easily with other
       AnyEvent modules and other event loops in the same program. Some of the
       modules come as part of AnyEvent, the others are available via CPAN.

       AnyEvent::Util
	   Contains various utility functions that replace often-used but
	   blocking functions such as "inet_aton" by event-/callback-based
	   versions.

       AnyEvent::Socket
	   Provides various utility functions for (internet protocol) sockets,
	   addresses and name resolution. Also functions to create non-
	   blocking tcp connections or tcp servers, with IPv6 and SRV record
	   support and more.

       AnyEvent::Handle
	   Provide read and write buffers, manages watchers for reads and
	   writes, supports raw and formatted I/O, I/O queued and fully
	   transparent and non-blocking SSL/TLS (via AnyEvent::TLS.

       AnyEvent::DNS
	   Provides rich asynchronous DNS resolver capabilities.

       AnyEvent::HTTP, AnyEvent::IRC, AnyEvent::XMPP, AnyEvent::GPSD,
       AnyEvent::IGS, AnyEvent::FCP
	   Implement event-based interfaces to the protocols of the same name
	   (for the curious, IGS is the International Go Server and FCP is the
	   Freenet Client Protocol).

       AnyEvent::Handle::UDP
	   Here be danger!

	   As Pauli would put it, "Not only is it not right, it's not even
	   wrong!" - there are so many things wrong with
	   AnyEvent::Handle::UDP, most notably it's use of a stream-based API
	   with a protocol that isn't streamable, that the only way to improve
	   it is to delete it.

	   It features data corruption (but typically only under load) and
	   general confusion. On top, the author is not only clueless about
	   UDP but also fact-resistant - some gems of his understanding:
	   "connect doesn't work with UDP", "UDP packets are not IP packets",
	   "UDP only has datagrams, not packets", "I don't need to implement
	   proper error checking as UDP doesn't support error checking" and so
	   on - he doesn't even understand what's wrong with his module when
	   it is explained to him.

       AnyEvent::DBI
	   Executes DBI requests asynchronously in a proxy process for you,
	   notifying you in an event-bnased way when the operation is
	   finished.

       AnyEvent::AIO
	   Truly asynchronous (as opposed to non-blocking) I/O, should be in
	   the toolbox of every event programmer. AnyEvent::AIO transparently
	   fuses IO::AIO and AnyEvent together, giving AnyEvent access to
	   event-based file I/O, and much more.

       AnyEvent::HTTPD
	   A simple embedded webserver.

       AnyEvent::FastPing
	   The fastest ping in the west.

       Coro
	   Has special support for AnyEvent via Coro::AnyEvent.

SIMPLIFIED AE API
       Starting with version 5.0, AnyEvent officially supports a second, much
       simpler, API that is designed to reduce the calling, typing and memory
       overhead by using function call syntax and a fixed number of
       parameters.

       See the AE manpage for details.

ERROR AND EXCEPTION HANDLING
       In general, AnyEvent does not do any error handling - it relies on the
       caller to do that if required. The AnyEvent::Strict module (see also
       the "PERL_ANYEVENT_STRICT" environment variable, below) provides strict
       checking of all AnyEvent methods, however, which is highly useful
       during development.

       As for exception handling (i.e. runtime errors and exceptions thrown
       while executing a callback), this is not only highly event-loop
       specific, but also not in any way wrapped by this module, as this is
       the job of the main program.

       The pure perl event loop simply re-throws the exception (usually within
       "condvar->recv"), the Event and EV modules call "$Event/EV::DIED->()",
       Glib uses "install_exception_handler" and so on.

ENVIRONMENT VARIABLES
       The following environment variables are used by this module or its
       submodules.

       Note that AnyEvent will remove all environment variables starting with
       "PERL_ANYEVENT_" from %ENV when it is loaded while taint mode is
       enabled.

       "PERL_ANYEVENT_VERBOSE"
	   By default, AnyEvent will be completely silent except in fatal
	   conditions. You can set this environment variable to make AnyEvent
	   more talkative.

	   When set to 1 or higher, causes AnyEvent to warn about unexpected
	   conditions, such as not being able to load the event model
	   specified by "PERL_ANYEVENT_MODEL".

	   When set to 2 or higher, cause AnyEvent to report to STDERR which
	   event model it chooses.

	   When set to 8 or higher, then AnyEvent will report extra
	   information on which optional modules it loads and how it
	   implements certain features.

