3omns man page on DragonFly

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3OMNS(6)							      3OMNS(6)

NAME
       3omns - simple tile-based bomb-dropping deathmatch game

SYNOPSIS
       3omns [OPTIONS...]

DESCRIPTION
       3omns is an old-school arcade-style tile-based bomb-dropping deathmatch
       game. The name is a bastardization of the word Bombs (and you should
       pronounce it however you want).

       The red player uses the arrow keys to move and R-Ctrl to drop bombs.
       The blue player uses WASD to move and L-Ctrl to drop bombs. Damage
       players (and destroy crates) by catching them in a bomb blast or
       “punching” them by walking into them. You can disarm opponent bombs by
       walking over them. A few crates contain powerups that briefly make you
       invulnerable.

       3omns supports play over a LAN using the --serve or --connect options
       (see Network Play Options below).

OPTIONS
       -g, --game=MOD
	   Normally, 3omns looks for game logic Lua code in RES/base. Specify
	   an alternative to base in MOD to run different game logic (a mod,
	   if you will). The mod must provide the file RES/MOD/init.lua.

       -r, --resources=RES
	   Normally, 3omns looks for its resources somewhere like
	   /usr/share/3omns (see 3omns --default-resources for the actual
	   location). Specify an alternative in RES.

   Network Play Options
       -c, --connect=SERVER
	   Run as a client and connect to the hosting SERVER.

       -p, --port=PORT
	   Port to use when serving or connecting. Unless specified, 3omns
	   uses port 30325 (which looks kind of like 3OMNS if you tilt your
	   head).

       -s, --serve[=LISTEN]
	   Run as a host and listen on the given LISTEN address. If not
	   specified, LISTEN defaults to the wildcard address.

   Debug Options
       -d, --debug
	   Some useful diagnostic information is printed as 3omns runs, and if
	   a Lua error is encountered, you are dropped into a Lua debug
	   session. You can also enter a Lua debug session at any time by
	   pressing the ` (grave accent/tilde) key.

       -n, --debug-network
	   Print all network communication as it happens.

   Informational Options
       -R, --default-resources
	   Print the default value of RES, the path where 3omns normally looks
	   for its resources, and exit. This just provides an unambiguous way
	   to find the path without parsing the help text.

       -?, --help
	   Print a brief command line help listing and exit.

       --usage
	   Print a terse command line usage summary and exit.

       -V, --version
	   Print 3omns version and exit.

BUGS
       3omns is still in alpha. These are some of the major deficiencies in
       the current version:

       ·   Limited to 2 human players and 2 bots

       ·   Bot AI isn’t very good

       ·   In LAN play, all connected computers can control both human players

       ·   Net play is entirely unreliable outside of the LAN

       ·   Sometimes in LAN play clients won’t see bomb explosions

RESOURCES
       See http://chazomaticus.github.io/3omns/ for more information.

COPYRIGHT
       Copyright 2014-2015 Charles Lindsay <chaz@chazomatic.us>

       3omns is free software: you can redistribute it and/or modify it under
       the terms of the GNU General Public License as published by the Free
       Software Foundation, either version 3 of the License, or (at your
       option) any later version.

       3omns is distributed in the hope that it will be useful, but WITHOUT
       ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
       FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
       for more details.

       You should have received a copy of the GNU General Public License along
       with 3omns. If not, see http://www.gnu.org/licenses/.

AUTHOR
       Charles Lindsay <chaz@chazomatic.us>
	   Author.

  0.1+git			  2014-06-07			      3OMNS(6)
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