ALLEGRO_SAMPLE_INSTANCE man page on DragonFly

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ALLEGRO_SAMPLE_INSTANCE(3)			    ALLEGRO_SAMPLE_INSTANCE(3)

NAME
       ALLEGRO_SAMPLE_INSTANCE - Allegro 5 API

SYNOPSIS
	      #include <allegro5/allegro_audio.h>

	      typedef struct ALLEGRO_SAMPLE_INSTANCE ALLEGRO_SAMPLE_INSTANCE;

DESCRIPTION
       An  ALLEGRO_SAMPLE_INSTANCE  object represents a playable instance of a
       predefined sound effect.	 It holds information pertaining to the	 loop‐
       ing  mode,  loop	 start/end points, playing position, etc.  An instance
       uses the data from an ALLEGRO_SAMPLE(3) object.	Multiple instances may
       be created from the same ALLEGRO_SAMPLE.	 An ALLEGRO_SAMPLE must not be
       destroyed while there are instances which reference it.

       To be played, an ALLEGRO_SAMPLE_INSTANCE object must be attached to  an
       ALLEGRO_VOICE(3)	 object,  or  to  an  ALLEGRO_MIXER(3) object which is
       itself attached to an ALLEGRO_VOICE object (or to another ALLEGRO_MIXER
       object which is attached to an ALLEGRO_VOICE object, etc).

SEE ALSO
       ALLEGRO_SAMPLE(3)

Allegro reference manual			    ALLEGRO_SAMPLE_INSTANCE(3)
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