       "PERL_ANYEVENT_STRICT"
	   AnyEvent does not do much argument checking by default, as thorough
	   argument checking is very costly. Setting this variable to a true
	   value will cause AnyEvent to load "AnyEvent::Strict" and then to
	   thoroughly check the arguments passed to most method calls. If it
	   finds any problems, it will croak.

	   In other words, enables "strict" mode.

	   Unlike "use strict" (or it's modern cousin, "use common::sense", it
	   is definitely recommended to keep it off in production. Keeping
	   "PERL_ANYEVENT_STRICT=1" in your environment while developing
	   programs can be very useful, however.

       "PERL_ANYEVENT_MODEL"
	   This can be used to specify the event model to be used by AnyEvent,
	   before auto detection and -probing kicks in. It must be a string
	   consisting entirely of ASCII letters. The string "AnyEvent::Impl::"
	   gets prepended and the resulting module name is loaded and if the
	   load was successful, used as event model. If it fails to load
	   AnyEvent will proceed with auto detection and -probing.

	   This functionality might change in future versions.

	   For example, to force the pure perl model (AnyEvent::Impl::Perl)
	   you could start your program like this:

	      PERL_ANYEVENT_MODEL=Perl perl ...

       "PERL_ANYEVENT_PROTOCOLS"
	   Used by both AnyEvent::DNS and AnyEvent::Socket to determine
	   preferences for IPv4 or IPv6. The default is unspecified (and might
	   change, or be the result of auto probing).

	   Must be set to a comma-separated list of protocols or address
	   families, current supported: "ipv4" and "ipv6". Only protocols
	   mentioned will be used, and preference will be given to protocols
	   mentioned earlier in the list.

	   This variable can effectively be used for denial-of-service attacks
	   against local programs (e.g. when setuid), although the impact is
	   likely small, as the program has to handle conenction and other
	   failures anyways.

	   Examples: "PERL_ANYEVENT_PROTOCOLS=ipv4,ipv6" - prefer IPv4 over
	   IPv6, but support both and try to use both.
	   "PERL_ANYEVENT_PROTOCOLS=ipv4" - only support IPv4, never try to
	   resolve or contact IPv6 addresses.
	   "PERL_ANYEVENT_PROTOCOLS=ipv6,ipv4" support either IPv4 or IPv6,
	   but prefer IPv6 over IPv4.

       "PERL_ANYEVENT_EDNS0"
	   Used by AnyEvent::DNS to decide whether to use the EDNS0 extension
	   for DNS. This extension is generally useful to reduce DNS traffic,
	   but some (broken) firewalls drop such DNS packets, which is why it
	   is off by default.

	   Setting this variable to 1 will cause AnyEvent::DNS to announce
	   EDNS0 in its DNS requests.

       "PERL_ANYEVENT_MAX_FORKS"
	   The maximum number of child processes that
	   "AnyEvent::Util::fork_call" will create in parallel.

       "PERL_ANYEVENT_MAX_OUTSTANDING_DNS"
	   The default value for the "max_outstanding" parameter for the
	   default DNS resolver - this is the maximum number of parallel DNS
	   requests that are sent to the DNS server.

       "PERL_ANYEVENT_RESOLV_CONF"
	   The file to use instead of /etc/resolv.conf (or OS-specific
	   configuration) in the default resolver. When set to the empty
	   string, no default config will be used.

       "PERL_ANYEVENT_CA_FILE", "PERL_ANYEVENT_CA_PATH".
	   When neither "ca_file" nor "ca_path" was specified during
	   AnyEvent::TLS context creation, and either of these environment
	   variables exist, they will be used to specify CA certificate
	   locations instead of a system-dependent default.

       "PERL_ANYEVENT_AVOID_GUARD" and "PERL_ANYEVENT_AVOID_ASYNC_INTERRUPT"
	   When these are set to 1, then the respective modules are not
	   loaded. Mostly good for testing AnyEvent itself.

SUPPLYING YOUR OWN EVENT MODEL INTERFACE
       This is an advanced topic that you do not normally need to use AnyEvent
       in a module. This section is only of use to event loop authors who want
       to provide AnyEvent compatibility.

       If you need to support another event library which isn't directly
       supported by AnyEvent, you can supply your own interface to it by
       pushing, before the first watcher gets created, the package name of the
       event module and the package name of the interface to use onto
       @AnyEvent::REGISTRY. You can do that before and even without loading
       AnyEvent, so it is reasonably cheap.

       Example:

	  push @AnyEvent::REGISTRY, [urxvt => urxvt::anyevent::];

       This tells AnyEvent to (literally) use the "urxvt::anyevent::"
       package/class when it finds the "urxvt" package/module is already
       loaded.

