AUDIOSTREAM man page on DragonFly

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AUDIOSTREAM(3)			Allegro manual			AUDIOSTREAM(3)

NAME
       AUDIOSTREAM - Stores an audiostream. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       typedef struct AUDIOSTREAM

DESCRIPTION
	  int voice;  - the hardware voice used for the sample

       A  structure  holding  an  audiostream,	which is a convenience wrapper
       around a SAMPLE structure to double buffer sounds too big to  fit  into
       memory, or do clever things like generating the sound wave real time.

       While you shouldn't modify directly the value of the voice, you can use
       all of the voice functions in chapter "Digital sample routines" to mod‐
       ify the properties of the sound, like the frequency.

SEE ALSO
       play_audio_stream(3), exstream(3)

Allegro				 version 4.4.2			AUDIOSTREAM(3)
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