       When AnyEvent is loaded and asked to find a suitable event model, it
       will first check for the presence of urxvt by trying to "use" the
       "urxvt::anyevent" module.

       The class should provide implementations for all watcher types. See
       AnyEvent::Impl::EV (source code), AnyEvent::Impl::Glib (Source code)
       and so on for actual examples. Use "perldoc -m AnyEvent::Impl::Glib" to
       see the sources.

       If you don't provide "signal" and "child" watchers than AnyEvent will
       provide suitable (hopefully) replacements.

       The above example isn't fictitious, the rxvt-unicode (a.k.a. urxvt)
       terminal emulator uses the above line as-is. An interface isn't
       included in AnyEvent because it doesn't make sense outside the embedded
       interpreter inside rxvt-unicode, and it is updated and maintained as
       part of the rxvt-unicode distribution.

       rxvt-unicode also cheats a bit by not providing blocking access to
       condition variables: code blocking while waiting for a condition will
       "die". This still works with most modules/usages, and blocking calls
       must not be done in an interactive application, so it makes sense.

EXAMPLE PROGRAM
       The following program uses an I/O watcher to read data from STDIN, a
       timer to display a message once per second, and a condition variable to
       quit the program when the user enters quit:

	  use AnyEvent;

	  my $cv = AnyEvent->condvar;

	  my $io_watcher = AnyEvent->io (
	     fh	  => \*STDIN,
	     poll => 'r',
	     cb	  => sub {
		warn "io event <$_[0]>\n";   # will always output <r>
		chomp (my $input = <STDIN>); # read a line
		warn "read: $input\n";	     # output what has been read
		$cv->send if $input =~ /^q/i; # quit program if /^q/i
	     },
	  );

	  my $time_watcher = AnyEvent->timer (after => 1, interval => 1, cb => sub {
	     warn "timeout\n"; # print 'timeout' at most every second
	  });

	  $cv->recv; # wait until user enters /^q/i

REAL-WORLD EXAMPLE
       Consider the Net::FCP module. It features (among others) the following
       API calls, which are to freenet what HTTP GET requests are to http:

	  my $data = $fcp->client_get ($url); # blocks

	  my $transaction = $fcp->txn_client_get ($url); # does not block
	  $transaction->cb ( sub { ... } ); # set optional result callback
	  my $data = $transaction->result; # possibly blocks

       The "client_get" method works like "LWP::Simple::get": it requests the
       given URL and waits till the data has arrived. It is defined to be:

	  sub client_get { $_[0]->txn_client_get ($_[1])->result }

       And in fact is automatically generated. This is the blocking API of
       Net::FCP, and it works as simple as in any other, similar, module.

       More complicated is "txn_client_get": It only creates a transaction
       (completion, result, ...) object and initiates the transaction.

	  my $txn = bless { }, Net::FCP::Txn::;

       It also creates a condition variable that is used to signal the
       completion of the request:

	  $txn->{finished} = AnyAvent->condvar;

       It then creates a socket in non-blocking mode.

	  socket $txn->{fh}, ...;
	  fcntl $txn->{fh}, F_SETFL, O_NONBLOCK;
	  connect $txn->{fh}, ...
	     and !$!{EWOULDBLOCK}
	     and !$!{EINPROGRESS}
	     and Carp::croak "unable to connect: $!\n";

       Then it creates a write-watcher which gets called whenever an error
       occurs or the connection succeeds:

	  $txn->{w} = AnyEvent->io (fh => $txn->{fh}, poll => 'w', cb => sub { $txn->fh_ready_w });

       And returns this transaction object. The "fh_ready_w" callback gets
       called as soon as the event loop detects that the socket is ready for
       writing.

       The "fh_ready_w" method makes the socket blocking again, writes the
       request data and replaces the watcher by a read watcher (waiting for
       reply data). The actual code is more complicated, but that doesn't
       matter for this example:

	  fcntl $txn->{fh}, F_SETFL, 0;
	  syswrite $txn->{fh}, $txn->{request}
	     or die "connection or write error";
	  $txn->{w} = AnyEvent->io (fh => $txn->{fh}, poll => 'r', cb => sub { $txn->fh_ready_r });

       Again, "fh_ready_r" waits till all data has arrived, and then stores
       the result and signals any possible waiters that the request has
       finished:

	  sysread $txn->{fh}, $txn->{buf}, length $txn->{$buf};

	  if (end-of-file or data complete) {
	    $txn->{result} = $txn->{buf};
	    $txn->{finished}->send;
	    $txb->{cb}->($txn) of $txn->{cb}; # also call callback
	  }

       The "result" method, finally, just waits for the finished signal (if
       the request was already finished, it doesn't wait, of course, and
       returns the data:

	  $txn->{finished}->recv;
	  return $txn->{result};

       The actual code goes further and collects all errors ("die"s,
       exceptions) that occurred during request processing. The "result"
       method detects whether an exception as thrown (it is stored inside the
       $txn object) and just throws the exception, which means connection
       errors and other problems get reported to the code that tries to use
       the result, not in a random callback.

       All of this enables the following usage styles:

       1. Blocking:

	  my $data = $fcp->client_get ($url);

       2. Blocking, but running in parallel:

	  my @datas = map $_->result,
			 map $fcp->txn_client_get ($_),
			    @urls;

       Both blocking examples work without the module user having to know
       anything about events.

       3a. Event-based in a main program, using any supported event module:

	  use EV;

	  $fcp->txn_client_get ($url)->cb (sub {
	     my $txn = shift;
	     my $data = $txn->result;
	     ...
	  });

	  EV::loop;

       3b. The module user could use AnyEvent, too:

	  use AnyEvent;

	  my $quit = AnyEvent->condvar;

	  $fcp->txn_client_get ($url)->cb (sub {
	     ...
	     $quit->send;
	  });

	  $quit->recv;

BENCHMARKS
       To give you an idea of the performance and overheads that AnyEvent adds
       over the event loops themselves and to give you an impression of the
       speed of various event loops I prepared some benchmarks.

   BENCHMARKING ANYEVENT OVERHEAD
       Here is a benchmark of various supported event models used natively and
       through AnyEvent. The benchmark creates a lot of timers (with a zero
       timeout) and I/O watchers (watching STDOUT, a pty, to become writable,
       which it is), lets them fire exactly once and destroys them again.

       Source code for this benchmark is found as eg/bench in the AnyEvent
       distribution. It uses the AE interface, which makes a real difference
       for the EV and Perl backends only.

       Explanation of the columns

       watcher is the number of event watchers created/destroyed. Since
       different event models feature vastly different performances, each
       event loop was given a number of watchers so that overall runtime is
       acceptable and similar between tested event loop (and keep them from
       crashing): Glib would probably take thousands of years if asked to
       process the same number of watchers as EV in this benchmark.

       bytes is the number of bytes (as measured by the resident set size,
       RSS) consumed by each watcher. This method of measuring captures both C
       and Perl-based overheads.

       create is the time, in microseconds (millionths of seconds), that it
       takes to create a single watcher. The callback is a closure shared
       between all watchers, to avoid adding memory overhead. That means
       closure creation and memory usage is not included in the figures.

       invoke is the time, in microseconds, used to invoke a simple callback.
       The callback simply counts down a Perl variable and after it was
       invoked "watcher" times, it would "->send" a condvar once to signal the
       end of this phase.

       destroy is the time, in microseconds, that it takes to destroy a single
       watcher.

       Results

		 name watchers bytes create invoke destroy comment
		EV/EV	100000	 223   0.47   0.43    0.27 EV native interface
	       EV/Any	100000	 223   0.48   0.42    0.26 EV + AnyEvent watchers
	 Coro::EV/Any	100000	 223   0.47   0.42    0.26 coroutines + Coro::Signal
	     Perl/Any	100000	 431   2.70   0.74    0.92 pure perl implementation
	  Event/Event	 16000	 516  31.16  31.84    0.82 Event native interface
	    Event/Any	 16000	1203  42.61  34.79    1.80 Event + AnyEvent watchers
	  IOAsync/Any	 16000	1911  41.92  27.45   16.81 via IO::Async::Loop::IO_Poll
	  IOAsync/Any	 16000	1726  40.69  26.37   15.25 via IO::Async::Loop::Epoll
	     Glib/Any	 16000	1118  89.00  12.57   51.17 quadratic behaviour
	       Tk/Any	  2000	1346  20.96  10.75    8.00 SEGV with >> 2000 watchers
	      POE/Any	  2000	6951 108.97 795.32   14.24 via POE::Loop::Event
	      POE/Any	  2000	6648  94.79 774.40  575.51 via POE::Loop::Select

       Discussion

       The benchmark does not measure scalability of the event loop very well.
       For example, a select-based event loop (such as the pure perl one) can
       never compete with an event loop that uses epoll when the number of
       file descriptors grows high. In this benchmark, all events become ready
       at the same time, so select/poll-based implementations get an unnatural
       speed boost.

       Also, note that the number of watchers usually has a nonlinear effect
       on overall speed, that is, creating twice as many watchers doesn't take
       twice the time - usually it takes longer. This puts event loops tested
       with a higher number of watchers at a disadvantage.

       To put the range of results into perspective, consider that on the
       benchmark machine, handling an event takes roughly 1600 CPU cycles with
       EV, 3100 CPU cycles with AnyEvent's pure perl loop and almost 3000000
       CPU cycles with POE.

       "EV" is the sole leader regarding speed and memory use, which are both
       maximal/minimal, respectively. When using the AE API there is zero
       overhead (when going through the AnyEvent API create is about 5-6 times
       slower, with other times being equal, so still uses far less memory
       than any other event loop and is still faster than Event natively).

       The pure perl implementation is hit in a few sweet spots (both the
       constant timeout and the use of a single fd hit optimisations in the
       perl interpreter and the backend itself). Nevertheless this shows that
       it adds very little overhead in itself. Like any select-based backend
       its performance becomes really bad with lots of file descriptors (and
       few of them active), of course, but this was not subject of this
       benchmark.

       The "Event" module has a relatively high setup and callback invocation
       cost, but overall scores in on the third place.

       "IO::Async" performs admirably well, about on par with "Event", even
       when using its pure perl backend.

       "Glib"'s memory usage is quite a bit higher, but it features a faster
       callback invocation and overall ends up in the same class as "Event".
       However, Glib scales extremely badly, doubling the number of watchers
       increases the processing time by more than a factor of four, making it
       completely unusable when using larger numbers of watchers (note that
       only a single file descriptor was used in the benchmark, so
       inefficiencies of "poll" do not account for this).

       The "Tk" adaptor works relatively well. The fact that it crashes with
       more than 2000 watchers is a big setback, however, as correctness takes
       precedence over speed. Nevertheless, its performance is surprising, as
       the file descriptor is dup()ed for each watcher. This shows that the
       dup() employed by some adaptors is not a big performance issue (it does
       incur a hidden memory cost inside the kernel which is not reflected in
       the figures above).

       "POE", regardless of underlying event loop (whether using its pure perl
       select-based backend or the Event module, the POE-EV backend couldn't
       be tested because it wasn't working) shows abysmal performance and
       memory usage with AnyEvent: Watchers use almost 30 times as much memory
       as EV watchers, and 10 times as much memory as Event (the high memory
       requirements are caused by requiring a session for each watcher).
       Watcher invocation speed is almost 900 times slower than with
       AnyEvent's pure perl implementation.

       The design of the POE adaptor class in AnyEvent can not really account
       for the performance issues, though, as session creation overhead is
       small compared to execution of the state machine, which is coded pretty
       optimally within AnyEvent::Impl::POE (and while everybody agrees that
       using multiple sessions is not a good approach, especially regarding
       memory usage, even the author of POE could not come up with a faster
       design).

       Summary

       ·   Using EV through AnyEvent is faster than any other event loop (even
	   when used without AnyEvent), but most event loops have acceptable
	   performance with or without AnyEvent.

       ·   The overhead AnyEvent adds is usually much smaller than the
	   overhead of the actual event loop, only with extremely fast event
	   loops such as EV adds AnyEvent significant overhead.

       ·   You should avoid POE like the plague if you want performance or
	   reasonable memory usage.

   BENCHMARKING THE LARGE SERVER CASE
       This benchmark actually benchmarks the event loop itself. It works by
       creating a number of "servers": each server consists of a socket pair,
       a timeout watcher that gets reset on activity (but never fires), and an
       I/O watcher waiting for input on one side of the socket. Each time the
       socket watcher reads a byte it will write that byte to a random other
       "server".

       The effect is that there will be a lot of I/O watchers, only part of
       which are active at any one point (so there is a constant number of
       active fds for each loop iteration, but which fds these are is random).
       The timeout is reset each time something is read because that reflects
       how most timeouts work (and puts extra pressure on the event loops).

       In this benchmark, we use 10000 socket pairs (20000 sockets), of which
       100 (1%) are active. This mirrors the activity of large servers with
       many connections, most of which are idle at any one point in time.

       Source code for this benchmark is found as eg/bench2 in the AnyEvent
       distribution. It uses the AE interface, which makes a real difference
       for the EV and Perl backends only.

       Explanation of the columns

       sockets is the number of sockets, and twice the number of "servers" (as
       each server has a read and write socket end).

       create is the time it takes to create a socket pair (which is
       nontrivial) and two watchers: an I/O watcher and a timeout watcher.

       request, the most important value, is the time it takes to handle a
       single "request", that is, reading the token from the pipe and
       forwarding it to another server. This includes deleting the old timeout
       and creating a new one that moves the timeout into the future.

       Results

	    name sockets create	 request
	      EV   20000  62.66	    7.99
	    Perl   20000  68.32	   32.64
	 IOAsync   20000 174.06	  101.15 epoll
	 IOAsync   20000 174.67	  610.84 poll
	   Event   20000 202.69	  242.91
	    Glib   20000 557.01	 1689.52
	     POE   20000 341.54 12086.32 uses POE::Loop::Event

       Discussion

       This benchmark does measure scalability and overall performance of the
       particular event loop.

       EV is again fastest. Since it is using epoll on my system, the setup
       time is relatively high, though.

       Perl surprisingly comes second. It is much faster than the C-based
       event loops Event and Glib.

       IO::Async performs very well when using its epoll backend, and still
       quite good compared to Glib when using its pure perl backend.

       Event suffers from high setup time as well (look at its code and you
       will understand why). Callback invocation also has a high overhead
       compared to the "$_->() for .."-style loop that the Perl event loop
       uses. Event uses select or poll in basically all documented
       configurations.

       Glib is hit hard by its quadratic behaviour w.r.t. many watchers. It
       clearly fails to perform with many filehandles or in busy servers.

       POE is still completely out of the picture, taking over 1000 times as
       long as EV, and over 100 times as long as the Perl implementation, even
       though it uses a C-based event loop in this case.

       Summary

       ·   The pure perl implementation performs extremely well.

       ·   Avoid Glib or POE in large projects where performance matters.

   BENCHMARKING SMALL SERVERS
       While event loops should scale (and select-based ones do not...) even
       to large servers, most programs we (or I :) actually write have only a
       few I/O watchers.

       In this benchmark, I use the same benchmark program as in the large
       server case, but it uses only eight "servers", of which three are
       active at any one time. This should reflect performance for a small
       server relatively well.

       The columns are identical to the previous table.

       Results

	   name sockets create request
	     EV	     16	 20.00	  6.54
	   Perl	     16	 25.75	 12.62
	  Event	     16	 81.27	 35.86
	   Glib	     16	 32.63	 15.48
	    POE	     16 261.87	276.28 uses POE::Loop::Event

       Discussion

       The benchmark tries to test the performance of a typical small server.
       While knowing how various event loops perform is interesting, keep in
       mind that their overhead in this case is usually not as important, due
       to the small absolute number of watchers (that is, you need efficiency
       and speed most when you have lots of watchers, not when you only have a
       few of them).

       EV is again fastest.

       Perl again comes second. It is noticeably faster than the C-based event
       loops Event and Glib, although the difference is too small to really
       matter.

       POE also performs much better in this case, but is is still far behind
       the others.

       Summary

       ·   C-based event loops perform very well with small number of
	   watchers, as the management overhead dominates.

   THE IO::Lambda BENCHMARK
       Recently I was told about the benchmark in the IO::Lambda manpage,
       which could be misinterpreted to make AnyEvent look bad. In fact, the
       benchmark simply compares IO::Lambda with POE, and IO::Lambda looks
       better (which shouldn't come as a surprise to anybody). As such, the
       benchmark is fine, and mostly shows that the AnyEvent backend from
       IO::Lambda isn't very optimal. But how would AnyEvent compare when used
       without the extra baggage? To explore this, I wrote the equivalent
       benchmark for AnyEvent.

       The benchmark itself creates an echo-server, and then, for 500 times,
       connects to the echo server, sends a line, waits for the reply, and
       then creates the next connection. This is a rather bad benchmark, as it
       doesn't test the efficiency of the framework or much non-blocking I/O,
       but it is a benchmark nevertheless.

	  name			  runtime
	  Lambda/select		  0.330 sec
	     + optimized	  0.122 sec
	  Lambda/AnyEvent	  0.327 sec
	     + optimized	  0.138 sec
	  Raw sockets/select	  0.077 sec
	  POE/select, components  0.662 sec
	  POE/select, raw sockets 0.226 sec
	  POE/select, optimized	  0.404 sec

	  AnyEvent/select/nb	  0.085 sec
	  AnyEvent/EV/nb	  0.068 sec
	     +state machine	  0.134 sec

       The benchmark is also a bit unfair (my fault): the IO::Lambda/POE
       benchmarks actually make blocking connects and use 100% blocking I/O,
       defeating the purpose of an event-based solution. All of the newly
       written AnyEvent benchmarks use 100% non-blocking connects (using
       AnyEvent::Socket::tcp_connect and the asynchronous pure perl DNS
       resolver), so AnyEvent is at a disadvantage here, as non-blocking
       connects generally require a lot more bookkeeping and event handling
       than blocking connects (which involve a single syscall only).

       The last AnyEvent benchmark additionally uses AnyEvent::Handle, which
       offers similar expressive power as POE and IO::Lambda, using
       conventional Perl syntax. This means that both the echo server and the
       client are 100% non-blocking, further placing it at a disadvantage.

       As you can see, the AnyEvent + EV combination even beats the hand-
       optimised "raw sockets benchmark", while AnyEvent + its pure perl
       backend easily beats IO::Lambda and POE.

       And even the 100% non-blocking version written using the high-level
       (and slow :) AnyEvent::Handle abstraction beats both POE and IO::Lambda
       higher level ("unoptimised") abstractions by a large margin, even
       though it does all of DNS, tcp-connect and socket I/O in a non-blocking
       way.

       The two AnyEvent benchmarks programs can be found as eg/ae0.pl and
       eg/ae2.pl in the AnyEvent distribution, the remaining benchmarks are
       part of the IO::Lambda distribution and were used without any changes.

SIGNALS
       AnyEvent currently installs handlers for these signals:

       SIGCHLD
	   A handler for "SIGCHLD" is installed by AnyEvent's child watcher
	   emulation for event loops that do not support them natively. Also,
	   some event loops install a similar handler.

	   Additionally, when AnyEvent is loaded and SIGCHLD is set to IGNORE,
	   then AnyEvent will reset it to default, to avoid losing child exit
	   statuses.

       SIGPIPE
	   A no-op handler is installed for "SIGPIPE" when $SIG{PIPE} is
	   "undef" when AnyEvent gets loaded.

	   The rationale for this is that AnyEvent users usually do not really
	   depend on SIGPIPE delivery (which is purely an optimisation for
	   shell use, or badly-written programs), but "SIGPIPE" can cause
	   spurious and rare program exits as a lot of people do not expect
	   "SIGPIPE" when writing to some random socket.

	   The rationale for installing a no-op handler as opposed to ignoring
	   it is that this way, the handler will be restored to defaults on
	   exec.

	   Feel free to install your own handler, or reset it to defaults.

RECOMMENDED/OPTIONAL MODULES
       One of AnyEvent's main goals is to be 100% Pure-Perl(tm): only perl
       (and it's built-in modules) are required to use it.

       That does not mean that AnyEvent won't take advantage of some
       additional modules if they are installed.

       This section explains which additional modules will be used, and how
       they affect AnyEvent's operation.

       Async::Interrupt
	   This slightly arcane module is used to implement fast signal
	   handling: To my knowledge, there is no way to do completely race-
	   free and quick signal handling in pure perl. To ensure that signals
	   still get delivered, AnyEvent will start an interval timer to wake
	   up perl (and catch the signals) with some delay (default is 10
	   seconds, look for $AnyEvent::MAX_SIGNAL_LATENCY).

	   If this module is available, then it will be used to implement
	   signal catching, which means that signals will not be delayed, and
	   the event loop will not be interrupted regularly, which is more
	   efficient (and good for battery life on laptops).

	   This affects not just the pure-perl event loop, but also other
	   event loops that have no signal handling on their own (e.g. Glib,
	   Tk, Qt).

	   Some event loops (POE, Event, Event::Lib) offer signal watchers
	   natively, and either employ their own workarounds (POE) or use
	   AnyEvent's workaround (using $AnyEvent::MAX_SIGNAL_LATENCY).
	   Installing Async::Interrupt does nothing for those backends.

       EV  This module isn't really "optional", as it is simply one of the
	   backend event loops that AnyEvent can use. However, it is simply
	   the best event loop available in terms of features, speed and
	   stability: It supports the AnyEvent API optimally, implements all
	   the watcher types in XS, does automatic timer adjustments even when
	   no monotonic clock is available, can take avdantage of advanced
	   kernel interfaces such as "epoll" and "kqueue", and is the fastest
	   backend by far. You can even embed Glib/Gtk2 in it (or vice versa,
	   see EV::Glib and Glib::EV).

	   If you only use backends that rely on another event loop (e.g.
	   "Tk"), then this module will do nothing for you.

       Guard
	   The guard module, when used, will be used to implement
	   "AnyEvent::Util::guard". This speeds up guards considerably (and
	   uses a lot less memory), but otherwise doesn't affect guard
	   operation much. It is purely used for performance.

       JSON and JSON::XS
	   One of these modules is required when you want to read or write
	   JSON data via AnyEvent::Handle. JSON is also written in pure-perl,
	   but can take advantage of the ultra-high-speed JSON::XS module when
	   it is installed.

       Net::SSLeay
	   Implementing TLS/SSL in Perl is certainly interesting, but not very
	   worthwhile: If this module is installed, then AnyEvent::Handle
	   (with the help of AnyEvent::TLS), gains the ability to do TLS/SSL.

       Time::HiRes
	   This module is part of perl since release 5.008. It will be used
	   when the chosen event library does not come with a timing source on
	   it's own. The pure-perl event loop (AnyEvent::Impl::Perl) will
	   additionally use it to try to use a monotonic clock for timing
	   stability.

FORK
       Most event libraries are not fork-safe. The ones who are usually are
       because they rely on inefficient but fork-safe "select" or "poll" calls
       - higher performance APIs such as BSD's kqueue or the dreaded Linux
       epoll are usually badly thought-out hacks that are incompatible with
       fork in one way or another. Only EV is fully fork-aware and ensures
       that you continue event-processing in both parent and child (or both,
       if you know what you are doing).

       This means that, in general, you cannot fork and do event processing in
       the child if the event library was initialised before the fork (which
       usually happens when the first AnyEvent watcher is created, or the
       library is loaded).

       If you have to fork, you must either do so before creating your first
       watcher OR you must not use AnyEvent at all in the child OR you must do
       something completely out of the scope of AnyEvent.

       The problem of doing event processing in the parent and the child is
       much more complicated: even for backends that are fork-aware or fork-
       safe, their behaviour is not usually what you want: fork clones all
       watchers, that means all timers, I/O watchers etc. are active in both
       parent and child, which is almost never what you want. USing "exec" to
       start worker children from some kind of manage rprocess is usually
       preferred, because it is much easier and cleaner, at the expense of
       having to have another binary.

SECURITY CONSIDERATIONS
       AnyEvent can be forced to load any event model via
       $ENV{PERL_ANYEVENT_MODEL}. While this cannot (to my knowledge) be used
       to execute arbitrary code or directly gain access, it can easily be
       used to make the program hang or malfunction in subtle ways, as
       AnyEvent watchers will not be active when the program uses a different
       event model than specified in the variable.

       You can make AnyEvent completely ignore this variable by deleting it
       before the first watcher gets created, e.g. with a "BEGIN" block:

	  BEGIN { delete $ENV{PERL_ANYEVENT_MODEL} }

	  use AnyEvent;

       Similar considerations apply to $ENV{PERL_ANYEVENT_VERBOSE}, as that
       can be used to probe what backend is used and gain other information
       (which is probably even less useful to an attacker than
       PERL_ANYEVENT_MODEL), and $ENV{PERL_ANYEVENT_STRICT}.

       Note that AnyEvent will remove all environment variables starting with
       "PERL_ANYEVENT_" from %ENV when it is loaded while taint mode is
       enabled.

BUGS
       Perl 5.8 has numerous memleaks that sometimes hit this module and are
       hard to work around. If you suffer from memleaks, first upgrade to Perl
       5.10 and check wether the leaks still show up. (Perl 5.10.0 has other
       annoying memleaks, such as leaking on "map" and "grep" but it is
       usually not as pronounced).

SEE ALSO
       Utility functions: AnyEvent::Util.

       Event modules: EV, EV::Glib, Glib::EV, Event, Glib::Event, Glib, Tk,
       Event::Lib, Qt, POE.

       Implementations: AnyEvent::Impl::EV, AnyEvent::Impl::Event,
       AnyEvent::Impl::Glib, AnyEvent::Impl::Tk, AnyEvent::Impl::Perl,
       AnyEvent::Impl::EventLib, AnyEvent::Impl::Qt, AnyEvent::Impl::POE,
       AnyEvent::Impl::IOAsync, Anyevent::Impl::Irssi.

       Non-blocking file handles, sockets, TCP clients and servers:
       AnyEvent::Handle, AnyEvent::Socket, AnyEvent::TLS.

       Asynchronous DNS: AnyEvent::DNS.

       Coroutine support: Coro, Coro::AnyEvent, Coro::EV, Coro::Event,

       Nontrivial usage examples: AnyEvent::GPSD, AnyEvent::XMPP,
       AnyEvent::HTTP.

AUTHOR
	  Marc Lehmann <schmorp@schmorp.de>
	  http://home.schmorp.de/

perl v5.14.2			  2010-06-08			   AnyEvent(3)
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